Opinions of BGTSCC

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Ithilan
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Re: Opinions of BGTSCC

Unread post by Ithilan »

Wolfrayne wrote:Ok ill bite and throw in my two cents i suppose.

- The server is trying to be too many things at once. Its trying to be a RP server that also caters to the MMO mindset and it shouldnt be.

- There are too many rules in too many of the wrong places. Players are restricted in what they can do in some ways due to instances with certain people who are simply there to stir the pot.

- Guilds. They are a problem. I believe the guilds/factions of BG should be more controlled by the DM's. let them set the setting and allow players to earn reputation with certain factions and influence them in some ways without giving them control. The many factions of the realm are amazing tools for creating RP. the problem is most players have no clue how to run them properly and in the end they either go inactive or become the same boring routine.

Be the paladin of sune, be the assassin But do so as an associate not as "the lord commander of some guild nobody cares about after a couple of months.

We are supposed to be adventurers who adventure. Not sit around an empty guildhall with people and talk about the same four subjects.

- Consequences for actions. Im talking Real in game consequences. And yes that includes permadeath. Im so sick and tired of hearing "THIS PERSON WAS MURDERED!" only to have them walk past me 5 minutes later. "oh you died 4 times this week? thats nothing i was chased by this guild or this group and killed 13 times already! We should totally go and kill them back!" This is just stupid.

Or having people run around with undead or demons and the like past guards and such like "Oh hai guys just walking my pet balor lols"

Out with the old, in with the new. I dont give a damn if you have played the same character for a million years. Learn to let go. Stories are great because they end. You cant live forever. You only end up as a joke to everyone else behind your back.

- Punishment Should match the crime. Jail time for killing someone? thats just stupid, give them a trial, let them try and talk their way out of it. Then hang em. or let them go if they are clever enough.

In the end BGTSCC Needs to decide what it is. Personally i want it to be a place i go to play my character, to be the evil mage or the druid or the knight. I dont want to come here and spend my time arguing with someone OOC because of some crap or another.

The server misses so many opportunities for great stories and RP
This is so true in my eyes, I never liked how players grasp at positions of power and are elevated beyond what I like to consider playable roles. And the lack of consequence from both staff and players always sat poorly with me as well.

I used to play on a NWN server called the Silver Marches and if you broke the law and was caught there, you got dragged to Silverymoon for a public trial that most often ended in a hanging and perma kill. This gave some sense of risk to playing evil and made them more clever about weaving their plots id say.

Its far in between I meet a well played evil character I have to admit, KOPOJIbPAKOB can preach all the good ideals of the current group of orc players, or playing with a one strike out self imposed ruling. You are also guilty of camping the Boarskyr bridge for 2 hours on straight, demanding people pay a toll to cross, or PvP. The only reason I made it past you in a bat form on my druid was because you didnt react in time, yes I did see you running at me and we resolved everything in a few whispers.. but im still critical of the style and approach. Ive like wise met people you mauled on my priestess and though they were a good sport about it likely or members of the PvP club, from my perspective it made no sense and only spawned awkward RP that like Wolfy is stating above cause the 4th or 11th death of a player this week and thats where my immersion breaks completely. And you can wave that orc badge around all you like, I have a drow too and I havent killed you yet. But my major beef is with the cowardly format of picking targets in a fight you OOCly know you have the upper hand in, and cowering away from the ones you deem you wont win.. and thus I have beef with stealth mechanics that allow you to hide in the middle of the lions way because you are out of tricks. You can call it good RP if you want, or immersion of being an orc, half Sshamath were boasting about killing Luke on the top side most recently and ill quote my drow ICly "And what do you have to show for it?" When there is no meaningful RP prior to it, or in the aftermath. I know most parts involved in this encounter praise it and enjoyed it, but there's several things that make no sense to me, A) why would Selvetarm fanatics ally themselves with Orcs of all things, enslave them sure, for the Dark Matron but alliance makes no sense to me. B) What do you want with a Lord of the Gate? More ransom RP that has no effects on anything really, but cause awkward RP situations again. C) Why is a Lord of Baldurs Gate running around near Soubarr any ways? And that brings me to Galawys point about:
Be the paladin of sune, be the assassin But do so as an associate not as "the lord commander of some guild nobody cares about after a couple of months.
How awkward it is when we have lords and ladies running around, high priestesses and oracles, that in official lore terms are bound to service in their cities, estates and temples. Portrayal of such figures should never be allowed in my eyes and i've played two high priestesses during my years here. But it just gives a very skewered perspective on what these roles embody as the portrayal of course is highly individual. Like Lady Erza spamming implosions at her friends while farming Yuan Ti every other day? :naughty: I think its a massive error to ever have let players grasp at these positions and I know it also boils down to countless hours of forum RP, that again is dissuading for many players to know they cant or wont achieve, due to time restrictions or wanting to actually play the game rather, or the fact they aren't part of some closed circle of trust (don't deny its existence, cliques have always been a factor on here).

