Forcing players to go to a spot does not force people to RP there. The recent upswing of PCs RPing in Eastern Farmlands is almost directly related to a small handful of players who decided to start idling there. Used to be Eastern Farmlands was always deserted. Now it's not. I don't think moving auctions, forcing resting or such will necessarily turn Taverns RP hot spots. You need two things: Idle RPers willing to hang around for hours at a time in a spot -and- foot traffic into that spot. Forcing people to go there only increases foot traffic.Vogar Eol wrote:Don't bribe. Force.
People use to always use Maltz because he was where you needed to go.
Now we have a spawn point, item storage, cheap identify, free rest zone, and a fire with tons of benches in the Farmlands. People even setup placeable stalls there to buy gems and extort new players by selling them overpriced gear.
Move the spawn point to an Inn. Put item storage ONLY on Innkeepers and not on practically every vender. Throw the Auctioneer in the Inns.... players will go.
Give them 100 reasons not to and they won't go. Too many options leads to Overchoice Heuristic, and people will do what's simplest... what they've always done.
Is it a start? Maybe but I feel like the irritation people will get from being forced into a location will be a greater loss than the boon gained of RP maybe moving more indoors.
Simple example: Outside the walls of FAI is often the RP hot spot. Not inside the Walls where everything is.
Also personally I tend to find positive reinforcement more pleasant than negative. I prefer the path of incentivising and encouraging some actions rather than punishing others.