1) First up Death and the afterlife. lets face it, Death on BG is a bit of a joke. Its a never ending revolving door, and there have been many many discussions on what could be done to fix it, so here is what im thinking.
Remove Death... i know crazy? but let me explain, Death here is already pointless. You die, someone ressurects you and you "forget" the fuge and the like etc. now thats all well and good right up until you have the same few bad guys who just die, "have their heads removed" and suddenly they are running around again right as rain like nothing happened.
- Instead of dying people are considered "unconcious" or "dying" When they expire instead of going to the Fuge they wake up in a nearby temple having been "recovered" by a passing patrol or some such. No XP Penalty, No gold penalty just the inconvenience of having to walk back to wherever they were. They still drop a "corpse" but it will dissapear after a set time meaning the person has actuall "died" say like 15 minutes (a bit much i know but give some people a chance)
- Change Raise Dead to "Revive" Think of it as magical CPR/Defib. you arent "raising the dead" more bringing someone back before they expire.
- Enforce Permastrikes in situations that require them. (Plots, PVP, Dm events etc etc) give people actual consequences for their actions, make them think before they suddenly decide to run around "killing" people or raising undead or some such.
- PVP should be the winners choice if they "kill" someone and send them to the fuge still. This game was never really designed for PVP and its one of those things that should not be entered in to lightly. PVP rules should still be maintained, give them an out.
- Increase permastrikes from 3 to say 5. Give more chances but again, Enforce them.
- Make ressurection actually have a cost. a Diamond. and XP. Yep, you want to raise the dead, best be ready to pay up. Death is not something that should be so easily skimped out on.
There are many situations where death sucks, lag, crashes and the like. And the whole "you die and forget things" sucks. The only time death should really be "death" is in a player vs player environment or DM event/plot. Death should be a HUGE deal.
Personally im getting sick of seeing people who have "died" so many times at the hands of others running around like "hehehe you cant catch me" And yes i know there are some holes in these ideas here and there but they can be refined. Nobody likes dying or seeing a toon killed but right now nothing really feels... threatening, especially once you hit max level, we are all imortal gods who can do everything and there is no fun in that.
2) The second thing i would like to see "improved" is more freedom to players, some of the rules are a bit.. over the top and it often feels like players have no freedom to do things. I would like the DM's to say "yes" more often to ideas, plots etc but give people consequences for their actions. "you want to attack that village, ok sure! just be aware that if you lose your character risks a permastrike" Give people more freedom to act out their characters and "punish" their actions accordingly. ban characters from certain areas without a disguise if they are a wanted criminal etc.
DM's in my opinion should not be the driving force of RP, they should be the plot holders for main plots.. sure, but other than that it should be the players driving the little stories and such, The server follows the lore of the sword coast yes, but it also deviates a lot too.
3) More emphasis on Lore/RP skills.. Give people in game options to "learn" new skills and improve upon others with their RP. If someone does a particularly good job negotiating during an event (not just has a high roll) Give them a point increase in diplomacy or something.. reward the RP skills. Where is the harm in that? players can choose to ignore those rolls when interacting with each other anyway!
4) Last but not least. A Crafting/Enchanting system
I would love to discuss/get feedback hell even tell me some of my ideas are crazy i dont mind. But i would like to see serious discussion.. I love this community for the most part but i often lose my "spark" to get invovled because there are a lot of "brick walls" and ridiculous scenarios that make me... cringe!