Returning to the PvP incidents most recently however, to me its just PvP mongering and I think we should have a weekly FFA brawl in the arena north of BG so people can get it out of their systems, running around in a group to force PvP on whichever unsuspecting player passes you by, is just a gang mentality and it dissuades people greatly from playing here. Hit and run tactics, in and out, reminds me of 2009 drow ganking on the surface honestly. Half of those players got banned too.

We have established rules about PvP to prevent a measure of griefing or players obstructing others pursuit of having fun. My brother occasionally plays on here, but dislikes RPing a great deal, because his only encounter in recent years was an orc ganking him out of the blue and spending 30 minutes after torturing and disfiguring his elf. He uses this example frequently when I promote RP and it makes me equally sad every time. Ultimately to me, PvP is the result of well played conflict that has reached boiling point, not a prelude to conflict.

The one time ive had PvP with death as a result, another PC bargained for my remains and brought them to a temple. Else id have left my character for dead right there, also in part due to the great RP of Havarn, Wirg and Liam, but mostly because there has to be consequences.

Might anger some people, but I quite frankly dont care. I havent seen any portray a noble correctly and I havent seen any one embody the office that goes with their station either, its a pat on the shoulder and little else with these titles and I put 0 stock in them ICly, since it cant be portrayed correctly either from a player, due to many reasons.

All of that ranting aside, I genuinely enjoy playing here and have on and off for ten years. But so many people play with their own agendas and sort of neglect others fun in the process and like wise our staff in whichever edition it may come, cater more to the friends they have player side too. Theres a few notable DMs deserving of praise for breaking these repetitive patterns, but likely because they DMed for so long they got detached from the player base. At least we dont have a second Katzenjammer / Rith situation on our hands :evil:

Peace
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Hoihe
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Re: Opinions of BGTSCC

Unread post by Hoihe »

Wolfrayne wrote:Ok ill bite and throw in my two cents i suppose.

- The server is trying to be too many things at once. Its trying to be a RP server that also caters to the MMO mindset and it shouldnt be.

- There are too many rules in too many of the wrong places. Players are restricted in what they can do in some ways due to instances with certain people who are simply there to stir the pot.

- Guilds. They are a problem. I believe the guilds/factions of BG should be more controlled by the DM's. let them set the setting and allow players to earn reputation with certain factions and influence them in some ways without giving them control. The many factions of the realm are amazing tools for creating RP. the problem is most players have no clue how to run them properly and in the end they either go inactive or become the same boring routine.

Be the paladin of sune, be the assassin But do so as an associate not as "the lord commander of some guild nobody cares about after a couple of months.

We are supposed to be adventurers who adventure. Not sit around an empty guildhall with people and talk about the same four subjects.

- Consequences for actions. Im talking Real in game consequences. And yes that includes permadeath. Im so sick and tired of hearing "THIS PERSON WAS MURDERED!" only to have them walk past me 5 minutes later. "oh you died 4 times this week? thats nothing i was chased by this guild or this group and killed 13 times already! We should totally go and kill them back!" This is just stupid.

Or having people run around with undead or demons and the like past guards and such like "Oh hai guys just walking my pet balor lols"

Out with the old, in with the new. I dont give a damn if you have played the same character for a million years. Learn to let go. Stories are great because they end. You cant live forever. You only end up as a joke to everyone else behind your back.

- Punishment Should match the crime. Jail time for killing someone? thats just stupid, give them a trial, let them try and talk their way out of it. Then hang em. or let them go if they are clever enough.

In the end BGTSCC Needs to decide what it is. Personally i want it to be a place i go to play my character, to be the evil mage or the druid or the knight. I dont want to come here and spend my time arguing with someone OOC because of some crap or another.

