Generating Gold Through Roleplay/DM Requests/Commodities Trading
- Wildsheep
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
Most assets you have are off-screen, meaning that they are yours and you can use them in rp but you can't really "cash them out" into IG gold as that would create all sorts of problems.
Or at least that's my impression on it.
Although you could probably sell those rp assets to another player for anything both characters agree IC
Or at least that's my impression on it.
Although you could probably sell those rp assets to another player for anything both characters agree IC
Last edited by Wildsheep on Fri May 03, 2019 12:49 am, edited 2 times in total.
Dnaera Ozkam - Red Wizard of Thay
Kiren 'Pearl' Myrlow - Golden Wheel
Vieice Jhala'tlar - Priestess of Eilistraee
Kiren 'Pearl' Myrlow - Golden Wheel
Vieice Jhala'tlar - Priestess of Eilistraee
- Wolfrayne
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
I still think lvl 30 RP experience should be converted to gold.... so instead of generating like 21xp it gives you 21 gold once you hit level cap.
Reiker Vexx - "Fortune favors the bold"
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Cyrus Raviin - "Veritas Credo Oculos"
- Darradarljod
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- izzul
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
Thirded
Azzizuleia Tyrielmrande-[Permadeath PC]
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]
"give to yourself, took from others-Integrity and Justice"
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]
"give to yourself, took from others-Integrity and Justice"
- Steve
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
In the past, there have been difficulties with one DM granting some type of RP-based item or commodity to a Character/Player, but then the transaction was poorly documented, thus the commodity was unrecognized in the future/other DM based relations.
So word to the wise is: if ever granted anything not "tangible," screenshot the hell out of that moment!
Some of my Characters, in the past, gained "information commodity" that would be of value to sell for coin, either to PC or NPC. That was fun.
So word to the wise is: if ever granted anything not "tangible," screenshot the hell out of that moment!
Some of my Characters, in the past, gained "information commodity" that would be of value to sell for coin, either to PC or NPC. That was fun.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
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DM Spartacus
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
Currently a system is run to provide new traders some RP bragging rights, to help establish the level they operate at an outline has been prepared. There is some cost to set up with in game gold. Profit is assumed but not in game gold. (players use own gold for this) However some opportunities for real gold can be created in games set around the trade story.
In addition trade items exist in game, these offer a chance at profit if found or acquired. They can often be found by an adventurer who then might seek the best place to deliver them. This creates a range in value of an item of between 1-15 bags, and perhaps more to a PC trader who may have some RP/special reason to pay more but most likely it is an item falls within that range and if one is not too greedy a small profit might be made as it passes along the chain.
eg. Joe adventurer finds some alchemy parcel, he sells it to a trade company at Soubar for 5, the company takes it as part of a journey to Upperdark and sells it to a Trade company specialising in alchemy products for 10 bags, it is uses as part of a trade project for that company, and represents a worth to them of 15 bags.
A recent example, a Guild (and trading company) operating out of BG (Golden Arrow) wona contract (rp) to resupply FF in the Troll claw mountains, this project was helped by acquiring (medical supply items and climbing equipment items) Items randomly found in play by other groups and passed on. This led to an event (by yet another Guild in the resupply mission in the mountains.)
so the idea is a mix of player led RP/real gold earning and risk/DM events
So profit is in RP with Items, or DM led events (where a risk is accepted that it may end up in a loss) effectively whatever is arranged by DM on an event that is related to the profile of the company formed.
the general idea....
a small trading company (pays one off 10,000) can thereafter RP having two horses/mules/something, two npc helpers, a big result/loss on a deal of 2,000
A medium trading company (pays one off 100 000) can thereafter RP two wagons/somethings, 10 npc helpers, a big result/loss on a deal of 20,000
A large trading company (pays one off 1 000 000) can thereafter RP 10 wagons/somethings, or a ship, 100 helpers, a big result/loss on a deal of 200,000
(this is not real profit or loss it merely sets the level of bragging rights, they should not be IC talking about making the brewster Millions and their factories in the Islands)
These RP bragging rights can be improved and also risked by PROJECTS
a PROJECT costs 100,000 plus, it results in RP establishing something new, (a new trade route, product, business partner etc) Forum or In Game,
REAL RISK (this is real risk of gold profit and loss part)
Failure can diminish a company and threaten it's rp status, at worse ( a rare event) it drops a level (eg large to medium) requiring reinvestment to climb back up.
In essence this is mainly about rp, no regular income or whatever can be achieved. (the gold that a player may choose to reflect that comes in via the existing methods) There is scope for one off profit chances during events and particularly as an ongoing consideration acquiring trade items. Tax is not part of it, but assumed.
In addition trade items exist in game, these offer a chance at profit if found or acquired. They can often be found by an adventurer who then might seek the best place to deliver them. This creates a range in value of an item of between 1-15 bags, and perhaps more to a PC trader who may have some RP/special reason to pay more but most likely it is an item falls within that range and if one is not too greedy a small profit might be made as it passes along the chain.
eg. Joe adventurer finds some alchemy parcel, he sells it to a trade company at Soubar for 5, the company takes it as part of a journey to Upperdark and sells it to a Trade company specialising in alchemy products for 10 bags, it is uses as part of a trade project for that company, and represents a worth to them of 15 bags.
