Traps problem :)

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

Post Reply
User avatar
Mance
Posts: 49
Joined: Fri Mar 02, 2018 11:05 pm

Traps problem :)

Unread post by Mance »

Hello. at pc incarnations of D&D traps are very less useful, compared to P&P version. But still you can find a some use for them if you are crafty :). But this server got a problem, at original NWN2 - player can get traps by disabeling (npc's, chests's and ect) traps. But at this server player cannot. Player can purchase traps from NPC vendors (750 per trap). And its hardly worth it. Also player can find a traps at random loot, but those traps are very rare, random and most of them completely useless. So perhaps lowering prices or making traps non consumable items... or at least allowing traps to have mutliple charges can solve a problem?
Active characters:
Graham - traveler from Frozenfar.
Shello Tide - Shaman from Rashemen.
Darreth - Hoar's paladin.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Traps problem :)

Unread post by chad878262 »

Mance wrote:Hello. at pc incarnations of D&D traps are very less useful, compared to P&P version. But still you can find a some use for them if you are crafty :). But this server got a problem, at original NWN2 - player can get traps by disabeling (npc's, chests's and ect) traps. But at this server player cannot. Player can purchase traps from NPC vendors (750 per trap). And its hardly worth it. Also player can find a traps at random loot, but those traps are very rare, random and most of them completely useless. So perhaps lowering prices or making traps non consumable items... or at least allowing traps to have mutliple charges can solve a problem?
Right click and select to recover trap. It works on the server, the only thing that you won't ever get is Epic Traps, they get nerfed to Deadly Traps due to an exploit or some griefing or somtething that happened many years ago. There was talk of bringing Epic Traps back at some point, but don't think anything ever came of it. Anyway, by right clicking on the trap you should be able to select recover, which I think is what you are looking for.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Mance
Posts: 49
Joined: Fri Mar 02, 2018 11:05 pm

Re: Traps problem :)

Unread post by Mance »

chad878262 wrote:Right click and select to recover trap. It works on the server, the only thing that you won't ever get is Epic Traps, they get nerfed to Deadly Traps due to an exploit or some griefing or somtething that happened many years ago. There was talk of bringing Epic Traps back at some point, but don't think anything ever came of it. Anyway, by right clicking on the trap you should be able to select recover, which I think is what you are looking for.

Thanks for a tip bout recovering... But non epic traps hardly can be usable at endgame content. So its kinda renders "set trap" skill - useles...:(
Active characters:
Graham - traveler from Frozenfar.
Shello Tide - Shaman from Rashemen.
Darreth - Hoar's paladin.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Traps problem :)

Unread post by chad878262 »

not useless, but certainly not the best skill. It can still help soften up enemies, especially in groups. As I said, Epic traps were discussed to be brought back, but not sure if they will be as I know there were some issues that needed to be addressed.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Traps problem :)

Unread post by aaron22 »

traps are not that bad and are a pretty ignored mechanic that can even the odds quite a bit. they are better at lower levels and are...
S.....
L....
O....
W.......

but if you are doing a dungeon and collect the traps then lay them out on your last fight.. it will really really help. mobs are dumb. they will walk over all of them.

not a wasted skill unless you are not using them at all.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Traps problem :)

Unread post by Calodan »

chad878262 wrote:not useless, but certainly not the best skill. It can still help soften up enemies, especially in groups. As I said, Epic traps were discussed to be brought back, but not sure if they will be as I know there were some issues that needed to be addressed.
I think it would be important to note that there are some things called grease bombs and flash bombs here now. These have a DC save that is determined by either your Set Trap or your Disarm Trap skill. It takes the higher of the 2. So it is not totally useless. I have a PC that utilizes the disarm trap and also these little tools.
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
Young Werther
Posts: 863
Joined: Sat Sep 14, 2013 8:42 pm
Location: Azkaban

Re: Traps problem :)

Unread post by Young Werther »

I may recall someone claiming they beat Avernus pre-epic with divine traps... LOL
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Traps problem :)

Unread post by aaron22 »

Young Werther wrote:I may recall someone claiming they beat Avernus pre-epic with divine traps... LOL
in a duo using A LOT of good scrolls too.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Young Werther
Posts: 863
Joined: Sat Sep 14, 2013 8:42 pm
Location: Azkaban

Re: Traps problem :)

Unread post by Young Werther »

aaron22 wrote: in a duo using A LOT of good scrolls too.
Yeah! Glad you remember, as well.
Lockonnow wrote:greatest fear like the movie Hellraiser they show you what you most fear and take a Image of IT
Post Reply

Return to “General Discussion”