Steve wrote: ↑Fri Aug 21, 2020 8:40 am
If the issue still stands that what is lacking in BGTSCC is immersion into role-play of a Character, that “lack” is going to be defined by a common denominator. If everyone isn’t RPing with the same frame of mind and IC effort, the low will drag down the high, and in the end, mediocrity.
If I could draw from my own recent experiences, I believe what most often drags down this common denominator is not necessarily what I would call low RP. Low RP to me is just another word for basic, or not overly complex, role-play. And there is nothing at all wrong with taking a more basic approach to RP. What I personally find that really makes the quality of RP suffer here(and by proxy my ability to stay immersed) is the injection of modern-day vernacular or idealism into the setting, or when I encounter players who make little effort to portray their "character"... or, more simply put, player laziness. Conversely, I am starting to get a real sense that some players out there are getting 'personally' rubbed the wrong way(or perhaps even feel attacked?) as a result of how I portray some of my characters. Case in point: my drow hating elves, or just the stand-off'ish nature of several of my characters. I am not them, and they are not me.
Again IMHO, we
really need to reinforce some fundamental values here, if we ever want to collectively strengthen the common denominator, specifically where the following is concerned:
- Be mindful that the
PLAYER and the
CHARACTER are
not one and the same. This applies to your own role-play as well.
It is perfectly natural to incorporate some of
your identity into your characters, but that does not mean that they should become purely a vessel of expression for you, as a person.
-
Character separation is. A. Must. Practice it. If you play numerous characters like I do, the healthiest and most responsible thing you can do for EVERYONE, is to compartmentalize each and every one of them, and do not let what
you know, as a player, bleed over into all aspects of your various characters' role-play. I cannot overstate how destructive and irresponsible it is to encounter a brand new character that somehow knows details about your own, simply because the player behind that character learned it while on a previous character(or even worse, because they read something on the forums, or bloody discord).
Now, I’m not saying mediocrity is bad, because we could also call that Medium, and that is supposedly the RP level that BGTSCC promotes: make an effort to RP at all times, stay IC, etc....but good/bad or High/Low RP is not defined nor is it required.
Exactly. And I think, for the most part, that the players here do an admirable job of staying in character.
I’ve said it for years now: if the Server wanted greater attention to RP, you have to actively reward it. Concrete rewards. Not just words of praise and thank yous. It also has to be led and cultivated and, whether one likes to hear it or not, upheld.
^ Underlined and made orange to QFT. Leading by example is one of those things where many players, including(especially) myself, tend to fall short.
Thing is, if you look back over the Server, you’ll see where what I speak up above WAS offered to the player base, and, beat of all, it worked. The RP and story building was fantastic, often, and inclusive.
But, one can also look back over the Server in more recent times and see how RP, “immersion,” effort was hardly if at all rewarded in any concrete form whatsoever. And you know what happens? Those Players that make the effort for stories, immersion and inclusion, they leave the Server.
Sad, but true. I personally know at least a half dozen outstanding players/role-players who have vowed to never return to BG. If we have any intention, or inclination, or desire to keep the story-tellers around, then it is imperative that we focus on bringing back the "collaborative-effort" mentality, IC'ly, and OOC'ly, and dismantle the competitive nature that seems to have taken hold here.