Impart Knowledge
(Divination)
Sphere: Thought
Range: Touch
Components: S
Duration: Instantaneous
Casting Time: 1
Area of Effect: One being
Saving Throw: None
This spell allows the caster to communicate complex thoughts (including magical symbols, diagrams, maps, explanatory images - which move in sequence to show a proceedure - and the like) silently to the mind of the recipient by touch. This spell is often used to show an individual the likeness of other beings as an aid to recognize them, to show a clear route or directions to an unfamiliar place, or to quickly transfer lists of names, heraldic devices, or other symbols. The information is transferred instantaneously, leaving the recipient to mull its implications over later. This allows the spell to be of use to dying priests who have little time left or in the frenzy of battle when only moments of contact are possible.
4th Level
Duplicate
(Alteration, Evocation)
Sphere: Creation
Range: 10 yards / level
Components: V, S, M
Duration: 1 round / level
Casting Time: 7
Area of Effect: Special
Saving Throw: None
This spell causes a translucent, obviously magical quill pen to appear in midair. This animated pen generates its own ink and copies any writing or inscription of the caster's choice that is within range onto any writing surface, such as paper, vellum, smooth painted wall, or flat wood, within spell range. If there is a choice of writing surfaces available, the one chosen mentally by the caster is used.
Spells can be copied by means of this spell, creating a copy that is identical to the original for purposes of study. Scrolls can be duplicated by the spell along with their magic. The quill's writing does not trigger explosive runes, glyphs, or other traps, and creates an identically functioning magical duplicate of such dangerous magic (if any is present).
The writing of a duplicate is of identical size and spacing to the original, allowing perfect forgeries to occur. However, if the size of the writing surface or the spell duration does not permit the entire writing to be copied, the entire copied writing fades away, and the spell is lost and ruined. (The pen writes as fast as the caster can.) Being rendered unconscious or commencing other spellcasting ruins the magic. The caster must view the writing for the pen to work. (Brief glances away or interruptions do not harm the working of the spell.)
The mind of any caster can only encompass one duplicate spell at a time and attempts to go beyond this limit result in feeblemindedness (as the successful effect of the 5th-level wizard spell). Casting duplicate causes the caster to instantly lose 1 hit point per experience level currently possessed. The loss of these hit points can only be reversed by the casting of a wish or limited wish or the casting of a heal spell on the recipient by a Oghmanyte priest in the sanctuary of an Oghmanyte temple. No saving throw against the loss is permitted. Death caused in this way destroys all spellcasting ability, so a priest who died casting duplicate and subsequently raised could no longer function as a priest, but only a lay worshiper. The material component of this spell is a feather.
7th Level
Spellbind
(Alteration, Necromancy)
Sphere: Necromantic, Protection
Range: Touch
Components: V, S
Duration: Special
Casting Time: 1 round
Area of Effect: One being and one book
Saving Throw: None
This spell enables a caster who is touching a book of any sort and a living creature to cause book and being to be bound together. Any damage done to the book is suffered by the being by the same means. (For instance, if the book is put into flames, the spell recipient is burned, no matter how distant from the book.) However, the linked being can vanish into the book whenever desired.
Materialization and dematerialization take both 1 round. While within the book, the bound being can see, hear, and speak normally, but cannot move things, including the book, nor feel or move its body, clothing, or any carried items. A being spellbound in a book cannot be seen by those examining it by nonmagical means. The spellbound being can read the surface thoughts of anyone reading or flipping through the book (akin to the 2nd level wizard spell ESP) if it concentrates on doing so.
A spellbound being can freely leave the book it is linked to at any time unless other spells are cast upon the book to restrict this. While within the tome, it need not rest, sleep, eat or drink. All body processes, including healing, are suspended for the spellbound being while it is in the book.
A successful dispel magic cast by a spellcaster of at least 20th level destroys the binding between book and being without damaging either. Utter destruction of the book ends the spell and deals the being it was linked to 4d12 points of damage. The death of a spellbound being in turn forces an item saving throw vs. Acid on the book to avoid crumbling to dust forever. This disintegration takes three rounds and can be halted by a successful dispel magic spell, wish, or limited wish cast within this time.