aaron22 wrote:ok. i played a character that i leveled from 1-29.7 and only encountered one death. not only that. i never muled. and built it on the fly with beginning statistics rolled instead and the extra 3 points i put onto my main attribute. this character was also brutal and tough. her first death was in a DM event and never played her after that. still have her as she technically didn't die, but it doesnt feel the same anymore. i experienced the whole server from sewers to avernus. i know what it looked like from my perspective and how counter productive RP with players that do not value mortality is.
so sure. i have not played on other NWN2 servers. fine. i get that. i also feel that even those people that claim to not act like i describe still do. look at hoihe when i called him out.
absolutes are unnecessary and i get ahead of myself with that. i do not sit over every players shoulder. all the time. obviously. but i honestly feel like the absolute is closer to the truth than not. you just dont realize it.
I must admit to you making several extremely strong points in favor of perma-death that I agree with. Even when I play a character in game that dies, whether PvP or PvE or what have you, continuing to play them, whether Raise or Fugue or whatever, something about the event remains, and something get's taken away that is not replaced. That first death holds significant meaning in a way I am unable to place into words, but it is a feeling of loss that occurs. It is weak and barely noticeable, but it happens. A part of me says "That was it" and "oh well". The other part of me says "keep playing".
Every death gets easier after that, and yes, it holds no significant emotional impact whatsoever anymore (not that it was ever truly significant the first time either). However, this is my experience and I wouldn't assume it to be the same for anyone. Afterall, it is just a game.
However. Playing these games requires a ton of suspension of belief. Magic is not real. Dragons do not exist. In this particular setting they do. There are planes, and in the real world there are multi-verse theories that can explain alternate timelines, time travel, inter-galactic space travel so on and on and on it goes with no discernable end in sight. Such is the world of Forgotten Realms, and as such, perma-death does not make sense if the server is to remain true to it's founding setting.
If this were a Dark-Sun server, or perhaps another lower-magic type Role Play environment, I would argue for perma-death as part of the in game's universal mechanics, but as it stands, it does not make sense in the Forgotten Realms setting where our 'real world' notion of mortality only marginally applies.