Opinions of BGTSCC

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metaquad4
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Opinions of BGTSCC

Unread post by metaquad4 »

As a fellow player, I am curious about something. I would like to post a question to each of you: what are your issues with BGTSCC? There will be no judgement (well, there will be, but hopefully people will be mature enough not to post it), so (as long as you stay within the rules of the fourms) feel free to go nuts with this question.

Since I've seen the playerbase dip from 50-70 to 20-40 (during the summer no less, when our playerbase is usually higher than normal), this has been a concern on my mind. I wonder what the reason for this dip is.

Is the player base unusually busy this summer?

I know for me, one of my best friends is banned. So, my motivation to log on has been cut quite a bit (since I'm playing other games with him now).

But, BGTSCC cannot really control its exterior environment. That said, it can control itself. I think if the server is improved then we will better retain people, and perhaps even attract more people to this server. This is the only real thing BGTSCC has the power to do, in order to gain/retain players.

So, what can be done to improve it? What do you think could be improved? No matter how realistic or odd, if you really think your experience would be improved by it (or better yet, if you think everyone's would be) then this is the place to post your idea(s).

Side-Note: We are bypassing the old adage, "Don't (kitten) unless you have a solution" here. Feel free to go wild. Just try to avoid snide remarks, flaming, etc.. I know this can be a touchy subject and people's feels can be rustled at the notion that something might be wrong with a system they love, but its good to get things open in the air. It won't hurt, and I'm not counting on any changes to be made. But, I'm hoping that we can identify a thing or two that the majority of people can agree on. Thank you in advance!

For myself, here is my list:
Hidden: show
-----------------------

--More active DMs. We have a ton of inactive DMs at the moment, and it doesn't look like recruiting drives will replace them. Most of our DMs base is only on paper, not reality.

--More general respect towards the playerbase from the staff. I've seen QC gangups against players on the fourms in the past (one of them making a point and others moving in to 'back them up'), and it seems like pretty immature behavior to me. That, and this server generally seems to have a "nanny state" approach to its playerbase. It is very demeaning, from my point of view.

--More active player guilds. This one is a toughie, and there is no real solution (since you can't really force players to do what you want, nore should you). I've found that generally on this server (and indeed, nwn2 as a whole), active player guilds tends to breed things to do when the DMs aren't around (which is the majority of the time, active DMs or no). Plots between guilds tend to form, and player interaction breeds activity of its own.

--More player-run events. I'm not sure if the requirements for DMs to approve player-run events have been stricter, but when I first joined the server we had a ton of players doing their own thing. We had wine merchants, who were given wine from DMs to sell among the playerbase. We had thieves, to steal their wine. We have guards, to guard that wine. Maybe player drive has gone down, but something has happened that seems to have made such interactions a rarity. Then again, maybe this is nostalgia vision (but, I don't think 6 years really counts as "nostalgic" just yet. Too short a time to reminisce!).

--Perhaps, since my last two points have been about player drive, what is missing for me is more players who do more than sit at the campfire and occasionally grind. I'm not saying anyone is wrong to do these two things, indeed I do them as well. I'm not sure if a solution even exists for this kind of issue, but that doesn't stop if from being an issue. Player/Player Group motivation to do things with/to other Player Groups seems to have gone down so much that the old Coven of Darkness (sorry!) road waylays would be a welcome sight for me now.

--I'm not a fan of grandfathered gear. I think it unbalances the game, giving an advantage to certain players. There are two ways to help this:
1) Have DMs give this gear (along with any other gear rewards they desire) our again. As I've been told, DMs are currently unable to give out rewards other than gold/XP after events. Not sure if there is any truth to this, but I trust my source. Any counter-evidence would be appreciated, as this was very disturbing to hear (please PM if you can provide that, no need to bother the thread with this). This is the least desirable solution IMO.

2) Make grandfathered gear the new standard for current gear. More +4 Stat items, Adamantine Weapons, 11/- Magical DR items would then we open for the playerbase.

3) Staff are capable of taking gear out of inventories. I am not sure if this process can be automated (it should be able to, but as AoS is gone we are lacking in competent coders for time to be used on this) but I know it can be done manually. This is also a solution.

That said, grandfathered gear isn't a deal-breaker. Its in the hands of a rare few, and those few hardly even play anymore. For 99.9999% of the time, its effectively a none-issue.

Looking back on what I've written, I think the central issue for me is the lack of activity on the IG side of things. From everyone. Including me! I can try to do my part in this, but that doesn't make the whole issue evaporate.

