Hello!
So yesterday I found that the fact that you get to pick your own opposing school is nowhere as obvious as one would hope such a critical aspect of wizard play would be.
As such, I'd like to request that the messages when picking a specialized school for a wizard at the chargen/level up screen have large bold and red letters describing the change.
Making reworked spellschools more obvious to new players!
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- Hoihe
- Posts: 4721
- Joined: Thu Nov 03, 2011 2:25 pm
Making reworked spellschools more obvious to new players!
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
- Tsidkenu
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- Location: Terra Nullis
Re: Making reworked spellschools more obvious to new players
Really?
I suppose without it being stickied it slid down the list some, and I cannot sticky/unsticky any threads in the public forum for whatever weird reason has bugged me for the last few months
I suppose without it being stickied it slid down the list some, and I cannot sticky/unsticky any threads in the public forum for whatever weird reason has bugged me for the last few months

- Thunderbolt'
- Posts: 133
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- Location: Funland GMT+2
Re: Making reworked spellschools more obvious to new players
Is good guide.Tsidkenu wrote:Really?
I suppose without it being stickied it slid down the list some, and I cannot sticky/unsticky any threads in the public forum for whatever weird reason has bugged me for the last few months
Whoever has the powah to stick now stick this!
Edit: Nevermind it is sticky now!
- Hoihe
- Posts: 4721
- Joined: Thu Nov 03, 2011 2:25 pm
Re: Making reworked spellschools more obvious to new players
It's not IG though.Tsidkenu wrote:Really?
I suppose without it being stickied it slid down the list some, and I cannot sticky/unsticky any threads in the public forum for whatever weird reason has bugged me for the last few months
People who don't read forums will remain oblivious to such and assume "well, I played so many years before, I don't need a guide!"
For life to be worth living, afterlife must retain individuality, personal identity and memories without fail - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
A character belongs only to their player, and only them. And only the player may decide what happens.
- athornforyourheart
- Retired Staff
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Re: Making reworked spellschools more obvious to new players
I can create a downloadable .pdf for this if you'd like // maybe some graphics added and such.
-
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Re: Making reworked spellschools more obvious to new players
didnt know this. now i can play an illusionist and not give up improved mage armor....
- Endelyon
- Posts: 3606
- Joined: Sun Jul 06, 2014 4:24 am
Re: Making reworked spellschools more obvious to new players
We'll try to put a sign in the Nexus or at the IG spawn points for wizards to read, because I get this question asked a lot as well. There are some other things that could use in-game explanation (how the app-changer works, etc.), and one of our highest developmental priorities on the horizon is streamlining the new-user experience.
- dedude
- Retired Staff
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Re: Making reworked spellschools more obvious to new players
The opposing spellschool chooser info should probably automatically pop up at first wizard login/levelup.
- Valefort
- Retired Admin
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Re: Making reworked spellschools more obvious to new players
In the class description, as a custom change notice in the first lines will probably be okay. Will mess up the translations though, more english :/
Mealir Ostirel - Incorrigible swashbuckler