Suggestion: Disguise Summons

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flipside43
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Re: Suggestion: Disguise Summons

Unread post by flipside43 »

Well the point was players would have it up and it does everything automatically. If things can happen automatically then it might have a chance of happening. If it needs to rely on players being fair, it probably won't.
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
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Mork
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Re: Suggestion: Disguise Summons

Unread post by Mork »

There is always option to make detect undead more close to DnD:
https://dndtools.net/spells/players-han ... ead--2495/
It requires concentration so no free running and doing other stuff while spell is in effect.
This way cleric would need IC reason to use the spell instead of "having it always on". I see how it can complicate things a bit.
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flipside43
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Re: Suggestion: Disguise Summons

Unread post by flipside43 »

It's already underused. Nerfing it more seems unnecessary.
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
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Mork
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Re: Suggestion: Disguise Summons

Unread post by Mork »

From my point of view the way detect undead works now is due to gameplay mechanics that were designed without much concern for roleplay. I'm pretty sure its like you've said: If disguised summons become a thing people will start to walk around with that spell on 24/7 just to detect undead summons. Its underused now due to semi-usefull effect in every day mob-grind but would become totally something out of scope to what it was originally designed for with disguise summon mechanics in place.

If Cleric would have an IC reason to suspect something is wrong he should be able to cast it but as concentration spell preventing him from casting other spells (perhaps something like army of the dead channeling)

Edit:
Alternatively to leave detect undead the way it works now so it remains semi useful outside RP situations we coud assume beings as powerfull as vampires know how to cast spells that prevent detection (misdirection, non-detection etc) and make detect undead not affect them by DM ruling (witch I doubt would be far from PnP). I just cant see how it would work otherwise as flipside43 noted. Those are 2 options that would make it work.
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Tsidkenu
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Re: Suggestion: Disguise Summons

Unread post by Tsidkenu »

Disguise Other already exists as a spell (Sorc/Wiz/Brd 4; Illusion Domain 5). Not sure if it works on summons the same way it does on PCs, though. Going to test this shortly.
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Tsidkenu
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Re: Suggestion: Disguise Summons

Unread post by Tsidkenu »

Disguise Other (spell) does not work on summons. It only renames the caster :?
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Mork
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Re: Suggestion: Disguise Summons

Unread post by Mork »

Just for curiosity sake:
If as a player I'll inform another that my summon is disguised via emote are they free to ignore it and proceed with killing it anyway?
Cause that part still remains unexplained to me.
I see some options here:

1. Players are free to ignore any claims that someone's summon is disguised as it is for whatever reason not the same as disguised KOS player races. Server staff will not allow disguise skill/spell to be used on summons and has no plans to do so in future.
2. For now players are free to ignore any claims that someone's summon is disguised but it will change in future when proper mechanics will be added so players can discern a disguised vampire by new model.
3. Players are required to follow detection rules as per any other disguise and can not attack the summon unless proper detection occurs - with or without mechanical representation cause just emoting a disguise should still mean the same thing in RP.

If some further discussion on the subject needs to be done in staff forum then please do so and provide an answer here some time later.
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flipside43
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Re: Suggestion: Disguise Summons

Unread post by flipside43 »

You should probably PM the DM team at this point. Leaving a message here may not get you the results you are looking for.
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cosmic ray
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Re: Suggestion: Disguise Summons

Unread post by cosmic ray »

Planehopper wrote:Or Polymorph, but that changed more than appearance. It doesn't work anymore however, because of "RP exploits"? Another case of one bad apple ruining a bushel.
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