I'm not saying it has to be a specific gold cost, but something that put magic and its use, in the more lore-appropriate perspective. Reckeo and I discussed alternatives in this thread -
Magic in the Realms to Enrich RP Culture of Casters to so it would be more lore appropriate and immersive - we're basically seeking possible alternative avenues to a simple GP cost function - in other words we're seeking a solution, rather than leaving as is.
As Reckeo pointed out earlier in the linked thread, the reason why a mechanical enforcement is necessary, simply due to the fact that the problem comes from the people who are less interested in RP, and more interested in just 'playing a game'. They enjoy it for what it is, and might 'RP-lite', without fully embracing, having the time investment, or interest, in learning or engaging in 'RP-medium', or 'RP-lore' play style. The solution you're offering most like will not appeal to RP-lite who wouldn't enjoy that RP, and it won't solve the issue of characters that litterally glitters with magic running around with full buffs nuking everything they can and throwing buffs on strangers as they move around around. Raising cultural expressions of lore-wise RP regarding magic casters simply WILL NOT CIRCUMVENT or PREVENT this.
Also, it requires integrity and a desire to actually rp this, and if one has neither and/or is only really interested in "playing a videogame", that no amount teaching will fix that, and it won't fix the issue.
So what Reckeo and I have got so far, which is certainly worth considering or at least explore and expand upon:
Is basically that a spellcaster need the spell component pouch (as per lore and mechanical rule), such a pouch contains everything needed for the spellcaster to cast spells, including components with a negligible cost, focus and other tools necessary for casting. There would be one type for every school of magic, this pouch would have an amount of "charges" based on its size and capacity, where each spell would use an amount of charges based on its level. This pouch could be resupplied in at least these ways:
- One being gathering which would increase its charges based on appropriate skills and general availability in the area where the caster was gathering.
- Second way would be to salvage from other spell component pouches, for instance found on other dead casters.
- Third way would be the easy route, to go to a vendor and have it resupplied.
1st note: As per rules, a spellcaster that doesn't have such a pouch cannot cast spells unless the caster has what the spell specifically requires.
2nd note: This wouldn't remove the specific material components that have a gold value reflected for the material component, which is also stated in the rules.
Reckeo wrote:I found this to be an excellent, and superior suggestion as opposed to simply imposing a GP cost.
I think I need to remind you that quite a lot of spells require material components where a spell component pouch or focus just simply isn't enough. As I wrote above, the spell component pouch and focus is basically the tools needed to cast spells, without them a spellcaster can cast spells, unless the caster has the spefic components needed at hand. Furthermore, its simply not correct that its only ultra high level powerful spells that has a non-negligible material component.
A couple of examples:
1st:
Identify - Material component: A pearl of at least 100 gp value.
Bless Water - Material component: 5 pounds of powdered silver (worth 25 gp).
Curse Water - Material component: 5 pounds of powdered silver (worth 25 gp).
2nd:
Continual Flame - Material component: Ruby dust with a worth of at least 50 gp.
Magic Mouth - Material component: Jade dust with a worth of at least 10 gp.
Phantom Trap - Material component: A special dust requiring 50 gp to prepare.
Consecrate - Material component: A vial of holy water and 25 gp worth (5 pounds).
Desecrate - Material component: A vial of unholy water and 25 gp worth (5 pounds).
Shield Other - Material component: A pair of platinum rings (worth at least 50 gp each).
3rd:
Nondetection - Material component: Diamond dust with a worth of at least 50 gp.
Sepia Snake Sigil - Material component: 500 gp worth of powdered amber.
Illusory Script - Material component: A lead-based ink (cost of no less than 50 gp).
Fire Trap - Material component: A half-pound of gold dust (cost 25 gp).
Glyph of Warding - Material component: Powdered diamond worth at least 200 gp.
4th:
Stoneskin - Material component: 250 gp worth of diamond dust.
Scrying - Material component:
Arcane Caster: Cighly polished silver costing not less than 1,000 gp.
Cleric: A holy water font costing not less than 100 gp.
Animate Dead - Material component: A black onyx gem worth at least 25 gp per Hit Die of the undead being animated.
Mnemonic Enhancer - Material component: An ivory plaque of at least 50 gp value.
Restoration - Material component: Diamond dust worth 100 gp
5th:
False Vision - Material component: A piece of jade worth at least 250 gp.
Magic Jar - Material component: A gem or crystal worth at least 100 gp.
Symbol of Pain - Material component: Powdered diamond and opal with a total value of at least 1,000 gp
Raise Dead - Material component: Diamonds worth a total of least 5,000 gp.
Hallow - Material component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell.
Unhallow - Material component: Herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell.
Granted, some of these spells aren't on the server, but these examples are just to point out that the material component cost aren't just at the very high levels, they begin already at level 1, also many of the spells really should have a cost associated if the material spell components are not that easily accessible or are difficult to obtain - some are really specific and wouldn't be something that would be considered a typical material component. Like for instance, a piece from a ghoul or a ghast. Some of the spells on the server already has a gold cost associated, but still would be nice if the spell component pouch, focus and material components was a lot more integral.
So back to the suggestion that Reckeo and I have gotten so far, please consider it from a respectful and thoughtful approach on how to improve the RP community of the server as a whole, only add constructive criticism, constructive ideas and proposals that will further the process productively.
Reckeo wrote:CONTRIBUTE TO THE SOLUTION PROCESS; I challenge you.