-----------------------
So, what about everyone else? What do you think could be improved about anything with BG? Do you think it has any issues that can be fixed? That can't be fixed? That you don't know if they can be fixed? What are they?
Last edited by metaquad4 on Sun Jul 22, 2018 6:44 pm, edited 1 time in total.
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Re: Opinions of BGTSCC

Unread post by tankteddy »

Meta, I have played with you and sadly our banned friend for quite some time, How ever The only thing I have to disagree upon is the Player to Staff interactions.

Yes in the past we have had some poor DM/DM choices. (I won't point out anything/one) However as I have grown both as a player and as a human, I have learn the players are not with out fault as well. There will always be greed in someone heart, and its REALLY hard to draw that line of, I am A DM/ I am a player. ((This is my assumption of DM-players)).

The staff itself is ever changing, New DMs join and old ones leave, this breeds new content and events that no longer favor a group or guild. the goal of both player and DM should always be RP first! That being said, DMs should allow for mishaps, player intervention ECT. If good/evil wants to sabotage some event, give them a chance, but let them know the risk could cause harm to their group/PC.

As a player we face the same issues, Take it with a grain of salt and let players be who they are! I fear to many players often wait around for a DM to make a story happen for them. We are a community and as such we need to work together. you speak about seeing more player driven events ECT. Rules of the server are more guidelines to be used when needed however OOC consent can be give to almost anything. Just the other day I was working with the Orcs and Drow trying to rescue a friend from being tortured. As such over PM everyone was ok with everything going on and we worked to try and free that person.

Here is a small player event i could see happening.
I play a necromancer, People know this and PM me saying their Paladin/cleric is gathers a group to hunt for me. I would agree OOC. When we do run into each other Let the PVP happen I will swarm my undead at you and you cut them down as you draw closer to me seeing I have lost I would RP some monologue and teleport away. Good wins! OR The undead swarm is to much you curse me and swear in time you will take my head and flee, Evil wins!

In both out come no one dies, Everyone can have fun and develop their character. However With this I would ask for screen shots or such RP on the forms about it maybe a journal or such, post it so all can see and maybe just maybe a DM could use this as ground for future minor events. Players are ment to help drive the story not just be pawns in it. The DM role is to step back and allow the players a chance to shape the world around them. While keeping the Megaplot going. It is OK to let someone win/lose. Give people a chance to comeback stronger and reward players for taking the time to push stories on their own with out the need of a DM.

As for Market and such. I feel the Spells allow item creations can help with this a lot if balanced correctly then everyone can stand on equal footing. Yes the epic stores Lowered a lot of prices. ((I like this because I never had a lot of coin or epic items and now I can get such))
When Item creation is down players could now sell their time to create such items take requests ECT. Those whom don't cast spells could trade for such. Dusty tomes Good Base items or some such needed. Or it could just make things worse (I don't know)

Guilds, I just want to see Players change hands, Have someone Retire or such. If a leader becomes Inactive let someone else take over. Yes become more active however as you mention with a smaller player base some time there are to many guilds and to few members. As such you end up with players with more then 1 PC in a guild or other guilds.

Everything is a matter of balance, where do we draw the line. and who is to draw it?
Honestly its just a matter of working as a team, both as DM and player.

My only issues is I am a single Father of a baby Girl, time is limited for me. And while trying to play a Pacifist RP PC, I will never be able to level that fast. I miss out on a lot waiting for "we need a DM ruling" Or something like that. It doesn't bother me as much as it used to but I feel While I try and stay in story lines I often end up missing it more time then I would like.

Ok Rant over I may have droned on long enough and lost my train of thought a few times. you know what they say Attention-deficit - - - OH SHINY!!!


((also personal note, I want a Tiefling Version with +2 INT +2 CHA -2 WIS or something!))
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Re: Opinions of BGTSCC

Unread post by Hoihe »

1.

My biggest issue is what goes on behind the scenes. Not staff-side, but playerside.

BG has a pretty bad case of various groups becoming insulated and half-truths being spread about other players as facts, and are often taken beyond simple misunderstanding to the point of actually becoming dangerous.

I've seen plenty of examples of someone warning another person NOT to play with someone. Sometimes I was warned not to play with someone (for various reasons), and sometimes I found myself the recipient of someone with an agenda against me spreading it OOCly. Most of the time this leads to characters taking curiously-timed breaks, the player quitting and maybe, or maybe not, returning under a new name, cutting contact with even their friends lest they get leaked by accident.

