The server was more enjoyable when we've had DMs running plots where you didn't end up with cases like being clawed by a werewolf to protect a child and then be told no healing magic fixes it. Or be forced to participate in a permarisk event for daring to have a guild-hall.yyj wrote: ↑Sun Nov 01, 2020 11:21 amDeath is part of the setting like it or not. Yes there is resurrection, but still, our current DMs do a lot of hard work and these comments are a disservice to them, everyone has a different playstyle and it should be respected because we are simply different people. DMs dont force permadeath , but RP should have consecuences, otherwise things are boring and get stale.Hoihe wrote: ↑Sun Nov 01, 2020 8:58 amAnd the choice should be the player's and the player's only.Kaybrie wrote: ↑Sun Nov 01, 2020 8:35 am
Send them my way, I eat that stuff up.
As for me, in the last three-four years every event I've been involved in has been some variation of the things I listed. Even so far as when I deliberately threw a character up into a perma event I was still handed the choice on whether or not she died at the end.
Alas, some DMs do not leave the choice of scarring, of mutilation, of disfigurement of being cursed in a way that leaves you exiled from your home due to shadows constantly showing up, of mind-break, of crippling disease up to the player. I've had characters I loved interacting with become a slog to RP with, or have the RP I had going with them utterly changed into something the opposite of enjoyable. Those should also be a choice that the player, and only the player can decide if those should affect their PC, and how long such effects should linger.
"No sane person commits the resources to make relationships with people who might disappear at any moment"
This is literally what life is, people come and go all the time, everywhere, loss makes you stronger don't be afraid of living.
And (do-me) life with a rusty nail. If not for the handful of people who I can rely on not to disappear for no reason, I would have chosen to dance with a train after so many people just disappeared for no reason.
Why in the name of whatever entity exists would I seek to simulate that shitlery somewhere that has the magic and tools to rectify the feas and worries?
The very appeal of Forgotten Realms is:
A) Gods actually care for their followers, and afterlife is pretty swell provided you choose a god to worship who suits you, and are able to follow their moral code. Contrary to team grimderp trying to push "you get your memories wiped in afterlife", FR is not that. They can go back to Dragonlance, Eberron or Greyhawk.
B) A level 7 cleric has magic capable of making the best hospital on this shitty useless Earth look like a drunken barber trying to do surgery.
Shitty earth and the meatsacks we're given? Get shoved by a coworker due to his carelessness at work, get your arm pressed against hot metal. Boom, permanent scar you can't get rid of. FR? Cast Cure critical wounds and it'll just be a bad memory. Cosmetic surgeons can fix it on Earth, but they're beyond the ability to afford for 99% of the world.
Driver falls asleep behind the wheel and crashes into you while you're waiting at the pedestrian crossing, following all rules, living a moral life? Boom, paralyzed from waist down, stricken with chronic pain. Not even the best damn surgeon can fix the nerve damage, and you get addicted to opioids just to be able to function.
FR? Boulder falls on your lower body, shattering your pelvis and spine. Cast Cure Critical Wounds and you're good as new. If there's lingering pain, follow up with Ease Pain. If you suffered nerve damage? Restoration. Boom. This is where FR (do-me) shines. A level 7 cleric, casting spells that don't cost a single rare component, can fix what the best surgeons on the shitty pile of smelling crap we are forced to live on can't.