Nerf (Hellfire) Warlock

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Rain
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Re: Nerf Warlock

Unread post by Rain »

A Hateful Drow wrote: Sun Jun 27, 2021 7:03 pm
Rain wrote: Sun Jun 27, 2021 6:33 pm
LazyTrain wrote: Sun Jun 27, 2021 3:39 pm And they've got the usual cloud of "evil alignment" hanging over them so they'll definitely get metagamed at some point and then the RP will be pretty much dead because that's how this server works.
^
This.

Wanna know that majority of my RP? Sitting in an area AFK for 9 hours to make it look like i'm being productive on my character until eventually I can have something fun to do with DM involvement or guild members. Team evil = Get no RP cause your evil = question why your even playing on the server to begin with = log off and wait for that one DM event of the month for your character to attend = rinse repeat.

Not blaming the community for this problem either just stating the facts of why playing an evil character at this given moment on the server is a huge problem and answering the age old question why people question so many evil players take long breaks over and over and over again.
This is not the theme of the thread but you know I'm here for those evil things :whistle:
Woops almost forgot what thread I was on...

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Re: Nerf Warlock

Unread post by Blackman D »

A Hateful Drow wrote: Sun Jun 27, 2021 9:57 am
I lost recently a PVP fight because of that fact. We were both maxed sneakers that couldn't see eachother. We dealt mostly the same damage to eachother but that person used like 3 heal potions so I died because of no use of healing. Right now, PVP is won by the guy who has more heal potions and healing kits.
well that just means you didnt want to win and he did

been there done that, depends on what you are feeling like or the reason behind the pvp to begin with - i had a 10 min fight with randall back in the day because he kept downing heal pots till he got depressed at how much the fight was costing him and finally stopped... just to have a DM kill me after when he was the one that went down to the UD startin shit :roll:

anyway, there is nothing wrong with the healing, its not as if a form of healing isnt available to everyone so its not exactly something you can be upset about


on hellfire, which is only 3 levels but people have so many problems with it for whatever reason, there is probably other ways to do it but we shall see i guess :?
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Re: Nerf Warlock

Unread post by EasternCheesE »

Since i was asked to give my opinion, i will give it.
I myself have three warlock PCs: A daggerlock, a CHAlock and a shapeshifter melee warlock.
I will focus on shifter warlock more, because his power is obvious and also because i didn't play my daggerlock and Chalock for quite a while.

1) Daggerlock (Dex warlock with hips). It surely is strong build. I am able to solo Frost king with it even though i never tried to optimize it too much or pich all the correct invocations. Though, against something with acid immunity, daggerlock loses 80% of their power. That's an obvious very specialized class that looks strong from first perspective, but, in fact, it's not.

2) CHAlock: Again, it's a tiefling chalock, so not an optimized from the very first place. Yeah, it wins PvE in many situations, but i don't have 70 AC on him or 30d6 eldritch blast. The problem about chalocks is, on average, by the time their "low dc but hey it's infinite" invocation/blast triggers, enemy or me are either dead or at very low hp when it doesn't matter. Chalocks are essentially useless vs bosses with their high saves and huge HP pool since blaster warlocks can hit almost everything but they rarely go over 100 dmg/round.

3) Shapeshifter melee warlock. Uses cornugon shape heavily. Is built to use it, in fact. 3 monk levels (which is a part of his backstory, this PC was a full monk long ago), warlock, hellfire warlock and dragonslayer. Lvl 23, 54 AC with IMA + shield UMD (+4 gear), 10 DR, 4 regen, Fire immunity, 4 apr and whopping 24 DMG straight from 32 STR and Northlander hewing with ~50 acid/magic dmg from his hideous blow once per round. He totally can deal about 150 dmg per round. Sounds cool, right? And it is. This guy is totally unkillable in early epics, be it trolls, reaching woods, Nashkel mines or Yuan-ti. But he simply can't hit a shit! From 4 attacks i have, i barely land 2 at most times while being under effect of greater heroism. And his AC will never improved beyond 56 without elixirs i don't use. This means, he can't solo Frost king&Co. If something has about 40 AB, he will be hit often and painfully without any way to regenerate it back fast.
What are his weak parts? 40 AC fully buffed while not shapeshifted and low HP. Mord = death, getting down to <100 HP as cornugon = death. This build can't heal while shapeshifted, it doesn't benefit from weapons thus can't have vamp regen too. And if i drop shape midfight, he's dead next round. This also renders his Hellfire powers very niche and RP thing since there is no sense to use them in most occasions: He's not blaster and he can't use potions while using WoC.
Again, it's very strong for early and mid epics, but, he'll never reach the level of power which allows for soloing frost giant or Balor. Shapeshifter warlocks die to bosses, because they lack DMG to kill them in under 3 minutes and after 3 minutes, they can't afford to unshape and rebuff.
On the contrary, dragon shaper druid is stronger than shifter warlock. Same goes for CL 30 arcane caster who focuses on transmutation. Arcane and warlock Cornugon shapes are identical.