Even if not directly telling someone not to RP with X, toxicity is still ever-present. I am ashamed to admit that in my early days on BG, I got involved with certain toxic Skype chats too - although I did not actively participate, merely listened in after joining for other reasons. In these chats, players made vile criticisms of how certain people emote, of how certain people dress their characters, of the fact that some people RP romantic relationships, and various kind of attacks on their personal identity. This exposure made me rather wary of what may happen behind my back. After all, if someone talks shit about others behind their back to you, what stops them from doing the same regarding you as well?

This server harbours quite the collection of OOC cliques on all sides of the Good/Evil player-spectrum who take pride in destructively criticising others, who take pride in using this to show off how much better they are and then pat themselves on the back with their friends.

These cliques are also almost always awfully jealous. Ask any player of a guild of X alignment, and they will tell you how the DMs have obvious favouritism for the guild of Y alignment. Now, go and ask the a player of the guild from Y alignment and they will present you the exact same rhetoric, word for word, about the guild of X alignment. Sure - there are periods when a certain guild may receive more attention than the rest, but it tends to be due to an ongoing campaign.

Before those certain people who enjoy speaking behind my back, and sometimes to me directly, decide to stick me on a stake - I will concede that the administration certainly favours a certain kind of Player-Word interaction, and that is conservative interaction. This means, the administration is quite more likely to support requests for plot-lines, campaigns that at most have a local, isolated impact. Request that your guild goes and does something that doesn't affect any other guild? I'm pretty sure, as long as it's not ridiculous, your request will be accepted. However, make a request that may affect another player without their express consent, that is made without any outside influence, and your request will most likely be denied.

Is the above good or bad? For me, I prefer conservative approach over giving free-ride to impact the world globally and affect others in sometimes quite negative ways. Why? Simply put, I like stability. The real world is as tumultuous as it can be, having something reliable is always good.

Which brings me to my second major issue:

Players forcing others to accept their word as gospel. While compromise certainly must be reached between the various interpretations of the spirit of the server AND of the setting, I feel that a certain angle must be favoured for it not to wind up an exclusive club. This angle is the rule of "Least Sacrifice", which, in essence means that if there exist two interpretations, both equally valid in a purely objective sense, always support the interpretation that enables more freedom.

A good example for the above is the almost annoying war between Low-magic setting vs High-magic setting people. We have an abundance of people, some of them in the DM team, some of them on the forums, who advocate for us to interpret spells, the setting itself, races and whatnot as if it was a decidedly low magic setting - say, like Dragon Age: Origins. Notice how I classified DA:O as low-magic - these people are fine with magic, but want to see its effects and utility greatly reduced, and often in direction of (in my opinion) grimdark/gritty themes.

The thing is, low-magic interpretations CAN exist in a high-magic environment, but high-magic interpretations CAN NOT exist in a low-magic environment. By making the expectations of the setting to be in line with High-magic, which I believe is actually the proper interpretation of Forgotten Realms, we still allow players a low-magic experience simply because they can opt-out of using the tools others take for granted.

As a side note to certain people, Savage Species describes permanent, irreversible, true-seeing "fooling" transformations as possible for a party of level 7 adventurers. It costs enough gold to force the char in question to use shittier equipment than they should at their level, but it's level 7 compatible.

Further on this line is the idea of permanent death. Forcing people, or even normalising the expectation of permanent death goes against the idea of "Least Sacrifice." I find it easy to separate IC/OOC in behaviour, as in, to act ICly as if permanent death was a thing, but feel safe OOCly that it isn't. The constant push however, with the almost monthly threads vying for permadeath, or permamaiming or whatnot to be implemented or to be normalised as an "opt-in", my OOC confidence/comfort is rather shaken.

For me to enjoy RPing, I need to be able to shut out the external messes so that I may be wholly immersed. If that succeeds, I'm in Nirvanna. However, between being forced to watch my emotes and words ICly lest a certain fanclub or two take it out of context to my delight, or the constant worry OOCly of encountering someone who will make not-so-subtle suggestions that if I don't PvP them I'm an X, or that if I lose my PvP to them and choose not to get maimed/permakilled I'm an Y, and will then choose to take it out of context later to their peers makes it an uphill climb. And even if I avoid both situations, the later "Elite RPer" will still wind up perma-maiming someone/torturing someone/killing someone my character cares about, and I'll be forced to RP emotional damage control.

