Question about the Modules

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herzakov5
Posts: 16
Joined: Tue Aug 22, 2017 11:53 pm

Question about the Modules

Unread post by herzakov5 »

I downloaded the modules packs for BGTSCC and I saw the were files with the .TRX and SEF extension. I notices that other files in the modules folder were of the .mod extension. I am having trouble with textures in the game, so I was wondering if all the files should be .mod to be read by the NWN2 engine.

Thank you for your help

Herzakov5
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ThornsM
Posts: 109
Joined: Tue Sep 07, 2010 10:12 am

Re: Question about the Modules

Unread post by ThornsM »

TRX and SEF are both legitimate, the first is a product of game areas and the second is of effects.
What are the texture issues that you're seeing?
herzakov5
Posts: 16
Joined: Tue Aug 22, 2017 11:53 pm

Re: Question about the Modules

Unread post by herzakov5 »

when I go to Beregost or other places, I do not have a map and I look as though I am a foot off the ground. I cant walk around unless I click on an object and somehow move to the object.

I have been playing for a while, but this is limiting playing.

Thank you

Herzakov5

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