Make (canon) Guilds great again!!

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
Steve
Recognized Donor
Posts: 8132
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Make (canon) Guilds great again!!

Unread post by Steve »

Passiflora wrote: What I tried to do to incorporate new players, was to give them 'hooks' which tied to these guilds arch quests, which would create a natural context for new adventurers to be approached by guilds. I think it was great.
Stop your pussyfooting and come back to DM for BGTSCC!

There are about 30 Guilds/factions that could use a good petting!

:twisted: 0:)

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
JCVD1
Posts: 447
Joined: Thu Dec 12, 2013 4:21 pm

Re: Make (canon) Guilds great again!!

Unread post by JCVD1 »

The only moment we had things moving as the Red Wizards (when I was in there, as a leader or not) Was when we had a guild DM. The last DM that was properly assigned to us was DM Fugue back then.

We had weekly/biweekly events and most of all he did not ask us to play ball with people that did not make sense IC and RPly.

There was no railroading. No forcing us to do something we disliked.

Before I left, I made a very, very lengthy post to the DMs(Or HDMs only, I can't recall its' been over a year now.) to allow us to be the Red Wizard we can be rather than what they want us to be.

The Red Wizards are a mercantile organisation that takes partially control of a local economy playing with the "Trickle down wealth" lie/principle (;D)­. We made attempts to play along these lines but were forced towards things we didn't want to do and refused any sort of political play.

Focal guilds need to be the center of plots in the server and be a reference point. Because they have lore and RP anchor IG. They should also be given a real meaningful role on the server and be used as a funnel so we do not have 100000000 DM requests from 10000000000 factions.

Focal guild cannot appeal to every sorts of players, that is true, which is why I'm not against custom factions. Custom factions could be hired/ sponsored by the focal guilds. Exemple : The REd wizard would be sponsoring Doron Amar and work closely as they both work towards the same end: World domination through pointy ears but Doron Amar has no political pull lorewise.Tthey would use the influence and help of the Red Wizards to get ear razors to turn everyone into pointy eared thralls. Since The Rws do not have Elven guides in their Enclave, when the Khazark need to travel to Doron Amar and get his own set of Green clothes, Doron Amar would provide the help and guidance.

In the name of the holy and godly approved alliance, the sponsored faction could demand twenty thousand coins from the Focal guild, or some spell scrolls... You get my meaning.

I've seen too much from the DM side and I won't go into details, but some people do not like the Focal guids because "The players get a lot without working for it". I can only speak for the REd Wizards, but it is a load of horse dung, with a couple flies atop. Spent Hours and hours looting, planning, giving millions of coins for both RP (paying Dukes,paying other factions/players) and our guild hall. I was there right after the RWs were banned from BG for having a load of IC idiots riding a dracolich because they were bored to death since nothing happened for them. The old of old will know what I mean.

Also... I would love the "Metaplots of year..." to end. These railroaded, annoying, boring and predictable plots just makes me pull what's left of my hair.

The one I participated the most in was the Undead invitation. Yes, I said invitation, not invasion. Because we all knew how they would just pack their things and leave. Because that'S always where it is headed: Baldur's Gate: The Status Quo Chronicles.

How about... The Zhentarim plant a spy in the Ducal Castle... ASSASSINATE a duke, then a new Duke is elected... OMG plot twist! Its a Red Wizard who bribed and corrupted the system and became all powerfull! Or again! The Radiant Heart amass enough men and women to besiege Darkhold and make that sissy Elf Selengil(don't worry he and I are cool :D) beg for mercy when the walls are broken down?

We're told that we don'T need DMs all the time to do our own thing... Then why we have DMs for ? To be told "Nah, Status Quo Brah" ?

So in short my suggestions:

-Make Focal Guild the REAL center of happenings and have the custom factions be partners/sponsored. ( Don'T read: Focal ruling smaller guilds. Use your head and think how it could be something else than Dominant VS Dominated)

-LET THEM guide the story rather than railroad the story towards Status Quo.

