Heya folks,
Trying to make a 2 hander build where I focus on 2 main enemies(Thinking Undead and something else that's anti-nature, haven't decided) for max damage. Kind of a glass cannon,
but I'm ok with that, not planning on being a solo-stomper.
If anyone thinks I need to make some tweaks, I'd love to hear your thoughts.
Thanks!
http://nwn2db.com/build/?281865
2 Hander IPA Focus/Assistance
- SpoonDagger
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2 Hander IPA Focus/Assistance
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
- YourMoveHolyMan
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Re: 2 Hander IPA Focus/Assistance
Improved favored enemy feat? And maybe outsiders as your 2nd focus.
Michael Dunn
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
- SpoonDagger
- Posts: 75
- Joined: Thu Dec 22, 2016 4:12 pm
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Re: 2 Hander IPA Focus/Assistance
YourMoveHolyMan wrote:Improved favored enemy feat? And maybe outsiders as your 2nd focus.
Outsiders, I've heard that's a good favored enemy to have, but I forget why.
“Every man realized in an instant what that order meant — death or wounds to us all; the sacrifice of the regiment to gain a few minutes’ time and save the position, and probably the battlefield.” -Lt. William Lochran, 1st Minnesota Volunteer Regiment @ Gettysburg
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Sun Wukong
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Re: 2 Hander IPA Focus/Assistance
Demons, Devils, Daemons, etc... are all outsiders. I think some of the bosses on this servers are in the outsider group, hence you will be dealing more damage against some bosses.
But in general PvM, I would pick Giants, because those include Trolls, Ogres, and Giants, which are more than just numerous on this server.
Anyhow.... I did put this together a while back: http://nwn2db.com/build/?276996
It deals something like 71~ (Avarage hit), 59 (Minimum hit), 83 (Maximum hit) against Favored Enemies, of which you can have a total of 6. Thus you can cover Undead, Outsiders, etc... Not to mention that if those enemies are spellcasters - then you are also likely to disrupt their spellcasting.
It is a bit of a class cannon still though, and 'blooms' at level 30. But it is worth a look at least. You could lower your wisdom to 11 and make use of a +3 item.
But in general PvM, I would pick Giants, because those include Trolls, Ogres, and Giants, which are more than just numerous on this server.
Anyhow.... I did put this together a while back: http://nwn2db.com/build/?276996
It deals something like 71~ (Avarage hit), 59 (Minimum hit), 83 (Maximum hit) against Favored Enemies, of which you can have a total of 6. Thus you can cover Undead, Outsiders, etc... Not to mention that if those enemies are spellcasters - then you are also likely to disrupt their spellcasting.
It is a bit of a class cannon still though, and 'blooms' at level 30. But it is worth a look at least. You could lower your wisdom to 11 and make use of a +3 item.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Thorsson
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Re: 2 Hander IPA Focus/Assistance
Yeah, ditch Ranger. Unless you go Woot's way and get mostly Ranger.SpoonDagger wrote:If anyone thinks I need to make some tweaks, I'd love to hear your thoughts.
For the sort of thing you're looking at I'd go something like F12/FB5/Ro3/DC10. It wouldn't be a monster, but it would be very capable against everything: http://nwn2db.com/build/?281929
PS Ranger doesn't have Tumble as a Class Skill on BGTSCC, so your build is not possible.
Life is far too important a thing ever to talk seriously about it
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Sun Wukong
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Re: 2 Hander IPA Focus/Assistance
Actually, I would prefer a build like that over the more cookie cutter 'Fighter/Rogue/Frenzied Berserker/Weapon Master' simply because Divine Champion lets you have those extra bonus feats for epic feats in addition to the +5 to all saves. Additionally, the build should get +5 AB and Damage for at least 4 rounds every 5 minutes.Thorsson wrote:For the sort of thing you're looking at I'd go something like F12/FB5/Ro3/DC10. It wouldn't be a monster, but it would be very capable against everything: http://nwn2db.com/build/?281929
Anyhow, if you want something more nature flavored; you can always cross-class into the survival skill and either use a cloak with the Track feat or just drop the Armor Skin feat in favor of it. For example you could take the Track feat pre-epic in the place of the Blindfight feat and just push the Blindfight feat to be taken on a Divine Champion bonus feat level, which just pushes the other feats a little later and drops out the Armor Skin at level 30.
And yeah, 15+ skill points in survival is more than enough, not to mention that most +detection skill items tend to have some bonuses on survival too.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.