missing +4 stat items (STR, CON, CHA)

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ARHicks00
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Joined: Wed Dec 28, 2016 11:28 am

Re: missing +4 stat items (STR, CON, CHA)

Unread post by ARHicks00 »

chad878262 wrote:I already said it earlier in the thread, but to repeat, +4 items are allowed in shops. If someone wants to put forth the (considerable) effort to create some interesting/unique items, up to and including a +4 stat item then they are welcome to submit their request either for a new shop or to add something to an existing one. It will then be reviewed by DM's for lore and QC for balance. If approved, someone does still have to create the blueprint and add it to a shop/create a new shopkeeper which not everyone knows how to do so it does need to await prioritization. If you submit +4 STR Belt, we might decide it should be a helm or gauntlets, same with CHA and CON. DMs might make changes or ask you to write up alternative lore for the item, but it will get in eventually, so long as someone is putting forth the effort to work on it and patient enough to work with DM/QC/Dev staff through the process.
Do i do this via world edit and email?
chad878262
QC Coordinator
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Joined: Thu Sep 18, 2014 6:55 pm

Re: missing +4 stat items (STR, CON, CHA)

Unread post by chad878262 »

ARHicks00 wrote:Do i do this via world edit and email?
A private message is fine, though due to my own experiences with it, if you are submitting a long PM it is better to write it up in word or notepad so you can save it, then copy paste to the PM... From a QC perspective, what we get usually looks something like this (example from Doron Amar shop which is already in game:
Starsword (longsword)
Enhancement Bonus [+ 4]
Use Limitation: Racial Type: Elf, Half-Elf
Keen
Damage Bonus: Magical [1d6]
Visual Effect: Electrical
Material: Mithral (60% weight reduction)
So we would have that for all items being requested to include in the shop. I assume the DM Team requires/receives the lore that will be written in the examine of the item as well, but this is left out for QC purposes since we are tasked with focusing on the mechanical side, "just the stats, ma'am!"

Make sense?

EDIT: Note that the Starsword above was submitted with 1d6 magical damage. As an example of what we do, in this case since the damage type is magical it was reduced to 1d4 (almost nothing resists magical damage). The weapon still went in game, we just adjusted it to attempt to balance against other items that are available.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
ARHicks00
Posts: 559
Joined: Wed Dec 28, 2016 11:28 am

Re: missing +4 stat items (STR, CON, CHA)

Unread post by ARHicks00 »

So I don't have to make it in a world editor, I just have to PM one of the crew and they will implement it?
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: missing +4 stat items (STR, CON, CHA)

Unread post by chad878262 »

ARHicks00 wrote:So I don't have to make it in a world editor, I just have to PM one of the crew and they will implement it?
It is a LOT faster if you are able to do the toolset work as well, though someone more well versed in it would have to say how that works. If you PM the staff and it gets approved it will be implemented EVENTUALLY. That could be a year or more after the approval process, depending on prioritization and how much work it takes to build a new shop or update an existing one to add the item(s).
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
ARHicks00
Posts: 559
Joined: Wed Dec 28, 2016 11:28 am

Re: missing +4 stat items (STR, CON, CHA)

Unread post by ARHicks00 »

chad878262 wrote:
ARHicks00 wrote:So I don't have to make it in a world editor, I just have to PM one of the crew and they will implement it?
It is a LOT faster if you are able to do the toolset work as well, though someone more well versed in it would have to say how that works. If you PM the staff and it gets approved it will be implemented EVENTUALLY. That could be a year or more after the approval process, depending on prioritization and how much work it takes to build a new shop or update an existing one to add the item(s).

I'll make a boat load of weapons and see which one sticks.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: missing +4 stat items (STR, CON, CHA)

Unread post by chad878262 »

The more you make the longer the review process. I would suggest having a theme for all items in a shop request and associating it to an area, a guild or otherwise. Such as Rockrun, Darkhold, or what have you. If you just submit a boatload of weapons to see what sticks there are two issues. There will likely be some lore problems for them and it will take a long time to get responses from DMs and QC because there is just too much volume.

In addition there are limitations on how many new blueprints can be submitted and such. So I'd stick with a smallish set and then work on refining whatever is submitted as it goes along. If it is just an individual player request it is less likely to get support than if it has a theme within a faction/guild/city/location/etc.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
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