Server Split Launch Bug Reports

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Snarfy
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Re: Server Split Launch Bug Reports

Unread post by Snarfy »

Archmage High arcana feats don't seem to be removing the spell slots from their respective levels, my archmage is able to cast all the spells I slotted into those dead slots.

** Edit ** It fixed itself after resting.
Kobamw
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Re: Server Split Launch Bug Reports

Unread post by Kobamw »

A couple of observations after this weekend's server split:
- Stat decreases (e.g. from poison) disappear on server transfer.
- Expose Weakness is deactivated on server / area transfer (needs to be reactivated). This happened during server transition as well as travel via caravan (Farmlands to Nashkel).
- During server port there’s a character selection panel visible – clicking anything seems to break the server connection.
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Mirage
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Re: Server Split Launch Bug Reports

Unread post by Mirage »

Alright so I've been testing this stuff out and it seems that I'll be kicked out instead of server hop when teleporting. It'll also be nothing like simply disconnecting. If I just relog normally, I get to keep the buffs I had on, save for the few times that I had something like Magic Vestment cast on my armor. That was stripped every time.

Now, when teleporting, unsuccessfully server hopping and reloging (or going through the area transition to the second server), EVERYTHING is gone except item-enchanting spells on items I've not had equipped and oddly enough, a self-cast scroll of Shades. All of my self-cast buffs are gone, all other item-cast buffs are gone, all other-player buffs are gone. The big one here are the scroll-cast ones and the elixirs, especially the ones lasting 24hours like Elemental Immunities.

I understand that some players may enjoy this new way that the game behaves, but I've grown to depend and have even shaped the way I play around how the spells worked in the past. It was efficient to let's say run a few dungeons when no one else was online to help me along (I play at very low-population timeframes) by relying on the consumables. Now every time I'd server hop, all of that'd be gone. As I said, some players might enjoy that, but I doubt I'll be sticking around if that's the way things stay as.

Don't get me wrong, I'm not saying to change how the server works on my behalf, I'm only saying that the changes might be a bit too much for me and my mate and that we'll most likely be bowing out. We've grown too accustomed to how things were I suppose, and that kept us entertained. :) So that's two voices against the new way of how things are handled and in hope that this someday reverts back to how it was, because we've sort of been really enjoying our routine and our time on your server.
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Steve
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Re: Server Split Launch Bug Reports

Unread post by Steve »

If buff stripping on Server jumps cannot be addressed—though I remember reading somewhere it is trying to be solved—one option to address the above post that comes to mind is better organization of what Areas sit on what Server.

For example, all Areas that lie North and East of the Chionthar plus the Underdark, get set to Server 2. All Areas south and West of the Chionthar plus city of Baldurs Gate get on Server 1. Just whatever clear cut-line that is easy (enough...) for Players to OOC remember so as to not waste consumables or buffs before the proper “start” point.

Actually, I think this has been somewhat taken into account already, but it also could be OOC posted on the Forums and maybe better organized going forward. If someone wants assistance with calculating a best division, I’m willing to help.

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Mirage
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Re: Server Split Launch Bug Reports

Unread post by Mirage »

If this was clearly outlined and kept this way, It'd be a way to not have it be an issue as much. One server has so called RP areas, cities and the like, where people really shouldn't be warded anyway, and another server with zones where combat is expected to happen. It'd be better at least, though I also didn't think the server split was needed at all. I fear It'd lead to essentially splitting the server's playerbase and lead to more issues down the road though.

BUT, I'd prefeer a clear line and a clear way to stay on one server without the need to keep switching to what we have now.

Then again, there's other games to play and other things to spend free time on.
Do not lose your heart to the bleak normality. I hear you only have the one.-
Flatted Fifth
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Re: Server Split Launch Bug Reports

Unread post by Flatted Fifth »

My underdark character got the server message "You cannot loot from the other side, see server rules" while in Ograhnn's Ruins. In the underdark.
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Theodore01
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Re: Server Split Launch Bug Reports

Unread post by Theodore01 »

my UD toon can.

But last locations aren't saved on any UD toons.
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Jepop
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Re: Server Split Launch Bug Reports

Unread post by Jepop »

Underground Fortress in the Troll Claws is no longer connected.
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Arn
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Re: Server Split Launch Bug Reports

Unread post by Arn »

If you relog while in Soubar (Server 2?), you end up in the Nexus.
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Hydros
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Re: Server Split Launch Bug Reports

Unread post by Hydros »

This seems like it's probably a bug, so going to post it here anyway.

I just dropped in at farmlands from the nexus, and found the corpse of someone who died on S2 ontop of the spawn point. Messaged them OOC, ran them to a temple, paid for the res, everything worked fine. Not sure if this is a rare bug, or all corpses drop at a spawn point from the nexus when the person hits the fugue due to them "transitioning" server.
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DM Gixustrat
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Re: Server Split Launch Bug Reports

Unread post by DM Gixustrat »

Couple reported bugs:

1. Multiple cases of characters porting to locations randomly after using the appearance changer as well as equipment removing itself mid appearance change and changing the item without approval.

2. Had a character port into slimes on fire mountain and appear in front of the frost keep. Not sure how that one happened.

3. Elixirs are randomly moving across servers. Tort disappears, energy immunity disappeared but superior resistance stayed.

That’s it for today from me.
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Snarfy
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Re: Server Split Launch Bug Reports

Unread post by Snarfy »

I'm not sure if this was posted already(I'm too lazy to read), but switching between servers unequips/re-equips some item slots, in my case my +3 wis necklace on a caster, which resulted in a number of spell slots being cleared.
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DM Gixustrat
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Re: Server Split Launch Bug Reports

Unread post by DM Gixustrat »

There was some discussion in an earlier post about servers going down. It appears after bringing both servers up for the first time that server 1 crashes 10 min to 1 hour in and Thats the first domino in the every 12 hour multiple hour long downtime. Mind you I don’t have a lot of data, however I’m not alone in the guesstimation of where the first domino is in the eventual collapse of both servers.

Not a techy person so maybe someone would have logs and can validate further.
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Theodore01
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Re: Server Split Launch Bug Reports

Unread post by Theodore01 »

I can't put anything at mudd in soubar. "You are too far away from the auction book" :doh:
Browsing his wares works however ....
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On leaving the AH, got the message about loading a different server, but got stuck on the char. selection screen.
abousalif
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Re: Server Split Launch Bug Reports

Unread post by abousalif »

[/quote]

Check Soubar.

Per the FAQ: viewtopic.php?f=4&p=915014#p915014
1. Pack Horses:
Each server has its own pack horse inventory currently. Any belongings you had on your horse prior to the split will have to be retrieved from server 1.
The horse inventory on server 2 should show just fine.
[/quote]
Its not ins soubar, when I transitionned to thundars ride with my new horse, it followed me ot the other server.


And then in soubar thats the only hores I have and its empty
[/quote]

My hors is still not fixed, could it be possible to do something I had a lot of stuff on it
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