Server quiet?

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
mrm3ntalist
Retired Staff
Posts: 7746
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Server quiet?

Unread post by mrm3ntalist »

Same thread, different year. It has been going on since 2012 when i begun playing here. With the amount of Devs and the skills they have, BG has plenty of years left. Not just to survive. But to get much better.

In the mean time, threads like this are a good place to vent.
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
User avatar
PaulImposteur
Retired Staff
Posts: 442
Joined: Thu Oct 13, 2011 10:33 pm
Location: Washington

Re: Server quiet?

Unread post by PaulImposteur »

Yeah especially when NWN1 Servers probably have the same threads opening up everywhere. Meanwhile they have double our population.
User Login: Spidertomb
Hurricane (Dumb Barbarian)
Jordan Steelsplitter (Shady Dwelf)
Xiao Jun (Uninformed Shou Tourist)
Roleeda Ganzfried (Insecure Hin Warlock)
User avatar
Snarfy
Posts: 1430
Joined: Sun Jun 12, 2011 12:14 pm

Re: Server quiet?

Unread post by Snarfy »

Kiran wrote:3 good games just been released, its quite normal.

Warhammer 2.
Destiny 2.
Divinity 2.
... and Battlefront 2! That's where I'll probably be.
mrm3ntalist wrote:With the amount of Devs and the skills they have, BG has plenty of years left. Not just to survive. But to get much better.

In the mean time, threads like this are a good place to vent.
Don't mind if I do!

The devs have, for the most part, always been great, and so has the content(minus one mess of a huge update). But updates, devs, and content can only carry a server so far. The RP, on the other hand.... well, I've been waiting for the quality of that to move in an upwards fashion for some time now.
Planehopper wrote:In my opinion the biggest threat to long term success is the same reason it will last a while longer - cliques. There are enough circles of players that enjoy each other OOC that they will stick around and play together. Those same groups though, if not opened, will be the bane of long term success.
I'm uncertain of which cliques you're referring to. Guilds have always been clique-y, but some of them simply have to be. Many of them have gone quiet though, which doesn't bode well for those groups opening up. Then again, maybe these aren't the cliques you're referring to. RP-cliques, on the other hand, have always had only a marginal success at meshing with each other.

Lets be honest here, it's probably a 50/50 split when it comes to players who come here for RP, and those who enjoy the mechanical aspect of the server. Personally speaking, I could care less about the mechanics, it's the RP that has always brought me back. And judging from some of the RP gatherings being promoted in the Elfsong, and in-game, I would say that some of the roleplay is certainly taking on a Sims/Second life type of flavor, which I also have absolutely no interest in participating in(nothing quite drains my desire to RP quite like reading about events that involve cooking, or socialite partys serving chocolate covered sapphires). Couple that with the seeming absence of any server intrigue, or campaign(I could be wrong here... if there is one, I can't tell), well...safe to say that I'll be elsewhere for a while. But, that's just me.

Happy grinding! ;)
There are no level 30's, only level 20's with benefits...
User avatar
Rinzler
Recognized Donor
Posts: 583
Joined: Thu Aug 03, 2017 10:50 pm
Location: Discord: rinzler#3004

Re: Server quiet?

Unread post by Rinzler »

PaulImposteur wrote:Yeah especially when NWN1 Servers probably have the same threads opening up everywhere. Meanwhile they have double our population.
It helps being the superior game :shhh:
User avatar
Aspect of Sorrow
Custom Content
Posts: 2647
Joined: Fri Mar 28, 2014 7:11 pm
Location: Reliquary

Re: Server quiet?

Unread post by Aspect of Sorrow »

You're not wrong. The module doesn't particularly specialize in any one direction.
User avatar
Deathgrowl
Recognized Donor
Posts: 6576
Joined: Thu Oct 20, 2011 6:10 pm
Location: VIKING NORWAY!
Contact:

Re: Server quiet?

Unread post by Deathgrowl »

Ghost Recon Wildlands: Ghost War PvP is released on tuesday. I might be a little bit distracted by that for a while.
Laitae Lafreth, became Chosen of Mystra, former Great Reader of Candlekeep
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep

Free music:
http://soundcloud.com/progressionmusic/sets/luna
User avatar
Babuguuscooties
Posts: 496
Joined: Tue Aug 01, 2017 8:20 pm

Re: Server quiet?