-Faction DMs to handle day to day requests from Focal factions and their sponsors.

-Demand IC and OOC things from Focal guilds such as "Activity requirement" and "Reports to our bosses" and work WITH the guild leaders. The players want something, they need to give something back. That'd be only fair. More DM activity, more player activity.

-As the DMs/staff : Ask yourself "Why not?" instead of saying "No" right off the bat.

Finaly,-do not mind the tone- of my post may or may not have. Read what I say and mean rather than find a way to be offended by it.

I love the server and thrive to make things better, even if I often disagree with a lot of things going on.

PEACE!
User avatar
Xanfyrst
Posts: 1274
Joined: Thu Jun 04, 2009 2:12 am
Location: In Sierante's naughty dreams

Re: Make (canon) Guilds great again!!

Unread post by Xanfyrst »

As former guild leader of several focal guilds over the years, I wholeheartedly agree with most of JCVD1 wrote.

Bring back focal guild DMs!
SANITY IS FOR THE WEAK.
Alistair the Red - Roaming Bounty Hunter and Underworld Contact.
Lord Eliphas Valkarian "the Deceiver" -Chosen Prophet of Bane, Autonomous Agent of the Zhentarim. Immortal? ×Returned from the Beyond×
User avatar
Steve
Recognized Donor
Posts: 8132
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Make (canon) Guilds great again!!

Unread post by Steve »

Maecius wrote:I should probably note that we're going to be folding all the "focal" and "non-focal" guilds into a single subforum (probably today) called "private guild forums."

The focal/non-focal differentiation hasn't actually been used by the DMs in years.

You can probably discuss them more appropriately as "canon lore" and "server lore" guilds.
:think:

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
Maecius
Retired Admin
Posts: 11640
Joined: Sat May 16, 2009 4:24 pm

Re: Make (canon) Guilds great again!!

Unread post by Maecius »

^ That's actually been done now.

If the DMs want to focus attention on certain lore-based guilds for the purpose of campaign narrative or to encourage guild membership in certain politically powerful factions, that's something they can discuss DM side. As it stands, at least as far as I've seen, the DMs currently tend to give their attention to whichever guilds seem the most active at the moment (sometimes they're canon guilds, sometimes they're player originals). And that also seems fine to me if that's what they're happy with. Personally, I don't know how I feel about the DMs artificially inflating the standing of guilds that players are not actually interested in playing in without DM incentives. We tried to do that with "guild tokens" several years ago, and it didn't really achieve what we were going for (i.e., it didn't make focal guilds more successful as RP focal points) -- it just introduced an unearned mechanical advantage to those who were members of certain guilds.

I know one of our strategic goals is to introduce a "faction/reputation system" that DMs can use to measure PC standing with various major players (like Baldur's Gate, Darkhold, etc.), but that's still in brainstorming stages. Ideally, it will allow characters with certain standings in different factions to have different play experiences in their interactions with various guilds, certain towns, NPCs, and so on.
User avatar
Wolfrayne
Recognized Donor
Posts: 648
Joined: Mon Jan 17, 2011 10:21 pm
Location: Canada!

Re: Make (canon) Guilds great again!!

Unread post by Wolfrayne »

Honestly if it were me. Id have things organised a little different. something more like...

"everyday DMs" who take care of day to day minor encounters/events, they do the little things that ultimately give life to the server during quiet periods.

"Diety DMs" they have a couple of Diety portfolios and represent them in game, when someone talks to or needs to talk to a god they go to their nominated Deity Dm to overlook the request. maybe these Dms get involved with the guilds that most draw the attention of their gods.

"Campaign DMs" overlook the main narative for the year and collaborate with the others to intergrate their events/ideas in to the main plot. They also represent the more powerful factions on the server that are NOT dieties (nobles/fist etc)

"Head DM/Campaign co-ord" Keeps an eye on the other Dms to ultimately make sure things are running smoothly. has the final word.

