TKL Card Game Troubles

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Duster47
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TKL Card Game Troubles

Unread post by Duster47 »

Tried to put subject card table system in to the CK Seeker Quarters.

First mistake was to not include the Deck and Discard pile. Sent Luna an update ERF a weekago so maybe it will be fixed once that is incorporated.

But I am concerned it will not work because when I test it locally, the only thing that happens when my test-PC clicks on a chair is a "Locked" floaty text and comment in the dialog window. No sitting. No card-table GUI.

Is there additional scripting that is on the server side to make the card game work? I am using the BG9_SOZ_HAK_PLACABLES module to build the new areas.

Is there more needed than the 7 placeables (table, 4-chairs, deck, and discard pile)? Checked NWVault and the source documents are sparse at best on how to deploy this system.

BTW - I believe the same problem exists in WMT guild lounge room card table.

Thanks for any help on this.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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BDobolina
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Re: TKL Card Game Troubles

Unread post by BDobolina »

Ten years later, I am experiencing the same issue. Is anyone familiar with placing the TKL Cardgame table and chairs in game, so that they work and aren't 'locked'?

Thank you!
Jackard Marks - Waukeenar Merchant of Tethyr - "The bold find the gold, the careful keep it - and the timid yield it up."
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BDobolina
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Re: TKL Card Game Troubles

Unread post by BDobolina »

Bump in case you missed it.

I tried using the prefab and the placeable and the chairs still say 'locked'.

Frustrating.
Jackard Marks - Waukeenar Merchant of Tethyr - "The bold find the gold, the careful keep it - and the timid yield it up."

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