Valefort wrote:
leveling isn't supposed to be a chore, if it's seen like that then things have to be made more enjoyable (and I don't mean faster) instead of trying to evade it at all costs.
I believe this sums up everything nicely:
(It is the CNN's its an apple commercial).
What I want to to do is log on and RP my character, however due to the server rules I need to be level 23 before my character is able to stop grinding and RP the concept I have in mind. I have already RPed the process of developing, but now I am ready to focus on plot and story. Something which I also need to be around level 25ish to really get involved.
Why is 25 needed? The Polvich plot is not tailored for level 5s, it is not tailored for level 15s. These encounters are for level 30s. Do I want to watch and listen to the tales of how someone else saved the sword coast or do I want to RP and be involved? This being D&D I want to be involved.
Now the DM team can testify that I am active (all three of my characters are doing things, interacting with the world and requesting that their sheets and stats rather than my player knowledge be used to achieve things). The team however is not unlimited so a tailor made plot just for me is not likely to happen. Which means I need to be able to be useful for plots for level 30 characters.
That brings up back to the
banana err apple. How is XPing fun? Plots, not the same things every week, but stories which characters achieve things. My favorite one so far was the DM plot with the cult sacrificing two teens and a cow. It had a beginning, middle, and an end.