Well, let me reiterate:
A fighter has an archetype, to be a melee force. A caster/gish can, through buffs, equal or outperform a melee archetype. Buffs shouldn't last forever, or, be far-too-easily reapplied...and currently that is the paradigm based on the length of the Rest Timer and the ease of Resting Spots throughout the Server (as discussed).
Thus, one does have a choice of a) reducing buff duration per spell (a lengthy process), b) increasing the Rest Timer so that buffs do run out, and thus the Fighter Archetype can excel at their gift, c) remove the Rest Timer entirely and allow only Rest in realistic safe zones (non-mob populated areas, except were a skill/feat provides such).
I understand the desire to defend the idea of a constantly buffed caster Character, in order that the Server can be easily gamed. But that paradigm is what causes a slew of Balancing issues, overall.
So, in my own defense of this OP suggestion, is smarter people (hi M3nt!!!) can out-perform the "right" people (hi M3nt, it's me again!!!

), I'm willing to support that initiative.
What I'm looking to solve is where current and future Content changes are placed SOLELY in regard to how much ROFL-stomping Casters and/or Gishes of Arcane/Divine basis are doing currently, and how much MORE powerful they will get...thus, some other goodies are not implemented. Yes, I'm coming off a specific example of casting in Polymorph issue. Duh.
What I want to see is what Nachti brough up, and which I support, is the 4 Archetypes of D&D have their unique power and place, and what can be done to simultaneously support the flavor of multi-classing, but not allow/support for some few combos or single Classes that just OP the rest of the options out there.
And, to find a very simple solution, which takes the least effort of the part of Staff.
Thus, if the 22 min Timer, which is outperformed by a CL 30 caster/buffbot, is increased to 44 min Rest Timer, that Caster Build type will have 14 minutes—in this one example—in which they'll be SOL (irregardless of whether a buff bot gish or a true caster). And thus a more true archetype melee Character can continue to progress and provide...and have real value.
Add to the conservation/management of an increased Rest Timer, there are the Dispels/traps/etc. that also hinder the Caster (or UMDer). Great! More challenge! More consumation of consumables! More gold sunk back into the (non)economy.
These are good things, right? Challenge breeds ingenuity that gifts excitement and feeling of accomplishment (even if its just "winning" in a computer game).