Playing emotional damage control is not enjoyable. I play for the escape into a world where although hardships are aplenty, people still eke out a somewhat fulfilling, happy life for themselves. Having to console someone who got tortured to near-death for 3 days straight is not something I find fun. Short-term or trivial emotional distress is alright, but torture and mind(word that starts with r and is done by illithids) leaves such lasting scars that you either do them justice and lose any enjoyment in playing that character, or interacting with that character, or just end up ignoring it - and if you ignore it, why even bring it up?



So in short:
  1. OOC cliques spread rumours about everyone
  2. People spreading half-truths about others without approaching the person in question for the full story
  3. People literally telling other people not to RP with X because Y.
  4. People awfully judgemental of others' RP. Especially of those who RP romantic relationships of any kind.
  5. Incessant OOC jealousy, often two parties being jealous of each other for the exact same thing neither has
  6. People constantly trying to change the setting into a low-magic one when it isn't, and even if it were subjective, high-magic accommodates both parties.
  7. People constantly trying to grimdarkify/grittify/"maturify" the setting through mutiliatation, torture, mindrape, permadeath and other lovely things
  8. Due to the above: Lack of OOC comfort/feeling safe/confidence making it impossible to drop my barriers/guards to immerse myself.
I barely play anymore due to 3 major reasons personally:
  1. All the characters I enjoyed interacting with are dead/retired due to player making a new one or some random event that was not worth it even OOCly, or because they quit due to harassment.
  2. Obtaining a fan club or two who spread some lovely things about me as well. I guess they achieved their wishes? I guess good for you. Or not, I'm stubborn enough to keep trying to come back.
  3. Constant feeling of doom & gloom on the server with every week someone dying, someone tortured and what not. Just try to interact with someone and it turns into planning to deal with Big Evil Orc or Big Evil Drow or Big Evil Guild who are kidnapping and torturing people, or some random DM event about the same just this time without the associated player drama (in exchange, it has someone in a position of authority most people won't openly disagree with. Not much better)
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Re: Opinions of BGTSCC

Unread post by V'rass »

Its a super fun server but there are some problems from my point of view. The one that annoys me the most is how small it is compared to other servers and especially nwn1 servers. You can literally walk from one end of the server to the other in about 10-15 minutes and all the areas are connected even when there is no logical reason for them to be. Take the Uldoon trail for example... its supposed to be hundreds of miles from the Gate and in an entirely different geographical area yet it has a connection to the area near the gate even though it is no where near there. This makes no sense. I think that if you make the server much bigger, and remove most of these illogical transition points it will help immensely and make the world feel bigger. At the very least it will provide a population boom for a year or two and such is what we want now that the population is going down.
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Re: Opinions of BGTSCC

Unread post by Hoihe »

V'rass wrote:Its a super fun server but there are some problems from my point of view. The one that annoys me the most is how small it is compared to other servers and especially nwn1 servers. You can literally walk from one end of the server to the other in about 10-15 minutes and all the areas are connected even when there is no logical reason for them to be. Take the Uldoon trail for example... its supposed to be hundreds of miles from the Gate and in an entirely different geographical area yet it has a connection to the area near the gate even though it is no where near there. This makes no sense. I think that if you make the server much bigger, and remove most of these illogical transition points it will help immensely and make the world feel bigger. At the very least it will provide a population boom for a year or two and such is what we want now that the population is going down.
It's already hard enough to meet anyone. I don't think we need to exacerbate it.Perhaps exception could be expanding outdoors RP areas without mobs.
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Re: Opinions of BGTSCC

Unread post by V'rass »

Making it bigger would also make it able to support more players at any one time... right now its capped at 96 but it rarely ever reaches that point... Haven on the other hand can support over 150 people at any one time and its almost always full, if you make the server bigger and increase the amount of players that can be on the population will grow but the density will still be close to what it is now. It balances itself out.
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Re: Opinions of BGTSCC

Unread post by Valefort »

Sorry but for that particular point this is not feasible Vrass, we had to cut areas away and nobody liked it but there is a memory limit on NWN2 and we were reaching it basically each reset (and thus crashing), even now we're not far from it at all. Adding more exterior areas is simply not technically feasible on a single server.
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Re: Opinions of BGTSCC

Unread post by V'rass »

Exactly why you set up another server... almost all the other PW's have at least 2 and some have close to 6. Would take a while to set everything up but it should be doable.
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Re: Opinions of BGTSCC

Unread post by Valefort »

Which ones ? In NWN2.
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Re: Opinions of BGTSCC

Unread post by casadechrisso »

