Encumbrance vfx - large sack

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casadechrisso
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Encumbrance vfx - large sack

Unread post by casadechrisso »

As someone (and probably not the only one) who often roleplays being heavily overburdened by their loot by saying "drags a large sack" I think it would be a nice idea to have a vfx at hand for that purpose. Not mandatory, just something on can turn on and off like the PC tools vfxes and works while walking.
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aaron22
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Re: Encumbrance vfx - large sack

Unread post by aaron22 »

The final touch for my Santa Claus concept
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Hoihe
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Re: Encumbrance vfx - large sack

Unread post by Hoihe »

In similar vein, what if we could have a corpse/unconcious male/female to drag?
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athornforyourheart
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Re: Encumbrance vfx - large sack

Unread post by athornforyourheart »

Hm. Ill ponder on this and see what can be done. I do like this idea. Importing the prop is easy, the animation is another issue in itself.
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Reckeo
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Re: Encumbrance vfx - large sack

Unread post by Reckeo »

*Wanders into fight random caster MOB*

*gets blasted by negative energy ray*

*gets encumbered as random heavy bag of loot materializes on his back*

Hey guys! Get this thing off me!!!!
illithid
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Re: Encumbrance vfx - large sack

Unread post by illithid »

casadechrisso wrote:Not mandatory, just something on can turn on and off like the PC tools vfxes and works while walking
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casadechrisso
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Re: Encumbrance vfx - large sack

Unread post by casadechrisso »

athornforyourheart wrote:Hm. Ill ponder on this and see what can be done. I do like this idea. Importing the prop is easy, the animation is another issue in itself.
Maybe you can simply use the animation for walking with a one-handed large weapon?
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