Svirfneblin Cleric/Hierophant Help please? :P
-
Tsidkenu
Re: Svirfneblin Cleric/Hierophant Help please? :P
You can find additional Spell Focus changes on the wiki. Currently they only affect summoning (both Conjuration & Necromancy) and Transmutation, specifically pertaining to Polymorph/Shapechange.
- Drow4d20
- Posts: 94
- Joined: Fri Oct 29, 2010 6:31 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
I'm actually sticking with Callarduran Smoothhands now that I've seen the full list of domain spells. He's the svirfneblin deity I like. I am considering changing my feats though.
Does abjuration spell focus apply to non-detection? Scrying was a big deal where I'm from lol... I do like the other spells it aids too.
Could illusion spell focus be good for the Trickery domain spells? I am really liking shadow door, mislead, and solipsism a lot.
It would be cool if Callarduran could allow illusion domain too, but I can work with Earth and Trickery now that I've seen the updated domain list.
Is there a list of spell focus feat changes or are they vanilla?
Thank you! This really made me like my character again
Does abjuration spell focus apply to non-detection? Scrying was a big deal where I'm from lol... I do like the other spells it aids too.
Could illusion spell focus be good for the Trickery domain spells? I am really liking shadow door, mislead, and solipsism a lot.
It would be cool if Callarduran could allow illusion domain too, but I can work with Earth and Trickery now that I've seen the updated domain list.
Is there a list of spell focus feat changes or are they vanilla?
Thank you! This really made me like my character again
"Do what thou wilt shall be the whole of the law."
-
Tsidkenu
Re: Svirfneblin Cleric/Hierophant Help please? :P
SF Illusion will only affect Solipsism out of the Trickery domain spells (cuz Grease is conjuration, not illusion). None of the others have saving throws.
That's why I said Illusion domain gets more mileage because it gets Phantasmal, Solipsism & Weird, all great illusion spells. Programmed Image is utterly fantastic as well
That's why I said Illusion domain gets more mileage because it gets Phantasmal, Solipsism & Weird, all great illusion spells. Programmed Image is utterly fantastic as well
- Drow4d20
- Posts: 94
- Joined: Fri Oct 29, 2010 6:31 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
Trickery and Illusion sounds fun... I don't suppose she could role play worshiping multiple deities could she? Like many pagan religions had people worshiping multiple deities in real life. She could be a cleric of Baravar, but still have respect for Callarduran Smoothhands being that she is a svirfneblin? She doesn't have a detailed backstory really. I could say she left to study at a Baravar temple, but returned to the underdark to help the followers of Callarduran Smoothhands? I mostly RP with drow anyways and she doesn't like the idea of telling them who she worships. They already don't like her lol
I would replace abjuration with illusion focus entirely and keep conjuration. She is neutral now because I liked having the multiple options, but I was planning on role play PvPing with drow later on so NG would be cool.
I would replace abjuration with illusion focus entirely and keep conjuration. She is neutral now because I liked having the multiple options, but I was planning on role play PvPing with drow later on so NG would be cool.
"Do what thou wilt shall be the whole of the law."
-
Sun Wukong
- Posts: 2837
- Joined: Thu Jan 05, 2017 3:05 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
Yes, you can get a lot of extra caster levels with Advanced Divine Spell Power, but going for it is not necessary to get the most out of the Hierophant PRC.Drow4d20 wrote:So if I am making a cleric/hierophant don't go svirfneblin basically lol...
For example, depending on the build, Spell Power II is usually enough to reach caster level of 32 for another additional point of Epic DC bonus. This leaves you with three other Hierophant abilities to use as you please. One could be spent on the 'Blast Infidel' to get 150 or 300 damage Harm spells, while 'Inscribe Rune' of allows you to have one extra spell per spell level in exchange of gold.
Actually, as a Deep Gnome, you could go for a DC based Cleric 7/Rogue 3/Darkfire Disciple 10/Hierophant 10 and get the caster level of 32. (You need to go Cleric 7/Rogue 3/Darkfire Disciple 7/Hierophant 3 pre-epic not to violate the 3by20 rule.)
But generally speaking, Cleric 10/Hospitaler 10/Hierophant 10 kind of build is pretty good for any DC based cleric. On this server the two last Hospitaler bonus feats can be used to get two Great Wisdom feats, if taken during the epic levels.
