Steve wrote: ↑Sat May 23, 2020 2:46 pm
THE TEDIUM!!!
Sure, it’s a thing, and if you’ve done it enough like some of us, you eventually have that thought while doing it of: “why the F am I doing this again? How many brain cells does this game kill?!?”
Conversely, and to Chad’s point, another way to defeat the tedious suffering of leveling, would be to focus the Server more towards making Every. Level. Count. And to make the low, mid, and epic levels something important and useful to experience, through both Player events, DM events, and even mechanical “hurdles” that offer feelings of achievement in place of said tedious “climb” to 30, when it’s assumed your PC will be able to have the most “affect” on the Server, in terms of RP and more (the problem of a too great distance in a 1-30 level power sandbox).
A couple thoughts on this...
I have a decent roster of 30s at this point. Both surface and UD. I tend to RP way more at 30 then at lower levels because there’s no more reason to grind. And the grind is tedious at this point.
One hurdle in making every level count, thus reducing the tedium, is the game mechanics themselves. Often if you’re building for an effective end game character you have to build in a way that some early or mid levels are just garbage. But if you plan on playing a long time then most of that character’s life will be at 30 so that’s what tends to count the most.
Also the game is intricate and it’s not difficult to get into early epics only to find you made some choices that just don’t work well in terms of the server’s end game content.
Not that I’m advocating for something like a monthly RCR for various reasons discussed above, but perhaps often enough that someone can just stick it out, knowing they’ll be able to fix their build at some not too distant future point would be not terrible.