Heya folks,
Trying to make a 2 hander build where I focus on 2 main enemies(Thinking Undead and something else that's anti-nature, haven't decided) for max damage. Kind of a glass cannon,
but I'm ok with that, not planning on being a solo-stomper.
If anyone thinks I need to make some tweaks, I'd love to hear your thoughts.
Thanks!
http://nwn2db.com/build/?281865
2 Hander IPA Focus/Assistance
- SpoonDagger
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2 Hander IPA Focus/Assistance
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
- YourMoveHolyMan
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Re: 2 Hander IPA Focus/Assistance
Improved favored enemy feat? And maybe outsiders as your 2nd focus.
Michael Dunn
“It'll be your damnation, boy. You'll wear out a hundred pairs of boots on your way to hell.”
― Stephen King, The Dark Tower
“It'll be your damnation, boy. You'll wear out a hundred pairs of boots on your way to hell.”
― Stephen King, The Dark Tower
- SpoonDagger
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- Location: Minneapolis, MN
Re: 2 Hander IPA Focus/Assistance
YourMoveHolyMan wrote:Improved favored enemy feat? And maybe outsiders as your 2nd focus.
Outsiders, I've heard that's a good favored enemy to have, but I forget why.
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
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Sun Wukong
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Re: 2 Hander IPA Focus/Assistance
Demons, Devils, Daemons, etc... are all outsiders. I think some of the bosses on this servers are in the outsider group, hence you will be dealing more damage against some bosses.
But in general PvM, I would pick Giants, because those include Trolls, Ogres, and Giants, which are more than just numerous on this server.
Anyhow.... I did put this together a while back: http://nwn2db.com/build/?276996
It deals something like 71~ (Avarage hit), 59 (Minimum hit), 83 (Maximum hit) against Favored Enemies, of which you can have a total of 6. Thus you can cover Undead, Outsiders, etc... Not to mention that if those enemies are spellcasters - then you are also likely to disrupt their spellcasting.
It is a bit of a class cannon still though, and 'blooms' at level 30. But it is worth a look at least. You could lower your wisdom to 11 and make use of a +3 item.
But in general PvM, I would pick Giants, because those include Trolls, Ogres, and Giants, which are more than just numerous on this server.
Anyhow.... I did put this together a while back: http://nwn2db.com/build/?276996
It deals something like 71~ (Avarage hit), 59 (Minimum hit), 83 (Maximum hit) against Favored Enemies, of which you can have a total of 6. Thus you can cover Undead, Outsiders, etc... Not to mention that if those enemies are spellcasters - then you are also likely to disrupt their spellcasting.
It is a bit of a class cannon still though, and 'blooms' at level 30. But it is worth a look at least. You could lower your wisdom to 11 and make use of a +3 item.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Thorsson
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Re: 2 Hander IPA Focus/Assistance
Yeah, ditch Ranger. Unless you go Woot's way and get mostly Ranger.SpoonDagger wrote:If anyone thinks I need to make some tweaks, I'd love to hear your thoughts.
For the sort of thing you're looking at I'd go something like F12/FB5/Ro3/DC10. It wouldn't be a monster, but it would be very capable against everything: http://nwn2db.com/build/?281929
PS Ranger doesn't have Tumble as a Class Skill on BGTSCC, so your build is not possible.
Life is far too important a thing ever to talk seriously about it
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Sun Wukong
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Re: 2 Hander IPA Focus/Assistance
Actually, I would prefer a build like that over the more cookie cutter 'Fighter/Rogue/Frenzied Berserker/Weapon Master' simply because Divine Champion lets you have those extra bonus feats for epic feats in addition to the +5 to all saves. Additionally, the build should get +5 AB and Damage for at least 4 rounds every 5 minutes.Thorsson wrote:For the sort of thing you're looking at I'd go something like F12/FB5/Ro3/DC10. It wouldn't be a monster, but it would be very capable against everything: http://nwn2db.com/build/?281929
Anyhow, if you want something more nature flavored; you can always cross-class into the survival skill and either use a cloak with the Track feat or just drop the Armor Skin feat in favor of it. For example you could take the Track feat pre-epic in the place of the Blindfight feat and just push the Blindfight feat to be taken on a Divine Champion bonus feat level, which just pushes the other feats a little later and drops out the Armor Skin at level 30.
And yeah, 15+ skill points in survival is more than enough, not to mention that most +detection skill items tend to have some bonuses on survival too.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.