The server misses so many opportunities for great stories and RP

I don't care one bit for stories. I care for the experience I can potentially have. Hardships are cool, as long as they add to the experience. Rob the medium with which one can have experiences accumulated... might as well just uninstall the game for good.

Refer to the second half of my post: "Least Sacrifice."

Who has to give up the most in an environment that does NOT have permadeath? The People who seek experience, or the people who want to off their characters the moment their story is "done"? Neither has to give up anything.

Who has to give up the most in an environment that HAS permadeath? The People who seek experience, or the people who want to off their characters the moment their story is "done"? People who play to experience the setting might as well just not play.

The only way permadeath works for Experience-seekers is the Classic Baystation12/Polaris model - IC permadeath, OOC non-permadeath. This is achieved by rounds that are loosely connected in continuity, allowing for retcons of permadeaths OOCly between rounds, but in-rounds allowing everyone to have their story AND experiences.

Let me ask once more: What stops one from RPing ICly as if death was uncertain, without requiring OOC enforcement of death? I can do that, and I loathe the idea of permadeath in a PW setting. Permadeath works in round-based pseudo-persistent worlds, in pen and paper campaigns.

It's already rather disheartening seeing characters I enjoy being retired and made impossible to interact with. At least I still have the OOC feeling of safety that I can still always return and experience the setting a certain way, although in a grossly mutilated way due to "story being done." Sure, I can still ICly "interact" with certain characters, but what good is that if they never respond?

Still, I don't push for forcing people to play just a single character and no alts, and for people to never retire their characters. I hate it when people do that but - least sacrifice. Why can't the opposite be expected?
Last edited by Hoihe on Mon Jul 23, 2018 6:15 am, edited 4 times in total.
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KOPOJIbPAKOB
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Re: Opinions of BGTSCC

Unread post by KOPOJIbPAKOB »

I think I'll answer it before the thread gets locked / cleared up because of your outburst.
Ithilan wrote:Its far in between I meet a well played evil character I have to admit, KOPOJIbPAKOB can preach all the good ideals of the current group of orc players, or playing with a one strike out self imposed ruling. You are also guilty of camping the Boarskyr bridge for 2 hours on straight, demanding people pay a toll to cross, or PvP. The only reason I made it past you in a bat form on my druid was because you didnt react in time, yes I did see you running at me and we resolved everything in a few whispers.. but im still critical of the style and approach. Ive like wise met people you mauled on my priestess and though they were a good sport about it likely or members of the PvP club, from my perspective it made no sense and only spawned awkward RP that like Wolfy is stating above cause the 4th or 11th death of a player this week and thats where my immersion breaks completely. And you can wave that orc badge around all you like, I have a drow too and I havent killed you yet. But my major beef is with the cowardly format of picking targets in a fight you OOCly know you have the upper hand in, and cowering away from the ones you deem you wont win.. and thus I have beef with stealth mechanics that allow you to hide in the middle of the lions way because you are out of tricks. You can call it good RP if you want, or immersion of being an orc, half Sshamath were boasting about killing Luke on the top side most recently and ill quote my drow ICly "And what do you have to show for it?" When there is no meaningful RP prior to it, or in the aftermath. I know most parts involved in this encounter praise it and enjoyed it, but there's several things that make no sense to me, A) why would Selvetarm fanatics ally themselves with Orcs of all things, enslave them sure, for the Dark Matron but alliance makes no sense to me. B) What do you want with a Lord of the Gate? More ransom RP that has no effects on anything really, but cause awkward RP situations again. C) Why is a Lord of Baldurs Gate running around near Soubarr any ways? And that brings me to Galawys point about:
In general, there is only one response to all of this. You know just way too little about the RP investment I and other players made that resulted in things you have seen. You don't have an idea about the RP behind orc/drow agreement, but already hint that its immersion breaking. You don't know about all the PvP encounters my characters found themselves in, but already blame me as a lowbie stomper. You assume there was no meaningful RP in encounter with Darius team, but you weren't there and have no idea what actually happened. So perhaps before publicly accusing me of anything you'll better learn a bit more?

