There were player complaints so the decision was made to neuter the UD basilisk.
On the upside they no longer petryfy themselves when you move past them and they use their fiercest glare.
"Drojal zhah obdoluth dorb'd streeak, Lueth dro zhah zhaunau dorb'd ogglin." "Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
To me it was often used because of the quests there. Now it may have been that is all they ere there for, personally I fought some. But the lack of use should not be reason to remove their gaze. IMO.
If you don't want that just switch out the monsters tbh.
chad878262 wrote:Perhaps dedudes new scripts could be used to spawn Greater Basilisks as bosses in the area occasionally?
That would be cool, would bring some of the fear back, but there is one problem, sometimes you killed the mob but it succeeds in pretrifying you before dying, and then you're stuck. Could it be made so that you can choose to die or something when petrified?
Very Chairish.
Melvor Whitewater (Being tortured into a Lemure)
Main - Xeyn|Diary The brother The beast The soldier
Ah, but the best fun of the glare were when the petrification caught you the second after HIPSing on a highend sneak. Long live the unseen statue!
"Drojal zhah obdoluth dorb'd streeak, Lueth dro zhah zhaunau dorb'd ogglin." "Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.