Sorcerer Spell Selection

Helpful Hints for Both the Technical and Roleplaying Aspects of the Game

Moderators: Moderator, DM

User avatar
Louvaine
Posts: 535
Joined: Tue Nov 24, 2020 2:27 pm

Re: Sorcerer Spell Selection

Unread post by Louvaine »

I'll try to test them on my own, but if you see me in game before results are posted, feel free to reach out to assist!

By the way, totally happy with your research on the non-good stuff, too. No judging, just want to help you have your fun. :)
Kairos Merceau

Vesper Vallakovich
Ves' Shop
User avatar
blowuup
Posts: 160
Joined: Sat May 15, 2010 2:02 am
Location: Las Vegas

Re: Sorcerer Spell Selection

Unread post by blowuup »

Final Flare is fantastic with Mastery of Shaping from Archmage!

Energy Spheres is pretty bad.
Active
Larael A half-elf.
It's quite fidgety.


Inactive
Arianna, Sorceress and Monster Slayer
Adventuring in Waterdeep


Edazarode, Champion of Tempos
Drinking in Mithral Hall!


Malthus, Eldritch Scholar
On the run in Amn


Nigel Oldfield [NPC] The Butler of Darkhold
In service to Lord Zerros
User avatar
Glowfire
Posts: 1813
Joined: Thu Jul 28, 2016 9:14 am

Re: Sorcerer Spell Selection

Unread post by Glowfire »

blowuup wrote: Fri Apr 02, 2021 9:38 pm Final Flare is fantastic with Mastery of Shaping from Archmage!

Energy Spheres is pretty bad.
Thanks! I won't go with Archmage but I'll have ASoC. Those Archmage feats are pretty cool though. How do you typically use Final Flare, under what circumstances/to what effect?

---

I have another random spell question.


For gish-builds. Does Stone Body/Iron Body factor in at all? If you use Tenser's, both give ASF so you can't cast both on yourself unless you used one from scroll/potion (I can't remember if ASF is a thing when casting from scrolls, I think not). I'm just curious how people would apply those spells.
Power is the most persuasive rhetoric.
Friedrich von Schiller
User avatar
Louvaine
Posts: 535
Joined: Tue Nov 24, 2020 2:27 pm

Re: Sorcerer Spell Selection

Unread post by Louvaine »

Conducted some testing on Bigby's with Xorena - thanks for help! Here are results.

Bigby's Forceful Hand (6th circle) is a bull rush. It knocks the target down and places dazed effect on them. This is why spell's description says "Bigby's Forceful Hand can be resisted if the target has both knockdown immunity and immunity to mind-affecting spells." And that means the target (assuming not resistant and failing checks) cannot move, cannot use items, cannot cast spells or use spell-like abilities. I'm assuming that the check is easier to pass than Bigby's Grasping Hand (7th circle). The spell also loses plenty of its potential against creatures immune to mind-affecting spells. Which is a lot of creatures on higher CR areas I'm told.

Bigby's Grasping Hand (7th circle) on the other hand (see what I did there? :P) simply grapples the target. That means that target cannot move, but can still cast spells, can still use items and spell-like abilities. So stuff like Wand of Dimension Door or Elixir of Teleport is still viable for PvP. In PvE? I think it's a superior choice against some monsters. Mainly those focused on melee, where lack of ability to move will prohibit them from attacking. I have to assume that the check is more difficult to pass on Bigby's Grasping Hand (7th circle) than on Bigby's Forceful Hand (6th circle).

Hope this helps. Remember that Bigby's Hands are still a decent tank. It's not a bad trade off to pay 6th level spell slot to have a 500 HP and 30AC tank for 1round/CL.
Kairos Merceau

Vesper Vallakovich
Ves' Shop
User avatar
Zkenic
Retired Staff
Posts: 435
Joined: Wed Aug 19, 2009 6:24 am
Location: Minnesota

Re: Sorcerer Spell Selection

Unread post by Zkenic »

Bigbys 6, 7, and 9 are all worth getting.

Bigbys 6 uses KD, so big monsters are often immune to it. Still, PvP its nice and in PvE just dont use it on giants as it completely shuts them down if they can be KD.

Bigbys 7 and 9 both have a paralysis effect that you cannot be immune to. Palemaster or Undead? Doesnt matter. Freedom of Movement? Doesnt matter. Just that nice juicy roll against AB+Strength (and technically and attack vs AC, but its mostly guaranteed to hit if you are going maxed charisma).

Bigbys 8 is a stunning effect which most creatures are immune to. Skip Bigbys 8.

---

As for Stone Body and Iron Body, they are mainly useful if you are going to go still spell. Though situationally useful elsewhere, if you have auto-still you can cast it then keep casting your other magics. Tensor's just flat out makes you fail spell casting, so if you want to stack both, do Stone/Iron Body -> Still Tensors. Wont work the other way around.
Khali - "Magic is supreme, in both its wonder and its terror. Cower before your superiors, or suffer."

Dhaot - "Hey, I'm older than he is..."
User avatar
Glowfire
Posts: 1813
Joined: Thu Jul 28, 2016 9:14 am

Re: Sorcerer Spell Selection

Unread post by Glowfire »

Louvaine - Thank you, and Xorena, for testing a few things! It confirms what we thought the differences were but it's really nice to have the pro's and con's lined up like that.

Zkenic - Very insightful. There's certainly some spell combinations/ways of play I've never done so it's fun to learn of them.
Power is the most persuasive rhetoric.
Friedrich von Schiller
User avatar
Winterborne
Posts: 530
Joined: Sun Jun 12, 2011 3:03 pm
Location: US (EST)

Re: Sorcerer Spell Selection

Unread post by Winterborne »

Louvaine wrote: Fri Apr 02, 2021 6:43 pm
Glowfire wrote: Fri Apr 02, 2021 6:09 pm One is a bull rush with knockdown and the other a grapple. Difference might be in what you can do/use as you say, maybe?
"A target that is bull rushed is knocked down and is dazed for the duration of the spell." - https://bgtscc.fandom.com/wiki/Bigby%27s_Forceful_Hand

So Bigby's Forceful Hand bull rushes. What does Grapple actually means? Like can't move? I can't find it on wiki, we'd have to test it.
Make sure you're using the correct wiki - the one you linked to does not have correct info on the Bigby spells.

https://wiki.bgtscc.net/index.php?title ... ceful_Hand

Bigby 6 additionally makes that check every round or so, so you can get knocked down and then get up and run a bit, and then get knocked down again. It's not KD=>Win.
Nathan Goldenmane - Guardian of Ilmater's Sanctuary, Mercy's Blade

Steward and Head of Business, House Darius -
spyvsspy
Posts: 145
Joined: Tue Feb 18, 2014 12:16 am

Re: Sorcerer Spell Selection

Unread post by spyvsspy »

Plus: Bigby7 and 9, there will be also a giant hand appear. While attempting to disable the spell target every round, other monsters may try to attack the giant hand. So it's very useful to break monster foes up
Post Reply

Return to “Tips & Tricks”