Encumbrance vfx - large sack
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- casadechrisso
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Encumbrance vfx - large sack
As someone (and probably not the only one) who often roleplays being heavily overburdened by their loot by saying "drags a large sack" I think it would be a nice idea to have a vfx at hand for that purpose. Not mandatory, just something on can turn on and off like the PC tools vfxes and works while walking.
- aaron22
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Re: Encumbrance vfx - large sack
The final touch for my Santa Claus concept
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- Hoihe
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Re: Encumbrance vfx - large sack
In similar vein, what if we could have a corpse/unconcious male/female to drag?
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- athornforyourheart
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Re: Encumbrance vfx - large sack
Hm. Ill ponder on this and see what can be done. I do like this idea. Importing the prop is easy, the animation is another issue in itself.
- Reckeo
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Re: Encumbrance vfx - large sack
*Wanders into fight random caster MOB*
*gets blasted by negative energy ray*
*gets encumbered as random heavy bag of loot materializes on his back*
Hey guys! Get this thing off me!!!!
*gets blasted by negative energy ray*
*gets encumbered as random heavy bag of loot materializes on his back*
Hey guys! Get this thing off me!!!!
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Re: Encumbrance vfx - large sack
casadechrisso wrote:Not mandatory, just something on can turn on and off like the PC tools vfxes and works while walking
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- casadechrisso
- Posts: 118
- Joined: Thu Apr 12, 2018 3:25 am
Re: Encumbrance vfx - large sack
Maybe you can simply use the animation for walking with a one-handed large weapon?athornforyourheart wrote:Hm. Ill ponder on this and see what can be done. I do like this idea. Importing the prop is easy, the animation is another issue in itself.