From my feeling, warlocks are very strong because they get a huge power spike at lvl 21 (eldritch master), they totally own AoE and low-mid epics, but not beyond it. They have 70% of all the good features most classes have and very little drawbacks. Though, without very specific builds, they stay on this 70% forever. The only warlock build i know who can surpass their limitations and be good at high epics is blaster CONlock due to access to dark premonition and retributive invisibility and a big HP pool to kill most mobs in a war of attrition. But, basically, this refers to any high hp class.

Warlock, in general, is a flexible class that allows for many viable multiclassed builds. The totally look overpowered compared their lvl 21 partymembers when they are on their lvl 21 due to said spike i mentioned. But, when other builds have possibility to progress, to get more specialized and good things, the only thing that changes for my warlocks past lvl 21 is their blast dice and AB.
Due to warlock unique mechanics, i simply don't see how we can power it down (or, Conlock specifically) without killing the whole idea of it. To me, it's really, too well balanced class that lacks it's weak spots where many builds have them.

I myself feel that warlocks are easy to play, that's true. That's why i play my wizard/rogue build which has way more weak points and way more tactics and strategies, which makes him funnier.
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The Whistler
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Re: Nerf Warlock

Unread post by The Whistler »

What happens when people finally run out of things to nerf ? Are they finally gonna git gud ?
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Re: Nerf Warlock

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These people are only satisfied if they have reached their ultimate goal:
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Re: Nerf Warlock

Unread post by EasternCheesE »

A Hateful Drow wrote: Tue Jun 29, 2021 11:23 am
EasternCheesE wrote: Tue Jun 29, 2021 9:13 am Since i was asked to give my opinion, i will give it.
I myself have three warlock PCs: A daggerlock, a CHAlock and a shapeshifter melee warlock.
I will focus on shifter warlock more, because his power is obvious and also because i didn't play my daggerlock and Chalock for quite a while.

1) Daggerlock (Dex warlock with hips). It surely is strong build. I am able to solo Frost king with it even though i never tried to optimize it too much or pich all the correct invocations. Though, against something with acid immunity, daggerlock loses 80% of their power. That's an obvious very specialized class that looks strong from first perspective, but, in fact, it's not.

2) CHAlock: Again, it's a tiefling chalock, so not an optimized from the very first place. Yeah, it wins PvE in many situations, but i don't have 70 AC on him or 30d6 eldritch blast. The problem about chalocks is, on average, by the time their "low dc but hey it's infinite" invocation/blast triggers, enemy or me are either dead or at very low hp when it doesn't matter. Chalocks are essentially useless vs bosses with their high saves and huge HP pool since blaster warlocks can hit almost everything but they rarely go over 100 dmg/round.

3) Shapeshifter melee warlock. Uses cornugon shape heavily. Is built to use it, in fact. 3 monk levels (which is a part of his backstory, this PC was a full monk long ago), warlock, hellfire warlock and dragonslayer. Lvl 23, 54 AC with IMA + shield UMD (+4 gear), 10 DR, 4 regen, Fire immunity, 4 apr and whopping 24 DMG straight from 32 STR and Northlander hewing with ~50 acid/magic dmg from his hideous blow once per round. He totally can deal about 150 dmg per round. Sounds cool, right? And it is. This guy is totally unkillable in early epics, be it trolls, reaching woods, Nashkel mines or Yuan-ti. But he simply can't hit a (#2)! From 4 attacks i have, i barely land 2 at most times while being under effect of greater heroism. And his AC will never improved beyond 56 without elixirs i don't use. This means, he can't solo Frost king&Co. If something has about 40 AB, he will be hit often and painfully without any way to regenerate it back fast.
What are his weak parts? 40 AC fully buffed while not shapeshifted and low HP. Mord = death, getting down to <100 HP as cornugon = death. This build can't heal while shapeshifted, it doesn't benefit from weapons thus can't have vamp regen too. And if i drop shape midfight, he's dead next round. This also renders his Hellfire powers very niche and RP thing since there is no sense to use them in most occasions: He's not blaster and he can't use potions while using WoC.
Again, it's very strong for early and mid epics, but, he'll never reach the level of power which allows for soloing frost giant or Balor. Shapeshifter warlocks die to bosses, because they lack DMG to kill them in under 3 minutes and after 3 minutes, they can't afford to unshape and rebuff.
On the contrary, dragon shaper druid is stronger than shifter warlock. Same goes for CL 30 arcane caster who focuses on transmutation. Arcane and warlock Cornugon shapes are identical.

From my feeling, warlocks are very strong because they get a huge power spike at lvl 21 (eldritch master), they totally own AoE and low-mid epics, but not beyond it. They have 70% of all the good features most classes have and very little drawbacks. Though, without very specific builds, they stay on this 70% forever. The only warlock build i know who can surpass their limitations and be good at high epics is blaster CONlock due to access to dark premonition and retributive invisibility and a big HP pool to kill most mobs in a war of attrition. But, basically, this refers to any high hp class.

