I wanted to start a discussion and see what people's thoughts are. Namely, what can happen when a character decides to betray a faction they belong to, either by selling off secrets or trying to kill someone. We already have rules in place for guild infiltration and permadeaths -- but I think we should expand those a bit.
For a hypothetical, let's say you're a Harper but you feel like your character no longer fits the group. You take all the secrets the Harpers have accumulated, all the intelligence reports, and give them to the Thayan Enclave. If you are caught betraying the Harpers, and the Harpers call for permadeath, I fully believe your character should stay dead if the Harpers manage kill them.Charraj wrote:This has always been the policy, but we realized that it wasn't posted anywhere publicly. And it really should be. So here it is:
We ARE doing permadeaths if a guild infiltrator/spy is caught, and the infiltrated guild calls for the permadeath.
In the event of metagaming issues, all players involved should of course have screenshots of the relevant RP. As a personal preference, I like screenshots to be accompanied by explanations of what the screenshots are supposed to show.
Now, just swap the Harpers with whatever faction you love, and replace the Thayan Enclave with whatever their enemies are: Lolthites betraying their House and giving secrets to Eilistraeens, Zhentarim agents who go turncoat and give intel to Harpers, or members of the Halls of Inner Light giving their entire roster to the Coven of Darkness. It doesn't really matter. The principle is the same.
Because here's the thing -- no one is forcing you to betray your faction. That is a conscious decision you make as a roleplayer. In a game like this, secrets are rare commodities, and selling them off is like stealing a lot of time and energy from other players. I am not saying no one should do it -- but I am saying it should have room for consequences.
Thoughts?