Abyssal Knight
This class gains Turn Undead progression. It does not grant the Turn Undead feat.
Requirements
Race: Any
Alignment: Any Evill
BAB: 6
Feat: True Believer
Special: Ability to cast 2nd level Divine Spells
Class: Cleric
Features
Hit Die: d8
Base Attack Bonus: Medium
High Saves: Fortitude, Will
Weapon Proficiencies: No weapon proficiencies.
Armor Proficiencies: No armour proficiencies.
Skill Points: 2 + Int Modifier.
Class Skills: Concentration, Craft Weapon, Craft Armor, Intimidate, Lore: Planes, Religion, and Spellcraft.
- Spells per Day/Spells Known: This class offers a 7/10 spell progression in the Cleric.
- Class Feats
1: Spell Progression
2: Abyssal Glare
3: Abyssal's Damnation I
4:
5:
6: Abyssal's Damnation II
7: Abyssal's Wrath
8:
9: Abyssal's Damnation III
10: Channel Abyss, *Wicked Smite
Abyssal's Wrath
Offer's 2d8 negative energy 1 round per Abyssal to whatever weapon the abyssal's knight is using.
Abyssal Glare
Akin to a Searing Light/Solar's Glare, but negative energy damage.
Abyssyal's Damnation
Akin to Solar's Grace, but Acid and Cold DR.
Channel Abyss.
Akin to Channel Solar, but the Abyssal night will turn into an Balor instead.
*Akin to Righteous Smite