If BGtSCC has really felt like playing a different game every year, I'm distraught that I've joined the server so late. I'm not sure how your scripters have pulled off the 'Shadowrun' or 'World or Darkness' phase, or how your DMs have managed to tie it into the Forgotten Realms pre-'Time of Troubles' setting, but my imagination runs wild at the possibilities. I would have loved to have played it during the FPS era, and while I'm not all that good at the genre, I do like turn-based strategies. However, ever since I've joined, it's pretty much been NWN2, with a caveat or two.
Funposting aside, I mostly just wanted to reply to a couple of things, and to begin with I'd like to append something to this token of wisdom right here:
Steve wrote: ↑Wed May 22, 2019 10:00 am[...]balancing the game often requires more than changing one thing, but adjusting many things simultaneously.[...]
While sufficiently self-explanatory, I'd like to tag on: "by changing one thing, you will also be influencing a multitude of other things, whether intentional or not".
The 3/20 Rule:
Please don't change this. As someone who enjoys character building, for me this has been a breath of fresh air. Level 1 dips have been a common tool for powerbuilding in D&D 3.5 since forever, and for NWN2 since day one. To limit it before the introduction of Epic feats changes the game even more, and in a good way. Personally, the fun of building doesn't just come down to the options of what is available, but to the give-and-take prioritization during the selection process.
Given sufficient options and a goal to be accomplished, there will always be a "less optimal" and a "more optimal" path. If we're going to be giving players options in how to build their characters outside of "Rock", "Paper", or "Scissors", there will always be "powerbuilds". In fact, rather than "powerbuilds" and "things that aren't powerbuilds", there is a gradient. There is a spread of difference between the "couple powerbuilds around which the server is balanced", whose legends are carved in stone and whose name the common people won't even dare speak (not even to me!), and the worst example of randomly clicking buttons at each level-up. However, I doubt that the balance decisions on the server, from what I've seen, have clung to such mythical beings.
Given my personal experience, and those of the other players whom I've occasionally joined, the content seems to be fine. Somehow starting with an aesthetic/visual/story representation of what one would want a character to be, and then trying to translate it into a mechanical representation, has worked out, regardless of being (often intentionally) suboptimal.
To futher extrapolate on level 1 dips, not only are 1 Cleric (for domain powers) or 1 Shadowdancer (for HiPS) the norms for powerbuilding. Among the "little-to-no prerequsites" group: 2 Fighter for minimal cost for free combat feats, 1 Pale Master for +1 NAT AC to any arcane caster, and 1 Monk for WIS to AC for any unarmored character (and also quick access to Ki Step on this server, which is an absolutely amazing ability), just as quick examples. The fewer the levels, the less imact a dip will carry over into the rest of the build. Practiced Spellcaster will cover up to 4 levels of CL of such casual dips. Really gets the noggin' joggin' about why INT to damage from Swashbuckler (Insightful Strike) was moved from level 3 to level 5, while EK only drops one caster level in its full-AB progression. I'm pretty sure no Swash 3/EK Wizard gishes had any role in that decision.
Since I was just on the subject: Caster Level...
It works perfectly fine - but since I've spent enough time tonight going full
"someone's wrong on the internet" mode, I can save this until later, if only for personal satisfaction. Please don't hold me to it.
To finish, the only thing that gives me concern in regards to the future of server balance is that since I've come back I haven't seen some of the former members of QC whom I've gotten used to seeing commenting in the builder forums. Hopefully they're just taking a hiatus as I have, since I'd hate to think that the server had lost their insight in any decisions moving forward.