Make Baldur's Gate more accessible

Suggestions for Improving Existing Area Maps or for Altering Area Maps to Reflect In-Game Plots

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K'yon Oblodra
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Make Baldur's Gate more accessible

Unread post by K'yon Oblodra »

Dear guys and gals,

recently there already was a thread about making BG more of a hub.

I wanted to add that I tried to enter the city as drow as I wanted to prepare a visit to the theatre event on the 28th but it seems like it's impossible for drow to do so.

So yea besides adding more transports to the city to reach central maps without too many transitions as it feels like a good job was done with Sshamath.

I'd love to see the city be made accessible for drow... I mean it would probably be super risky to try that anyways but yea would be nice if it was at all possible XD.

Cheers K'yon
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Re: Make Baldur's Gate more accessible

Unread post by Hoihe »

K'yon Oblodra wrote: Tue Oct 15, 2019 10:39 am Dear guys and gals,

recently there already was a thread about making BG more of a hub.

I wanted to add that I tried to enter the city as drow as I wanted to prepare a visit to the theatre event on the 28th but it seems like it's impossible for drow to do so.

So yea besides adding more transports to the city to reach central maps without too many transitions as it feels like a good job was done with Sshamath.

I'd love to see the city be made accessible for drow... I mean it would probably be super risky to try that anyways but yea would be nice if it was at all possible XD.

Cheers K'yon
There is a way to access the city as a drow that is ICly plausible. I'm not sure if it's still available, but there were alternate entrances.
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K'yon Oblodra
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Re: Make Baldur's Gate more accessible

Unread post by K'yon Oblodra »

Thanks I'll have a look ;)
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Re: Make Baldur's Gate more accessible

Unread post by Arcane »

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Last edited by Arcane on Wed Jan 01, 2020 1:39 pm, edited 1 time in total.
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Re: Make Baldur's Gate more accessible

Unread post by Hoihe »

Arcane wrote: Tue Oct 15, 2019 12:15 pm If it's not already in existence, some sort of route into the sewers outside the city walls would be handy.

Let's say one is banished from the city but wants to have a clandestine meeting with groups in the city (e.g. red wizards, thieves guild etc), smuggle things/people out - this would be neat.
Check near the external walls. I havn't used it in a while, so I'm not sure if still connected but there used to be one tucked away behind map geometry.
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Re: Make Baldur's Gate more accessible

Unread post by Steve »

Dude.

Subject: THE LAWS OF THE LANDS (IC)
DM Novus wrote: Mon Aug 11, 2014 6:52 pm [

- The Orcs, the Drow Elves and the Fiends, wicked and evil by nature, are hereby banned from Duchal lands. Any citizens of Baldur's Gate that are found to be aiding and abetting the presence of such creatures upon Duchal lands, unless officially sanctioned to do so by the Grand Dukes of Baldur's Gate, are committing treason, punishable by any punishment as the circumstances allow, up to and including a sentence of death. The consorting provision of this law only applies to individual beings, and their actions will not be taken as being the acts of any organizations or polities they are part of. The definition of consorting will be up to the discretion of Baldurian magistrates of the law on a case by case basis. The consorting provision of this law is only for offenses that took place on or after the 29th day of Hammer, 1355 DR. The consorting provision may be revised in the near future depending on issues with implementation and political status.


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Re: Make Baldur's Gate more accessible

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Last edited by Arcane on Wed Jan 01, 2020 1:39 pm, edited 1 time in total.
Tanlaus
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Re: Make Baldur's Gate more accessible

Unread post by Tanlaus »

I believe there is a sewer entrance in one of the farmlands. Exited it one time when I was doing the rat hunting quest. I think it’s eastern farmlands near a big rock. Kind of hard to find but it’s there.

On Steve’s note, I agree it should be dangerous for drow to roam the surface, it would almost be helpful if there were more IC reasons to do it. As mentioned above, a deal between guilds, various nefarious plotting, gives UDers something to do and gives surfaces player controlled ‘monsters’ to contend with.

As long as there is genuine, lore appropriate RP involved it would probably help liven things up a bit.
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K'yon Oblodra
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Re: Make Baldur's Gate more accessible

Unread post by K'yon Oblodra »

I am actually looking forward to some surface action with my fellow UDers that is not supposed to be solely PvP in the future. Will check a few ideas with the admins in the near future and see what they think.
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DM Theophanies
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Re: Make Baldur's Gate more accessible

Unread post by DM Theophanies »

I am going to comment to attempt to mediate some expectations here and give a view from the staff perspective. I see the OP only actionable as an IC request. We are not going to open up Baldur's Gate proper to drow simply because it's requested OOC. There is a lot of supporting lore, both in sourcebooks and on the server, to keep the current position. We also have Sshamath and other areas where drow can play. Any interaction with NPCs by a drow character in Baldur's Gate proper should have DM oversight, else the player is god-modding their reactions.

If you want to have a drow character have access and be accepted in Baldur's Gate with the NPCs, then that is something you will need to work towards. It will be a LONG road and require a lot of effort by a character. It will largely be at least a year, depending on the progress made by the character in RP with other characters. Before the DM team would even consider this, we'd first ask how the other players view the character? How would the NPCs know of and consider their actions? You may get supplemental support from the DMs but largely it'll depend on how you interact with the player base, how you might RP in events you find yourself in, and how well the DMs can track your progress.
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Re: Make Baldur's Gate more accessible

Unread post by Tanlaus »

To be clear I was thinking more along the lines of DM involved plots in my previous post.

I don’t play in the UD very often but I do know one of the biggest complaints is lack of DM involvement. Perhaps if UD players were allowed to be villains or conspirators or something in occasional plots related to the surface it could help serve both communities.
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Re: Make Baldur's Gate more accessible

Unread post by Snarfy »

There are a few ways for "undesirables" to get into BG, for sure, but... yeah, they would probably require some serious RP to do so. I can think of two places that PC's could arrive at easily enough, within the city, without drawing too much attention. Unless they were drow... that would not, and should not, go over well for any PC's or NPC's within The Gate to witness.
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