And about the bridge ganking: Are you sure it was me? Provide names, details, date, etc, because my orc was never taking toils at the bridge.
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Ithilan
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Re: Opinions of BGTSCC

Unread post by Ithilan »

Its not an outburst, its a simple observation. And im generalizing a lot in my post ill concede, but yes you are Gerfex and my druid is Neira, we did have that bridge encounter even if you cant recall it. As I said, it was resolved rather peacefully and there was no PvP, but you still stood there demanding toll in a CR3 zone mind you.

In any case, I didnt want to start an argument with you, ive just had repeated encounters with people that had gained absolutely nothing from these "rich and meaningful" PvP encounters in terms of RP. And thats where im at odds with the current frequent surface raids and PvP activities.

That being said I ran in to reca yesterday on my paladin and promptly slew his undead, sadly he was AFK it turned out and it didnt develop further, or id have expected PvP there as well. Just not of any meaningful kind and ive heard at least 5 people over the past few weeks argument for their supposed build "But I have to be PvP viable as well" for whichever reasons. I never make my characters with that in mind and im equally sad to see people stereo type cookie cutter builds that excel in PvP, for that very reason, not for fascination of a character concept or immersion in it.
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Re: Opinions of BGTSCC

Unread post by DM Rosette »

Guys, I understand that you have frustrations you want to bring out, plenty of players do. But this is not the appropriate place to start throwing shade upon others and their way of playing. You will do nothing but get this thread locked, and prove once again that discussions like these are best kept behind closed doors.

So please try to keep it civil and focused on what can be done to improve. If you are frustrated, and have a need to vent, that is perfectly understandable, but do try to keep it out of threads like this. I think metaquad4 primarily wanted constructive criticism here.
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Re: Opinions of BGTSCC

Unread post by KOPOJIbPAKOB »

No, this IS outburst.
I am still waiting for the logs of that CR3 location mugging, because what you do right now is a public slander.
Ithilan wrote:Its not an outburst, its a simple observation. And im generalizing a lot in my post ill concede, but yes you are Gerfex and my druid is Neira, we did have that bridge encounter even if you cant recall it. As I said, it was resolved rather peacefully and there was no PvP, but you still stood there demanding toll in a CR3 zone mind you.

In any case, I didnt want to start an argument with you, ive just had repeated encounters with people that had gained absolutely nothing from these "rich and meaningful" PvP encounters in terms of RP. And thats where im at odds with the current frequent surface raids and PvP activities.

That being said I ran in to reca yesterday on my paladin and promptly slew his undead, sadly he was AFK it turned out and it didnt develop further, or id have expected PvP there as well. Just not of any meaningful kind and ive heard at least 5 people over the past few weeks argument for their supposed build "But I have to be PvP viable as well" for whichever reasons. I never make my characters with that in mind and im equally sad to see people stereo type cookie cutter builds that excel in PvP, for that very reason, not for fascination of a character concept or immersion in it.
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Re: Opinions of BGTSCC

Unread post by Hoihe »

@Ithilan

Re: Players playing positions of power. (that's a lot of P)

If I wanted to play some random nobody, I'd play Polaris and RP being a random corporate security officer/researcher/engineer/doctor on some random space station.

This once again falls under "Least Sacrifice" - forcing everyone to play low-magic nobodies who can't cast a single spell that's worth more than "I kill the mob" will please a small subset, and cause others to just play elsewhere. However, allowing everyone the opportunity to not play a nobody, while still permitting others to be nobodies, will please both. At worst, the "I want to be a nobody" crowd will be a bit miffed at people having differing interpretations.

Interpretations - for even amongst trained historians with a doctorate, certain aspects of history are highly debated, especially when it comes to the barely documented every day expectations of behaviour and interactions. Now, let's take a setting whose primary sources focus on the hack and slash, and we have very vague information about what the culture is actually like.

All too often do I see people presenting the culture as if post-black death Christianity/Spanish inquisitorial Christianity was the dominant influence. As a contrapoint, just look at Ed Greenwood's descriptions of canonical Candlekeep.

Or taking Dragon Age: Origin's approaches to race-tension and implementing it in Forgotten Realms. The most striking example is elf/human/dwarf triangle of hatred, which is kind of countered once again by looking at Ilefarn lore.

And also, if one keeps their eyes open when reading sourcebooks, they'll find parties of level 7 characters actually doing more magically than we are allowed on the server - whether as level 15s, 20s or 30s or whatever our real power level is at 30.


