Reckeo wrote:Comic was hilarious.
While I'm arguing against the perma-death situation on the server, its mostly because I don't feel it fits the setting of High magic. Even Dark Souls/Demons souls is low magic. I've died plenty of stupid/broken ways in that game, not as a result of poorly playing or managing my character, but because the physics were poorly implemented, or designed to punish the character in a faux sense of 'oh the world is so dangerous', instead of admitting some of the programming was poor in implementation. I've seen a knight rush towards me with a halbred, miss completely, then the halbred magically turns into a heat-seeking projectile that one shots my character (who was two feet to the side and had their shield up, and no it wasn't a swing).
It's a comparison of two completely opposite sides of the spectrum. The games that spoon feed me? I don't play them. The RP'ers that role play Mary Sues? I go about my business and let them go about theirs. Doesn't mean I'm gonna make a cardboard sign and protest against them, be disrespectful against their role play or try to make them conform to what my depiction of role play is. Live and let live, or in this case, die and let die.
Afterall, they will eventually get bored with the character and stop playing them anyway right? A slow rot instead of a swift event leading to permanent death. Yeah, not exactly the stuff of heroes, but we know who these players are already, don't we?
Regarding mary sues,
the OP discusses them.
Permanent Death will invariably lead to the creation of mary sues.
We're going with the following assumption: You want to possess at least one character that has a particular past experience or perspective across all your RP media, and BGTSCC is the ideal ground for that perspective to exist.
You can either design a character that already has this trait, but by doing so you literally make a mary sue.
You can also instead plant a number of "seeds" that are vulnerable to acquire this trait (their personality makes them likely to experience X, or you tip the DM team off that you're cool with X happening to you, or etc.) The character is designed, other than this "backdoor to their psyche" completely independent of this trait. They are a full and proper character that has realistic wants and fears and flaws and boons.
However, the character is not very enjoyable until they get this trait. You can either force the issue, or soldier on knowing that when it happens it will pay off big time.
Note "knowing". The ability to play a non-mary sue that is enjoyable hinges on the ability to eventually fulfil that passive quest.
Your character now becomes ideal, but that passive trait is not the focal point, it merely provides a tone to their new experiences. You have the perfect character! You enjoy roleplaying at long last and reap the profits of your investments. All the while, your character is anything but a mary sure.
However, you lose this character. You are then forced to decide if you want to set up another self-sufficient character who may encounter the desired trait, or just design a character from the ground up with this trait?
As a simple consequence of wanting to maximize your pleasure, designing a character that already is enjoyable will almost guarantee a mary sue. Wish all you might to avoid making a mary sue, you decide your life is shitty enough as it is to invest your negative balance of energy into the non-guaranteed possibility of getting an enjoyable character in a few months/years, and you want that trait NOW for sake of your escapism. So you just make a mary sue. You do your best not to make a mary sue but the mere fact that the character is created with this trait in mind guarantees that they will become a mary sue.
You can do your best to avoid making a mary sue, but you'll be making hilarious comprimises such as highly volatile personality and background, a ridiculous amount of flaws to prove they are NOT a mary sue and so on. All the while, at the core, due to the trait being the character's singular purpose... you are fighting an impossible battle.
This all would never have happened if your well balanced character who naturally acquired the needed trait was left untouched by OOC restrictions. Now, what happens if an IC event removes the desired trait without killing the PC? Well, it'll be a difficult process thanks to the weight, and depending on whether the PC wants that trait or not, either reacquired or otherwise solved in an organic, logical way.