A recent example, a Guild (and trading company) operating out of BG (Golden Arrow) wona contract (rp) to resupply FF in the Troll claw mountains, this project was helped by acquiring (medical supply items and climbing equipment items) Items randomly found in play by other groups and passed on. This led to an event (by yet another Guild in the resupply mission in the mountains.)
so the idea is a mix of player led RP/real gold earning and risk/DM events
So profit is in RP with Items, or DM led events (where a risk is accepted that it may end up in a loss) effectively whatever is arranged by DM on an event that is related to the profile of the company formed.
the general idea....
a small trading company (pays one off 10,000) can thereafter RP having two horses/mules/something, two npc helpers, a big result/loss on a deal of 2,000
A medium trading company (pays one off 100 000) can thereafter RP two wagons/somethings, 10 npc helpers, a big result/loss on a deal of 20,000
A large trading company (pays one off 1 000 000) can thereafter RP 10 wagons/somethings, or a ship, 100 helpers, a big result/loss on a deal of 200,000
(this is not real profit or loss it merely sets the level of bragging rights, they should not be IC talking about making the brewster Millions and their factories in the Islands)
These RP bragging rights can be improved and also risked by PROJECTS
a PROJECT costs 100,000 plus, it results in RP establishing something new, (a new trade route, product, business partner etc) Forum or In Game,
REAL RISK (this is real risk of gold profit and loss part)
Failure can diminish a company and threaten it's rp status, at worse ( a rare event) it drops a level (eg large to medium) requiring reinvestment to climb back up.
In essence this is mainly about rp, no regular income or whatever can be achieved. (the gold that a player may choose to reflect that comes in via the existing methods) There is scope for one off profit chances during events and particularly as an ongoing consideration acquiring trade items. Tax is not part of it, but assumed.
- Steve
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
That's a cool new development for Merchant RP, Spartacus.
It really should be cleaned up and posted as a Sticky in the Marketplace Forum or OOC info Forum for Roleplay, as I don't think may Players even knew such options were "in play," at the moment.
It really should be cleaned up and posted as a Sticky in the Marketplace Forum or OOC info Forum for Roleplay, as I don't think may Players even knew such options were "in play," at the moment.
Talsorian the Conjuransmuter - The (someTIMEs) Traveler
The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]
Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
- Balthomer
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- SoThereIWas
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
This is a bad idea, given the fact one can set up a macro in the back end of nowhere on the server and *nod* away every two seconds.
- Darradarljod
- Posts: 795
- Joined: Sat Jan 22, 2011 7:15 pm
Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
Maybe a widget or command providing the option to swap between the preference of earning XP or gold as our RP reward at any time. At level 30 we could set it to gold and leave it at that setting.
- Wandering_Woodsman
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Re: Generating Gold Through Roleplay/DM Requests/Commodities Trading
Not to be a downer here, but this would also rather encourage (I would hope) a player-based crafting system. However, even with repeted pestering (BUG BUG BUG BUG BUG) to the DMs about that for years, and it has, as yet, to happen.
While I'd love to see some trading systems implemented (where's that damned caravan that hires on guards? I'm for hire!), I also would love to see some sort, ANY sort, of crafting system implemented as well. And don't tell me the bug-shells and such are one. I'm talking real crafting:
Going out to a mine, gathering some ore, if only a visual cue, that says based upon XYZ, you can carry ABC amount of DEF type material.
Goin' back to a craftin' hall, and busting your hump to craft, with chances based upon your skill and/or a server-based crafting system that's different then the IC one.
Selling to players, or NPC.
Potentially spending time and resources to build a stockpile of XYZ, and then try to run your goods in a caravan or something.
These are all just random thoughts, but while I'd love to see a trading system, I think crafting would also be of great benefit. Even with limits (nothing +809280943820943820 for example.) Regardless, I just don't see this happenin' sometime in the near future. I'm sorry, but I just don't.

While I'd love to see some trading systems implemented (where's that damned caravan that hires on guards? I'm for hire!), I also would love to see some sort, ANY sort, of crafting system implemented as well. And don't tell me the bug-shells and such are one. I'm talking real crafting:
Going out to a mine, gathering some ore, if only a visual cue, that says based upon XYZ, you can carry ABC amount of DEF type material.
Goin' back to a craftin' hall, and busting your hump to craft, with chances based upon your skill and/or a server-based crafting system that's different then the IC one.
Selling to players, or NPC.
Potentially spending time and resources to build a stockpile of XYZ, and then try to run your goods in a caravan or something.
These are all just random thoughts, but while I'd love to see a trading system, I think crafting would also be of great benefit. Even with limits (nothing +809280943820943820 for example.) Regardless, I just don't see this happenin' sometime in the near future. I'm sorry, but I just don't.
"Now see, that's good information there. For a second, I thought you'd just met a chicken god."
Toman Ironarm
- Blacksmith of the Phoenix Company
You know, only on the Coast would that have needed to be said.
Toman Ironarm
- Blacksmith of the Phoenix Company
You know, only on the Coast would that have needed to be said.