To me it feels like we have too many people all trying to do too many things all at once. There is no FOCUS so nothing gets done. I know that being a DM is a choice and you all put in a lot of your time and the like to bring the server to life but the server is on the decline, we have new faces yes but the place feels more dead than it has for a long time, just because there are people online doesnt mean anything is happening.

I do appreciate what the team does, There have been a couple of the DM's who i have worked with in the last month or so and while life makes things difficult at times i have really enjoyed the short little events with them. But lately i have had no drive to want to be a part of anything because it just feels like one big chaotic mess.

I love this server and i love the people here. But it really does feel like we need a "rebrand/restructure" of things..... just my two cents :)
Reiker Vexx - "Fortune favors the bold"
Cyrus Raviin - "Veritas Credo Oculos"
User avatar
Steve
Recognized Donor
Posts: 8132
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Make (canon) Guilds great again!!

Unread post by Steve »

Besides Big Mac being part of the conversation, this unfortunately still remains a heavy-Player-voice conversation (and it is truly unfortunate that DMs, especially the Head DMs, do not engage the Player base in discussions about how to improve the experience of the Server...but that I guess is another Thread (in the making?)).

And though more has been raised, I thought it good to focus on 2 aspects to the "make Guilds great again" issue.

Those are: how Players can make Guilds great (and what that needs), and how DMs/Staff can support making Guilds great (as in: rewarding (double meaning!!!), useful, necessary to full Server experience, rewarding (this so important I'm writing it again!), capable, and fun (never forget fun!)).

Players:
Guilds/factions ONLY exist because of the Players. Maybe once or twice in the past a Guild/faction was DM-generated, but so few to pretty much disregard as something to rely upon. Since Guilds are essentially defined by Players being in them, Players and their Toons need to really be in them.

But why be in a Guild/Faction? I ask this in direct contrast to "going it solo" on the Server, which, btw, has never ever ever been easier than it is now.

With the combination of infinite gold + infinite Epic Gear from NPC merchants + infinite XP, what is it that Guilds/factions COULD provide that isn't easily available to the solo Player?

If you think immediately, "it's Role-play!" then you are wrong. Dead wrong. A soloist Player and Toon can easily find RP on the Tradeway, 24/7. Hell, they are even more likely to find DM Events by just hanging around the FAI campfire than by investing time into a singular focus, like developing Guild RP.

However, Guilds/Factions SHOULD provide something that soloist gaming—both IC and OOC—cannot provide, else Guilds/Factions provide nothing special. You might ask why Guilds need to be "special," and I say to you in reply that it is because being in a Guild is a responsibility and takes effort, on the part of the Player(s), and if you do not offer something in return, something tangible and not available any where else, why would any one expect the average Player to put in the time+energy that it takes to make Guild role-play and experience have a shine?!?

Players seek rewards. I would say that is the 99.9% top motivation for this game, perhaps every game. The number one Reward is, wait for it, Winning. But in a game such as this, BGTSCC using NWN2, "winning" has multiple contexts (and thankfully so...I'll get to that later).

What is the BGTSCC standard of winning, then? Get to Lvl 30, get Epic Gear for your Toon, participate a few DM Events, see the entirety of the Server Areas, maybe a few PvPs, then Quit. Yep. Game done, game over. Move on to another Game. :|

Rewards for Retention, is what I'm talking about. Rewards for taking the time and effort to do more than the easy peasy way that is provided (the soloist approach listed above).

Players make Guilds live or die, but if the Guild literally cannot provide them "rewards" that cannot be gained by the soloist approach, the loner approach, the non-committed-to-Guild/Faction approach, whateveryouwanttocallit, then...well, you tell me: Why be in a Guild?


DM/Staff:
How can DMs/Staff support Guilds to make them great again? Well, the first line of scrimmage is that Guilds/factions need to make the game/relationship MORE ENJOYABLE for the DM and for the Staff that would support it. Duh. If Guilds are not providing willingness openness and friendly support in partnership with a DM and/or Staff...why would you expect anything to be done, to get done?