It gives Stone Skin, which you can apply to party members or summons. As for the Protection Domain power, it is called: Divine Protection: The cleric is able to cast an improved form of Sanctuary that sets the save difficulty class at 10 + Cha Modifier + Cleric Level. This has a duration of 1 round per caster level + the cleric’s Charisma modifier.Drow4d20 wrote:Why would a svirfneblin bother taking protection domain? I'll be honest that it's a domain I've never bothered to take before.
In other words, any single class cleric will have a rather strong Sanctuary spell. You can epxect a DC of 40 with literally no investment.
But if you are going to multiclass heavily, then the Divine Protection is less useful.
Mages are pretty-much 'OP' when it comes to PvP. Some would argue that they are 'OP' at everything... But only if the mage player knows what they are doing... and presuming that whoever they go against is not willing to spend a larger mountain of gold on UMD consumables. Basically the UMD skill of 11-13 to use wands and rods is generally needed to spam those Wands of Lesser Spell Mantle and Breach.Drow4d20 wrote:Those abjuration spells are all decent, but would they hold up against a mage?
And as a cleric, Quickened Silence spell cast on the ground tends to silence most mages. There is no check made, they just get silenced, and they have to move elsewhere to cast most of their spells.
But honestly, in PvE, any cleric can you just buff up and beat things up with the aid of Divine Power and Greater Magic Weapon.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Drow4d20
- Posts: 94
- Joined: Fri Oct 29, 2010 6:31 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
I have assessed the deities, domains, and feats. I am going Baravar and NG so I can get Trickery and Illusion domains.
I am ditching abjuration entirely. ESF conjuration and illusion for this cleric.
She has returned from studying at a temple of Baravar Cloakshadow to further her knowledge of Illusionism. She intends to help aid her kin against the evil drow in honor of Callarduran Smoothhands. She was raised in the Underdark and still honors Callarduran Smoothhands whom as far as I know is not on bad terms with the rest of the gnome pantheon. My knowledge is randomly all over the time line and I don't know who has done what and when. For all I know he pulled a Lolth lol...
I am just going to stick with pure cleric because I'm newly returned to the server. I should be able to survive fairly well with this build. I can always RCR it for half XP later.
I have learned a lot from this thread and I thank you all for helping me get adjusted to nwn2.
I am ditching abjuration entirely. ESF conjuration and illusion for this cleric.
She has returned from studying at a temple of Baravar Cloakshadow to further her knowledge of Illusionism. She intends to help aid her kin against the evil drow in honor of Callarduran Smoothhands. She was raised in the Underdark and still honors Callarduran Smoothhands whom as far as I know is not on bad terms with the rest of the gnome pantheon. My knowledge is randomly all over the time line and I don't know who has done what and when. For all I know he pulled a Lolth lol...
I am just going to stick with pure cleric because I'm newly returned to the server. I should be able to survive fairly well with this build. I can always RCR it for half XP later.
I have learned a lot from this thread and I thank you all for helping me get adjusted to nwn2.
"Do what thou wilt shall be the whole of the law."
- Drow4d20
- Posts: 94
- Joined: Fri Oct 29, 2010 6:31 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
I rolled the new version I want to transfer xp to, but can't figure out how to select Baravar as my deity and Illusion as my other domain. Do I need a DM?
"Do what thou wilt shall be the whole of the law."
- Theodore01
- Recognized Donor
- Posts: 2927
- Joined: Wed Feb 16, 2011 5:32 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
Seems svirfneblin clerics can only select Segojan Earthcaller, Callarduran Smoothhands and Urdlen from the gnomish pantheon - no idea if that is intended.
-
Sun Wukong
- Posts: 2837
- Joined: Thu Jan 05, 2017 3:05 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
I suppose you could create a test character with Baravar's domains, and pick any other deity. Then log into nexus, and talk to the Deity Changer and see if you get Baravar in the list. Yoú might have to go through entire list to be sure there is no Baravar.
If that doesn't work, I guess you do need DM help.
If that doesn't work, I guess you do need DM help.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Drow4d20
- Posts: 94
- Joined: Fri Oct 29, 2010 6:31 pm
Re: Svirfneblin Cleric/Hierophant Help please? :P
I don't believe they gave me the domain options, but I will double check. thank you
"Do what thou wilt shall be the whole of the law."