Edit: The only reason I even bring these points up, despite advocating for "Least Sacrifice", is to give an example for the opposition. If the opposition did not advocate for certain aspects, neither would I.
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Re: Opinions of BGTSCC

Unread post by Wolfrayne »

Hoihe wrote: It's already rather disheartening seeing characters I enjoy being retired and made impossible to interact with. At least I still have the OOC feeling of safety that I can still always return and experience the setting a certain way, although in a grossly mutilated way due to "story being done." Sure, I can still ICly "interact" with certain characters, but what good is that if they never respond?
"Beauty fades. That is why it is beautiful."

In my experience over the years there is a limited number of times someone can "die" before it just becomes stupid. Its no longer about story or experience its just pointless circles. Surely you know a lot of people sit in discord or skype or other chats and simply laugh and joke about how stupid some characters are simply because they are "immortal"

The same bad guys over and over who never die become a joke. The same good guys who sit there in there little cliques and talk about "the good old days" all the while flashing their ego around while people laugh at them.

The only people who like them or want to spend time with them are people the same as them. You cant miss someone who is always there, you cant truely enjoy a character when they are never gone, when its the same faces sitting by the fire day in and day out.

Nothing new will ever come along here if the old refuses to let go. Nobody likes the (hero) who come in and shit on them because "IM LORD COMMANDER OF SOME GUILD" or "I HAVE BILLIONS OF GOLD AND THE BEST GEAR ALWAYS"

How many times has your character changed race or sex or class? How many completely outrageous ways can you flog the same dead horse over and over in the years?

The reason the server is dying is because its the same little groups of people playing together it has always been. None of you WANT anything to change unless it goes your way.

I guess thats why some people are more favored than others.
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Re: Opinions of BGTSCC

Unread post by Hoihe »

Wolfrayne wrote:
Hoihe wrote: It's already rather disheartening seeing characters I enjoy being retired and made impossible to interact with. At least I still have the OOC feeling of safety that I can still always return and experience the setting a certain way, although in a grossly mutilated way due to "story being done." Sure, I can still ICly "interact" with certain characters, but what good is that if they never respond?
"Beauty fades. That is why it is beautiful."

In my experience over the years there is a limited number of times someone can "die" before it just becomes stupid. Its no longer about story or experience its just pointless circles. Surely you know a lot of people sit in discord or skype or other chats and simply laugh and joke about how stupid some characters are simply because they are "immortal"

The same bad guys over and over who never die become a joke. The same good guys who sit there in there little cliques and talk about "the good old days" all the while flashing their ego around while people laugh at them.

The only people who like them or want to spend time with them are people the same as them. You cant miss someone who is always there, you cant truely enjoy a character when they are never gone, when its the same faces sitting by the fire day in and day out.

Nothing new will ever come along here if the old refuses to let go. Nobody likes the (hero) who come in and (#2) on them because "IM LORD COMMANDER OF SOME GUILD" or "I HAVE BILLIONS OF GOLD AND THE BEST GEAR ALWAYS"

How many times has your character changed race or sex or class? How many completely outrageous ways can you flog the same dead horse over and over in the years?

The reason the server is dying is because its the same little groups of people playing together it has always been. None of you WANT anything to change unless it goes your way.

I guess thats why some people are more favored than others.
<3 you for bashing me for "how many times."

I recommend you read a bit on FR lore before you do, AND maybe ask me for details. I guess I finally found one of my lovely mythical fans now?

Let me ask you: Are your friends IRL worth less if they don't die suddenly for no reason?

Why can't you enjoy something that just is? I guess I should go and get fired from my job so I am more gratuitous for landing a position as a chemist.


In one response, you managed to prove my OP.

Here's a repeat of it.
Hidden: show
1.

My biggest issue is what goes on behind the scenes. Not staff-side, but playerside.

BG has a pretty bad case of various groups becoming insulated and half-truths being spread about other players as facts, and are often taken beyond simple misunderstanding to the point of actually becoming dangerous.

I've seen plenty of examples of someone warning another person NOT to play with someone. Sometimes I was warned not to play with someone (for various reasons), and sometimes I found myself the recipient of someone with an agenda against me spreading it OOCly. Most of the time this leads to characters taking curiously-timed breaks, the player quitting and maybe, or maybe not, returning under a new name, cutting contact with even their friends lest they get leaked by accident.

