Steve wrote:I was running the Orc Chieftain's Head Quest, and in the Chief's room/lair, alongside the chief, spawned a Orc Mystic that was not only literally BIGGER in size than even the Orc Chief, but was casting away an immense amount of spells that were just not...normal.
And that required some quick thinking on my part, as a Player, in order to survive (and some Heal potions were required...thankfully, I had them!).
As well, I received 80 xp for that eventual kill, which was almost 3x what the regular Mystics were giving for that Area and my PC's level.
80/3 = 26.6666666666666666667~ Now, what is the level of your character? Somewhere in the 15-18 bracket? Luckily you had those heal potions, which years ago easily cost 1k+ a pop when purchased from Candlekeep... Without them you wouldn't have gained that '
generous' 80 points of experience, you would have just lost 1500-1800 points of experience. And no, you probably would not have gotten the head for the quest either, so you are down another -550 points of experience.
Thus... What can I say... BGTSCC is now a 'no mobs in the area' quest grind simulator. Log in once a week, run around for less than a hour, and log out for another week.
And again, a high level character could be running a low level quest. What happens when a low level character follows one unwittingly to the area? You can hide your location in the scrying tool, or perhaps you were just in transit when the newbie checked the scrying tool.
Honestly, if you want challenge, you should just build for less power, skip passing those grandfathered items to your new character, and just actively try those way too high CR areas.
Oh well, everything on this server happens in cycles that repeat year after a year. Honestly, this is no more than yet another short lived yet cancerous time period where things are more 'challenging' - and just like before - it will drive more people to play the cookie cutter powerbuilds. Which in turn will see increase in DM dissatisfaction when 80% of players in any given party buffs up with Divine Power and turns on their Epic Divine Might. With time, those who refuse to play the cheese builds, will either lose interest on the server or just complain about the difficulty... Hence, eventually the pendelum swings back and things go back to normal, until these same mistakes to make the server more challenging get repeated again and again.
So, my suggestion simply is... Just throw away these dynamic spaws, or remove the death penalty on PvE death.