NWN1 surely, because there are only 3 or 4 NWN2 servers with a regular playerbase left. Comparing NWN2 to NWN1 is useless, NWN1 always had a larger userbase, many of them hated NWN2 from the beginning and never made the switch. I also think there's no point in complaining about BG's playerbase, it is even at this point the NWN2 server with the largest active playerbase I've ever played on. Maybe it was more a few years ago and people are spoiled, but honestly, I'm thankful there is one server left that still gets to such high player numbers every night. If there's one thing I don't have any complaints about here it's the player numbers. :)
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Re: Opinions of BGTSCC

Unread post by AlwaysSummer Day »

Too few players is a direct result of this game not being on Steam. Get the game on steam and new players will join. Currently the playerbase is mostly multi year vets. Some have been around for the better part of a decade. Without Steam selling it few new people buy nwn2. Without a ton of new nwn2 players very few discover the PW servers. Without enough new blood the handful that make it this far may not stick around seeing as how everyone they encounter has been a DM, QC, or just has a load of experience. Those of us who remember the Steam sales back in the day remember weeks on end where the server was simply full. We couldnt play and we cursed our luck. What I wouldnt give to have those days back as we can clearly see most other servers have folded. Slowly but surely BGTSCC has become one of the last beacons of a dying game.


TLDR/ get the game on steam again.
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Re: Opinions of BGTSCC

Unread post by KOPOJIbPAKOB »

You couldn't say it better, Hoihe, so much agree with it:
Hoihe wrote: My biggest issue is what goes on behind the scenes. Not staff-side, but playerside.

BG has a pretty bad case of various groups becoming insulated and half-truths being spread about other players as facts, and are often taken beyond simple misunderstanding to the point of actually becoming dangerous.

I've seen plenty of examples of someone warning another person NOT to play with someone. Sometimes I was warned not to play with someone (for various reasons), and sometimes I found myself the recipient of someone with an agenda against me spreading it OOCly. Most of the time this leads to characters taking curiously-timed breaks, the player quitting and maybe, or maybe not, returning under a new name, cutting contact with even their friends lest they get leaked by accident.

Even if not directly telling someone not to RP with X, toxicity is still ever-present. I am ashamed to admit that in my early days on BG, I got involved with certain toxic Skype chats too - although I did not actively participate, merely listened in after joining for other reasons. In these chats, players made vile criticisms of how certain people emote, of how certain people dress their characters, of the fact that some people RP romantic relationships, and various kind of attacks on their personal identity. This exposure made me rather wary of what may happen behind my back. After all, if someone talks (#2) about others behind their back to you, what stops them from doing the same regarding you as well?
Also, in my opinion there is too much OOC bargaining here, like really too much. I really want more spontaneous stuff where players improvise and roll with any IC consequences, where they actually do their best to win in the not-so-predictable situations. I understand that sometimes OOC clarifications are necessary, but I see really too much of it lately.

People who say "I refuse to RP with you / with X group" and actually trying to ignore you / X — what the hell are you ever doing here? This is not simply a bad tone, this is some savagery and is not acceptable imho.

As for the playerbase number decrease — keep banning people for PvP, DM team, good job.
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Re: Opinions of BGTSCC

Unread post by Deathgrowl »

Hullo. I just wanted to drop in and say:

Subject: Forum Rules
all_distorted wrote: 2. "Flaming," personal attacks, disrespectful, derogatory, threatening, insulting, or negative comments directed towards or about another member of the community will not be tolerated. This encompasses "trolling," or posts purposely intended in instigate a member of the community in order to create any of the above or disrupt the discussion.

3. If you have an issue with any other player or member of the staff OOC or ICly, do not post about it on the forums, instead use personal messages to solve it.
I also want to point out that recently, I've heard several players having left because of being targeted by PvP nonsense. PvP should never be a goal. It should be a tool used to handle certain kinds of conflicts.

In fact, conflict shouldn't even be a goal: Conflict should be a consequence of opposing goals.

And either way, every time make sure that all parties involved are enjoying the interaction. Otherwise you're just griefing.
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Re: Opinions of BGTSCC

Unread post by Hoihe »

KOPOJIbPAKOB wrote:You couldn't say it better, Hoihe, so much agree with it:
Hoihe wrote: My biggest issue is what goes on behind the scenes. Not staff-side, but playerside.

BG has a pretty bad case of various groups becoming insulated and half-truths being spread about other players as facts, and are often taken beyond simple misunderstanding to the point of actually becoming dangerous.