Even if not directly telling someone not to RP with X, toxicity is still ever-present. I am ashamed to admit that in my early days on BG, I got involved with certain toxic Skype chats too - although I did not actively participate, merely listened in after joining for other reasons. In these chats, players made vile criticisms of how certain people emote, of how certain people dress their characters, of the fact that some people RP romantic relationships, and various kind of attacks on their personal identity. This exposure made me rather wary of what may happen behind my back. After all, if someone talks shit about others behind their back to you, what stops them from doing the same regarding you as well?

This server harbours quite the collection of OOC cliques on all sides of the Good/Evil player-spectrum who take pride in destructively criticising others, who take pride in using this to show off how much better they are and then pat themselves on the back with their friends.

These cliques are also almost always awfully jealous. Ask any player of a guild of X alignment, and they will tell you how the DMs have obvious favouritism for the guild of Y alignment. Now, go and ask the a player of the guild from Y alignment and they will present you the exact same rhetoric, word for word, about the guild of X alignment. Sure - there are periods when a certain guild may receive more attention than the rest, but it tends to be due to an ongoing campaign.

Before those certain people who enjoy speaking behind my back, and sometimes to me directly, decide to stick me on a stake - I will concede that the administration certainly favours a certain kind of Player-Word interaction, and that is conservative interaction. This means, the administration is quite more likely to support requests for plot-lines, campaigns that at most have a local, isolated impact. Request that your guild goes and does something that doesn't affect any other guild? I'm pretty sure, as long as it's not ridiculous, your request will be accepted. However, make a request that may affect another player without their express consent, that is made without any outside influence, and your request will most likely be denied.

Is the above good or bad? For me, I prefer conservative approach over giving free-ride to impact the world globally and affect others in sometimes quite negative ways. Why? Simply put, I like stability. The real world is as tumultuous as it can be, having something reliable is always good.

Which brings me to my second major issue:

Players forcing others to accept their word as gospel. While compromise certainly must be reached between the various interpretations of the spirit of the server AND of the setting, I feel that a certain angle must be favoured for it not to wind up an exclusive club. This angle is the rule of "Least Sacrifice", which, in essence means that if there exist two interpretations, both equally valid in a purely objective sense, always support the interpretation that enables more freedom.

A good example for the above is the almost annoying war between Low-magic setting vs High-magic setting people. We have an abundance of people, some of them in the DM team, some of them on the forums, who advocate for us to interpret spells, the setting itself, races and whatnot as if it was a decidedly low magic setting - say, like Dragon Age: Origins. Notice how I classified DA:O as low-magic - these people are fine with magic, but want to see its effects and utility greatly reduced, and often in direction of (in my opinion) grimdark/gritty themes.

The thing is, low-magic interpretations CAN exist in a high-magic environment, but high-magic interpretations CAN NOT exist in a low-magic environment. By making the expectations of the setting to be in line with High-magic, which I believe is actually the proper interpretation of Forgotten Realms, we still allow players a low-magic experience simply because they can opt-out of using the tools others take for granted.

As a side note to certain people, Savage Species describes permanent, irreversible, true-seeing "fooling" transformations as possible for a party of level 7 adventurers. It costs enough gold to force the char in question to use shittier equipment than they should at their level, but it's level 7 compatible.

Further on this line is the idea of permanent death. Forcing people, or even normalising the expectation of permanent death goes against the idea of "Least Sacrifice." I find it easy to separate IC/OOC in behaviour, as in, to act ICly as if permanent death was a thing, but feel safe OOCly that it isn't. The constant push however, with the almost monthly threads vying for permadeath, or permamaiming or whatnot to be implemented or to be normalised as an "opt-in", my OOC confidence/comfort is rather shaken.

For me to enjoy RPing, I need to be able to shut out the external messes so that I may be wholly immersed. If that succeeds, I'm in Nirvanna. However, between being forced to watch my emotes and words ICly lest a certain fanclub or two take it out of context to my delight, or the constant worry OOCly of encountering someone who will make not-so-subtle suggestions that if I don't PvP them I'm an X, or that if I lose my PvP to them and choose not to get maimed/permakilled I'm an Y, and will then choose to take it out of context later to their peers makes it an uphill climb. And even if I avoid both situations, the later "Elite RPer" will still wind up perma-maiming someone/torturing someone/killing someone my character cares about, and I'll be forced to RP emotional damage control.