I'm not saying "don't be critical" or "don't stick up for what you think is right" as a Player/Guild member. But what I am also saying is that antagonism toward a DM that is trying to do their best is not the way to go! I'm sure every DM past and present is both laughing and cringing toward me and my words at the moment, because of how much I poke the DM Team (both past and present! :twisted: 0:) ), but I also know my Role in supporting DMs when they are trying to support me and/or my Guild, and to work with their initiatives as best I can. And when things don't work out, there needs to be amicable splits, not lingering trash talking and constant bull crap pent up issues.

Because...the mission here is to make Guilds great again, and that literally requires the support and direct assistance of the DM Team. If you want a Guild to be effective in the World of the Sword Coast, you need DM(s). NPCs, non-mechanical issues, long-term RP, etc....all these things REQUIRE some form of DM assistance and/or approval.

So look, whether your Staff or a Player, this is simply a bottleneck that needs to be addressed, and adjusted, if necessary.

Because this bottleneck is exactly where the issue of "Guilds providing something unattainable by soloist RP" lies, and is, in other words, the form of Reward that all Players look for in one form or another.

What is Rewarding for Guild RP that ONLY DMs can provide? Affecting the World around them, in-game changes to Areas/NPCs/NPC relationships, etc.. Guild events and actions that actually lead to concrete rewards, even such things as custom gear—why be in a Dwarven Guild with a frickin' Holy Forge if you could not make custom items?!!?, for example—custom storylines, custom experiences.

DMs and Staff have the position, the Role, to be able to support Guilds by providing "rewards" that are unattainable from soloist RP. If that is not understood well, or ignored, or worse, willfully disregarded, then...

Guilds die.

So, the formula is something like this:

Soloist RP < Players group make up Guild < Players invest in Guild < Guild creates IC presence < Guild generates RP on its own < DM(s) add to that RP < DMs bring RP/storylines to Guild < DM rewards Guild with X.

On the issue of Favoritism:

How about we get over it? Or maybe, think of it as resetting the game called Favoritism?

I'll tell you what: some favoritism is not bad! And especially because BGTSCC should, by now, Ao willing, have structures in place to monitor and manage when favoritism becomes nepotism and sycophantism. This is the Role of Head DMs and Administration. If DMs or Staff is perceived by any of the BGTSCC Community to be abusing their "powers," then it is Head DMs and Admins role to investigate and determine the necessary actions. So, that DOES MEAN the Community has to believe in the Head DMs and the Admins. That is up to YOU to say, if you have faith or not, but I'll just say this: belief is an earned thing, and is not faith.

Let me put it another way, as concrete example: when I was a DM/Head DM for BGSTCC, I favored the Whistling Wanderess Crew. It's true! Bad DM Novus, bad...right?!? WRONG!

I favored the WW Crew with attention, picking up their player-initiative, and turning that into an Epic near-year long and monthly event series that had major effect on each and every one of the PCs involved. I choose to favor that Guild as a Reward to Valefort for all his previous years of RP (and this was BEFORE Valefort became a star Dev for BG), for Hoihe for being a nerd ( :twisted: ), zansibar, etc. for being a Guild that showed up, made an effort to forward storylines and develop their Characters RP. I, as a DM, made my DM-existence meaningful by supporting Players in a Guild. Period.

Furthermore, the WW crew did benefit from better Items than what was then available in Epic NPC merchants (but paling to what is now currently available), but more importantly, each of their Characters benefited directly, individually and as a group/Guild, from a DM-support of their Storyline.

If you want to know, 1 PC had an Epic Death, 1 PC had an Epic personality/physical change, 1 PC had an Epic Trauma (hi Valefort! :dance: ). Not to forget to mention that I allowed the WW crew to invite in any other Players/PCs they felt were "part" of the Story and would commit time to it, so my "favoritism" was actually mostly to the Storyline and the Guild, and NOT the PCs, and NOT the Players (though, I'm very happy to know that my attention or favoritism was appreciated individually).

