Deathgrowl wrote: ↑Sat Apr 27, 2019 8:46 pm
Rain wrote: ↑Sat Apr 27, 2019 7:46 pm
The fact that Dusty Tomes have a chance to give you a wish-master is by itself is 100% better then anything a necromancer can do. A summon that grants wishes we are speaking about, if this is the case I wouldn't even care if the model monster itself had 1AB and 2 AC with the commoner base class. The simple fact that you can get a summon like that would outweigh any infernal, abyssal or undead necromancy summon 10 fold.
You think a summoned djinn is actually able to grant you wishes?
Rain wrote: ↑Sat Apr 27, 2019 7:46 pmAnd still the simple fact I mentioned dusty tombs has more to do with the options a conjurationist has over a necromancer. When in lore necromancers can call upon all sorts of abominations of blood, bone, evil and shadow with the flick of a wrist. And im talking ARMIES here! 20,30,40 undead and shadow demons and flesh abominations swarming at the command on the necromancer. Yet lvl 30 necromancers in our server can summon 4 undead that can barely even stand on their two feet without being knocked over by some stray wind-flow. Now mind you I know that would be ridiculously taxing to allow necromancers to summon 40 undead in-game. But that is what the 4 undead summoned from animate dead are suppose to represent the large horde that would be been summoned around the necromancer given you would need a bit of a imagination sure.
In PnP, a level 30 necromancer can (given he has enough corpses) make 60 level 1 skeletons with animate dead. He can control 120 level 1 skeletons. In PnP, a level 30 can create 6 level 10 skeletons or zombies with animate dead, provided he has the
right kind of corpses (human corpses won't be level 10s). He'd be able to summon 4 level 15 skeletons.
Animate dead can animate HD skeletons/zombies twice caster level of necromancer. The necromancer can control undead HD four times his caster level.
On BGTSCC it's 4 level 12 skeletons. So maybe we should bump them up to level 15, but the "levels" we talk of here, are HD, which in nwn2 tems means Undead NPC class levels. Would you rather have level 15 undead class summons or level 12 fighter class summons?
Is this all about quantity for you, then? In that case, this nerf doesn't change anything.
Are you even reading what i'm writing at this point?
If you did you would know the whole reason I brought up the fact of quantity was to add to my point that why do Conjurationist get quantity when Necromancers don't especially when necromancers already have the weaker summons and less vararity of summons compared to the conjurationist counter-parts. I still fail to see why anyone who wanted to be a dedicated summoner would not simply just take thamaturge and get the summons that are on par if not better then the summons you get from create greater undead and animate dead not to mention the summons that are on par if not better you get >2< of. Only crappy part is if your an evil thamaturge your already gimping yourself because all the chaotic and evil summons and FAR FAR inferior to the good and lawful summons in terms of usefulness and stats. You would think since this is the case necromancers summoners would be ying-yang to off-set that unbalance. But nope they get their spells nerfed, get less summons, get weaker summons and are still flat out beaten by anything lawful or angelic. I'm surprised with all of this people even played necromancers to begin with before this thread was even made.
Why not just add a PRC like thamaturge and make it for necromancers then? Because as it stands now the only viable alternative argument and point you've made that I can agree with is pale-master summons. Which is a PRC that is unobtainable by clerics who also can be dedicated necromancers that can serve gods of the dead. But they don't get at-least that luxury?
WHY?
Im unsure why the devs think that
if there were some power creep here, it was due to necromancy spells. When angelic and lawful summons are better in every way possible and inheritently beat necromancy summons flat out.
Hound Archon: Gets smite evil
(Where is a summon for evil with smite good?)
Planetar: Gets regen, heal, and a great sword.
(Where is a summon for evil with JUST regen in the planear ally summon list? Don't even know of a summon in there with harm either or even a weapon that's not a longsword or worse.)
Even comparing the
Good Aligned Duel Weilding Sword Archon summon to the
Evil Aligned Duel Wielding Bueroza summon. The sword archon gets an extra 1d4 holy and 1d4 fire compared to the Bueroza!
Again. . .
WHY?
//Why does he not just have 1d4 negative energy, 1d4 electricity? You guys gave his swords the lightning VFX effect but there is 0 lightning damage on them?!?!?!?!?!?