Playing emotional damage control is not enjoyable. I play for the escape into a world where although hardships are aplenty, people still eke out a somewhat fulfilling, happy life for themselves. Having to console someone who got tortured to near-death for 3 days straight is not something I find fun. Short-term or trivial emotional distress is alright, but torture and mind(word that starts with r and is done by illithids) leaves such lasting scars that you either do them justice and lose any enjoyment in playing that character, or interacting with that character, or just end up ignoring it - and if you ignore it, why even bring it up?



So in short:
  1. OOC cliques spread rumours about everyone
  2. People spreading half-truths about others without approaching the person in question for the full story
  3. People literally telling other people not to RP with X because Y.
  4. People awfully judgemental of others' RP. Especially of those who RP romantic relationships of any kind.
  5. Incessant OOC jealousy, often two parties being jealous of each other for the exact same thing neither has
  6. People constantly trying to change the setting into a low-magic one when it isn't, and even if it were subjective, high-magic accommodates both parties.
  7. People constantly trying to grimdarkify/grittify/"maturify" the setting through mutiliatation, torture, mindrape, permadeath and other lovely things
  8. Due to the above: Lack of OOC comfort/feeling safe/confidence making it impossible to drop my barriers/guards to immerse myself.
I barely play anymore due to 3 major reasons personally:
  1. All the characters I enjoyed interacting with are dead/retired due to player making a new one or some random event that was not worth it even OOCly, or because they quit due to harassment.
  2. Obtaining a fan club or two who spread some lovely things about me as well. I guess they achieved their wishes? I guess good for you. Or not, I'm stubborn enough to keep trying to come back.
  3. Constant feeling of doom & gloom on the server with every week someone dying, someone tortured and what not. Just try to interact with someone and it turns into planning to deal with Big Evil Orc or Big Evil Drow or Big Evil Guild who are kidnapping and torturing people, or some random DM event about the same just this time without the associated player drama (in exchange, it has someone in a position of authority most people won't openly disagree with. Not much better)
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Re: Opinions of BGTSCC

Unread post by Hoihe »

chambordini wrote:I'd like to see more posts in the veins of "What can I do to improve a server" and less finger pointing...

Myself, the Vrass post about the server seeming small really struck with me, because I've seen how massive and rich other servers are, especially in nwn1 where some servers have hundreds more areas than we do.

I think splitting the module isn't a bad idea, in fact it's the only actual solution that allows for more exterior areas, which the server setting is heavily comprised of.
To that end I'm thinking of trying it on my local end, I'm thinking of how to split it in a logical manner. Sword Coast could be one module, then Western Heartlands comprising the northern areas, then the Underdark and Upperdark together maybe, I think they're mostly interiors so not that big of a deal in terms of memory. Then DM maps on another module. And I think that's it.

Splitting BG into four different modules, and I suppose the nexus as a fifth, would allow for expansion for years to come, the addition of past removed maps, there are a lot of minor technical tidbits that would need to be explored and ironed out, but gotta start somewhere...
How would this work? Is this like a seamless movement between modules, or do you need to disconnect and then reconnect to the next module?
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
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Ghost
DM
Posts: 7272
Joined: Wed Nov 12, 2014 12:12 pm

Re: Opinions of BGTSCC

Unread post by Ghost »

This was not at all a predictable direction for this thread. Locking it until the mods can get a handle on it.
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Maecius
Retired Admin
Posts: 11640
Joined: Sat May 16, 2009 4:24 pm

Re: Opinions of BGTSCC

Unread post by Maecius »

I've given this thread some thought, and, considering that it very quickly turned players against players, I think I am going to leave it locked.

That being said, I am always excited to hear feedback from players or staff on how the server might be improved.

If you have a good idea? PM it to me.

If you have a concern? PM it to me.

If there's something you like, or feel was a great inclusion/addition? Let me know that in a PM.

All of these things help me to understand what is working, what's not working, and what might be fun to introduce.

I won't promise that everything that's PMed to me will be incorporated into the server, but I also won't know what's going well in your eyes, what's not going well in your eyes, and what you think would be cool to see more of, if I don't hear from you. :)
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