What I am promoting here is ACTUALLY a little more leeway to "favoritism," on the part of DMs/ADMs, because considering we are supposed to have a structure in place to manage nepotism and really really really bad behavior, and if we believe in it working, we as a Community should be comfortable in letting more favoritism, in.

So, sorry to end this on a bit of a poke, but what are you DMing for if not in order to support Players, and especially Guilds, in their RP desires and Storylines? Give me a better reason than that, and I'll STFU forever.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Make (canon) Guilds great again!!

Unread post by aaron22 »

to steve's post which i mostly agree with, i would propose a CR31 area. this is essentially unsoloable/unduoable. i have made this proposal before. i feel it would be something that would REQUIRE at least 4 players to complete. the end state gear would be of the highest qualityfrequency and perhaps only be able to be done 1 time a week.

4 players is a good number as that is the bare minimum to be considered "active" guild. it also gives solo/gear-do/gp-grinders a "cream of the crop" area that would be desirable.

i have greater detail and it could be cool to have the area be changed/switched at every(quarterly) update.

lots of reasons to have and not much to not have.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Make (canon) Guilds great again!!

Unread post by Calodan »

aaron22 wrote:to steve's post which i mostly agree with, i would propose a CR31 area. this is essentially unsoloable/unduoable. i have made this proposal before. i feel it would be something that would REQUIRE at least 4 players to complete. the end state gear would be of the highest qualityfrequency and perhaps only be able to be done 1 time a week.

4 players is a good number as that is the bare minimum to be considered "active" guild. it also gives solo/gear-do/gp-grinders a "cream of the crop" area that would be desirable.

i have greater detail and it could be cool to have the area be changed/switched at every(quarterly) update.

lots of reasons to have and not much to not have.
Have you tried the Beholder Cave yet? That place wrecks parties of 4.........Seriously I want to get a real party together and go smash that place some time and see what is in it. One of the few places I have yet to see fully on account of Beholders and Oozes are terribly scary.
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: Make (canon) Guilds great again!!

Unread post by chad878262 »

Calodan wrote:Seriously I want to get a real party together and go smash that place some time and see what is in it. One of the few places I have yet to see fully on account of Beholders and Oozes are terribly scary.
Is that a challenge? Time to get the crew that slew the white back together?

Well unfortunately I think most of that crew is no longer on the server, but Kory, LisaElvina (sorry :oops: ) and Chord could likely round up a few more bad mo-fo's to make a go... Maybe call up Invoker and Solaris to bring the wizardry hate down upon their floating asses?

:twisted:
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Make (canon) Guilds great again!!

Unread post by Sun Wukong »

Calodan wrote:Have you tried the Beholder Cave yet? That place wrecks parties of 4.........Seriously I want to get a real party together and go smash that place some time and see what is in it. One of the few places I have yet to see fully on account of Beholders and Oozes are terribly scary.
Where is that?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Make (canon) Guilds great again!!

Unread post by aaron22 »

/// i volunteer my services to taking this beholder/oozes area.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Make (canon) Guilds great again!!

Unread post by Calodan »

For those that wish to bring death to themselves at the entrance to a place worse than Avernus the Beholder cave is located in the WestNorthWest quadrant of Gray Peaks there are 2 treasure chests outside of it. ENTER AT YOUR OWN RISK YOU WILL DIE! No seriously unless you got a party of like 7+ Epic adventurers you are going to die.
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Make (canon) Guilds great again!!

Unread post by Sun Wukong »

Why is that? Beholders dispell and all that, but do they do anything else?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
JCVD1
Posts: 447
Joined: Thu Dec 12, 2013 4:21 pm

Re: Make (canon) Guilds great again!!

Unread post by JCVD1 »

FFS back to OP?
Post Reply

Return to “General Discussion”