I've seen plenty of examples of someone warning another person NOT to play with someone. Sometimes I was warned not to play with someone (for various reasons), and sometimes I found myself the recipient of someone with an agenda against me spreading it OOCly. Most of the time this leads to characters taking curiously-timed breaks, the player quitting and maybe, or maybe not, returning under a new name, cutting contact with even their friends lest they get leaked by accident.

Even if not directly telling someone not to RP with X, toxicity is still ever-present. I am ashamed to admit that in my early days on BG, I got involved with certain toxic Skype chats too - although I did not actively participate, merely listened in after joining for other reasons. In these chats, players made vile criticisms of how certain people emote, of how certain people dress their characters, of the fact that some people RP romantic relationships, and various kind of attacks on their personal identity. This exposure made me rather wary of what may happen behind my back. After all, if someone talks (#2) about others behind their back to you, what stops them from doing the same regarding you as well?
Also, in my opinion there is too much OOC bargaining here, like really too much. I really want more spontaneous stuff where players improvise and roll with any IC consequences, where they actually do their best to win in the not-so-predictable situations. I understand that sometimes OOC clarifications are necessary, but I see really too much of it lately.

People who say "I refuse to RP with you / with X group" and actually trying to ignore you / X — what the hell are you ever doing here? This is not simply a bad tone, this is some savagery and is not acceptable imho.

As for the playerbase number decrease — keep banning people for PvP, DM team, good job.
This does play into the second half however, in terms of forcing things.

Even if I avoid PvP and its "consequences", I still wind up dealing with the fallout if someone gets tortured, killed or whatnot. To not do so is to not play my sheet, but to do so is to lose enjoyment.

I can propose as a middle ground for capture/torture/whatever RP to pretend that the character that wound up in such a situation was just some random unnamed NPC of the right species/faith. Everyone is happy that. This is somewhat similar to the Space Station 13/Classic Baystation 12 solution.

Classic Baystation 12 solution:

Gameplay is based around rounds.

Each round is part of the same continuity, but not linearly so.

Each round has randomly rolled, opt-in based, "antagonists."

All interactions, consequences caused by actions of antagonists, who are revealed at the end of the round, are voided. All interactions, consequences that would have occurred even on an "Extended" round (no antagonists present) are considered canon unless ruled otherwise.

This allowed for full extent of RP to occur without someone losing OOC interest in returning. I had some pretty awesome experiences while as immersed as possible since I had no OOC fears, and could focus entirely on what was happening.

Way that can be "ported" to NWN2 is by pretending the PvP victim was some random NPC, and the PC who lost was somewhere a few dozen/hundred miles elsewhere.
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casadechrisso
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Joined: Thu Apr 12, 2018 3:25 am

Re: Opinions of BGTSCC

Unread post by casadechrisso »

KOPOJIbPAKOB wrote:
Also, in my opinion there is too much OOC bargaining here, like really too much. I really want more spontaneous stuff where players improvise and roll with any IC consequences, where they actually do their best to win in the not-so-predictable situations. I understand that sometimes OOC clarifications are necessary, but I see really too much of it lately.

People who say "I refuse to RP with you / with X group" and actually trying to ignore you / X — what the hell are you ever doing here? This is not simply a bad tone, this is some savagery and is not acceptable imho.

As for the playerbase number decrease — keep banning people for PvP, DM team, good job.
Hm, okay, here's one of my recent problems with the playerbase, and that's way too trigger happy PvPers. I don't play this game for PvP, I don't like it, and first and foremost I don't want to powerbuild my characters for PvP, I want to make fun builds with roleplay value that I enjoy playing, not characters that simply can stand a fight vs. an epic level powerbuild.

Now, I don't want to be a party pooper either, and I have absolutely nothing against in character confrontations, so if someone wants to slice my character in half for shits and giggles I let them have it - not even putting up a fight, because as a low teen level why would I even try against a +++ character. Do I enjoy it? No. Do I let them have it? Well, lately I've seen so many posts by trigger-happy PvPers who consider every roleplay out basically cheating, or my character is only given the RP out "run you coward", which would not be IC for a proud warrior type, so before I get complaints about roleplaying out I take the one-hit kill and move on.

Where I really stop though is when this one hit kill is also followed by body mutilation. I already don't see the fun in having a low-level killed by a high level, but if that is followed by roleplaying cutting limbs off or removing my eyeball with a spoon, yes, I will avoid that kind of roleplay by OOC means.
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