Unread post by Babuguuscooties »

Rinzler wrote:
PaulImposteur wrote:Yeah especially when NWN1 Servers probably have the same threads opening up everywhere. Meanwhile they have double our population.
It helps being the superior game :shhh:

You take that back! One department nwn1 is still leagues above nwn2 in is the animations. Boy do I wish nwn2 had those neat little clashing animations in the melee v melee combat. Not to mention the spell effects in nwn2 are all 2D! Still, it is the superior game in many more ways. Idk which one I prefer overall. It comes down to which one I can get more fun RP in, and for now that's definitely BGTSCC in NWN2. <3
I play Nedrin <3
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Server quiet?

Unread post by Valefort »

The spell effects are in 2d ? :think:
Mealir Ostirel - Incorrigible swashbuckler
User avatar
Babuguuscooties
Posts: 496
Joined: Tue Aug 01, 2017 8:20 pm

Re: Server quiet?

Unread post by Babuguuscooties »

Valefort wrote:The spell effects are in 2d ? :think:

Well yeah, alot of the spell effects appear 2D to me. Like they aren't 3D models, seemingly. If you move the camera they always appear pretty flat.
I play Nedrin <3
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Server quiet?

Unread post by chad878262 »

chambordini wrote:Server needs conflict.


Does anyone want to fight me?
EVERYONE FEARS THE GNOME!!!!
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
kleomenes
Recognized Donor
Posts: 2419
Joined: Fri Mar 29, 2013 10:30 pm
Location: Serving the Black Hand

Re: Server quiet?

Unread post by kleomenes »

chambordini wrote:Server needs conflict.


Does anyone want to fight me?
Ima fight you :angry-boxing:
Vadim Morozov, Dreadmaster.
Former Characters: Mel Darenda, Daug'aonar, Dural Narkisi, Cynric Greyfox, Ameris Santraeger, Cosimo Delucca, Talas Marsak.
User avatar
Rinzler
Recognized Donor
Posts: 583
Joined: Thu Aug 03, 2017 10:50 pm
Location: Discord: rinzler#3004

Re: Server quiet?

Unread post by Rinzler »

chambordini wrote:Server needs conflict.
This. My most thrilling RP experiences from nwn1 were the epic conflicts between guilds.
User avatar
metaquad4
Posts: 1537
Joined: Wed Jul 04, 2012 12:51 pm

Re: Server quiet?

Unread post by metaquad4 »

Rinzler wrote:
chambordini wrote:Server needs conflict.
This. My most thrilling RP experiences from nwn1 were the epic conflicts between guilds.
Yup. It gives players multiple things to do/talk about during the 90% of the time when DMs aren't running events. Its especially good when conflicts are between DM supported factions and work to change the server/shake things up. It works best when opposing player factions are the center of the server's attention.
aka aplethoraof (on discord too)
User avatar
Deathgrowl
Recognized Donor
Posts: 6576
Joined: Thu Oct 20, 2011 6:10 pm
Location: VIKING NORWAY!
Contact:

Re: Server quiet?

Unread post by Deathgrowl »

metaquad4 wrote:
Rinzler wrote:
chambordini wrote:Server needs conflict.
This. My most thrilling RP experiences from nwn1 were the epic conflicts between guilds.
Yup. It gives players multiple things to do/talk about during the 90% of the time when DMs aren't running events. Its especially good when conflicts are between DM supported factions and work to change the server/shake things up. It works best when opposing player factions are the center of the server's attention.
Do you guys really, really want this? Because it has a tendency so far to end up with mainly OOC drama, and then it goes further to throwing unwarranted accusations of favouritism at DMs. I know at least one great, objective DM who stepped down because of the endless barrage of unsubstantiated garbage thrown at them. Not because they had done anything wrong, but because a loud group of players decided that the DM had done something wrong, without ever really giving clear descriptions of what, but instead spread lies and far-reaching assumptions about the DM.

If you really, really want DM supported intrigue, you have to accept that you're not privy to the whole picture the same way as the DM is. If your opponents are winning, it's a good chance they simply are picking the more reasonable path.
Laitae Lafreth, became Chosen of Mystra, former Great Reader of Candlekeep
Nëa the Little Shadow
Uranhed Jandinwed, Guide of Candlekeep

Free music:
http://soundcloud.com/progressionmusic/sets/luna
User avatar
Rinzler
Recognized Donor
Posts: 583
Joined: Thu Aug 03, 2017 10:50 pm
Location: Discord: rinzler#3004

Re: Server quiet?

Unread post by Rinzler »

Deathgrowl wrote:Do you guys really, really want this?
Short answer? Yes
Post Reply

Return to “General Discussion”