Warlock, in general, is a flexible class that allows for many viable multiclassed builds. The totally look overpowered compared their lvl 21 partymembers when they are on their lvl 21 due to said spike i mentioned. But, when other builds have possibility to progress, to get more specialized and good things, the only thing that changes for my warlocks past lvl 21 is their blast dice and AB.
Due to warlock unique mechanics, i simply don't see how we can power it down (or, Conlock specifically) without killing the whole idea of it. To me, it's really, too well balanced class that lacks it's weak spots where many builds have them.

I myself feel that warlocks are easy to play, that's true. That's why i play my wizard/rogue build which has way more weak points and way more tactics and strategies, which makes him funnier.
So this means that even non-optimised builds that focus on warlock's abilities can do whatever they want alone. Well, imagine what you could do with optimised warlock builds then.
So, from all the detailed explanation you picked a single idea. Yeah, warlocks are strong and combining almost anything with warlock is strong too. Wanna optimized warlock build? It's called CONlock. It doesn't address the fact that i don't see a good solution to make warlock closer to less powerful classes without making it broken. You make cha requirement for invocations? Sure, it will make people shift to shifter CHAlocks since shifters don't care about their mundane stats much. Or simply, CONlock will have 60 hp less.
You make invocations non-infinite? Well, it will make warlock useless since they are not fast killers compared all those rogues, weaponmasters and others who deal >100 dmg/round.
You remove/nerf invocations? That will make proper CHAlock even more useless since their DCs are already very low and they don't trigger in high epics anytime often.
Except for making invocations require CHA, what else do you propose? The worst they will get is requiring 16 base cha with everything else going into CON. That translates in few less carry weight and few less HP, nothing else. I speak of warlock class itself, not hellfire warlock class.
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Re: Nerf Warlock

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Filthy nonmagical peasant RP is the highest rp.
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Re: Nerf Warlock

Unread post by yyj »

Warlocks have been OP forever and warlock characters have been allowed to be gods for far too long.
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Re: Nerf Warlock

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Xorena wrote: Tue Jun 29, 2021 1:02 pm Filthy nonmagical peasant RP is the highest rp.
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Re: Nerf Warlock

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Yeah, nerf the Warlock by making it’s actual Pact and Alignment MEAN SOMETHING on BGTSCC RP.

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Re: Nerf Warlock

Unread post by KOPOJIbPAKOB »

Not sure why nobody still got to nerfing the Repelling radius. It's a Kaedrin leftover that shouldn't be here and I haven't seen a single person who'd oppose this particular nerf. About the rest — the class seems fine to me. Conlock is a killing machine, but I don't know a solution how to nerf it without harming other warlock archetypes as well. Hellfire warlock redesign seems to be in order, this PrC is exploitable (and its summon is overpowered, especially on early levels). Self-damage instead of con drain, as many above mentioned, could help.
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Re: Nerf Warlock

Unread post by EasternCheesE »

Steve wrote: Tue Jun 29, 2021 1:51 pm Yeah, nerf the Warlock by making it’s actual Pact and Alignment MEAN SOMETHING on BGTSCC RP.
I'd myself love to see warlock pacts in work with different lists of available invocations depending on different pact types. So, they simply don't have all the options which make them so super strong among single pact, but those related to their own pact. It would open more warlock RP and RP flavor while adding that "can't have it all" thing most classes already have.
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Re: Nerf Warlock

Unread post by Rad-Icarus »

A Hateful Drow wrote: Tue Jun 29, 2021 11:23 am
EasternCheesE wrote: Tue Jun 29, 2021 9:13 am Since i was asked to give my opinion, i will give it.
I myself have three warlock PCs: A daggerlock, a CHAlock and a shapeshifter melee warlock.
I will focus on shifter warlock more, because his power is obvious and also because i didn't play my daggerlock and Chalock for quite a while.

1) Daggerlock (Dex warlock with hips). It surely is strong build. I am able to solo Frost king with it even though i never tried to optimize it too much or pich all the correct invocations. Though, against something with acid immunity, daggerlock loses 80% of their power. That's an obvious very specialized class that looks strong from first perspective, but, in fact, it's not.

2) CHAlock: Again, it's a tiefling chalock, so not an optimized from the very first place. Yeah, it wins PvE in many situations, but i don't have 70 AC on him or 30d6 eldritch blast. The problem about chalocks is, on average, by the time their "low dc but hey it's infinite" invocation/blast triggers, enemy or me are either dead or at very low hp when it doesn't matter. Chalocks are essentially useless vs bosses with their high saves and huge HP pool since blaster warlocks can hit almost everything but they rarely go over 100 dmg/round.

3) Shapeshifter melee warlock. Uses cornugon shape heavily. Is built to use it, in fact. 3 monk levels (which is a part of his backstory, this PC was a full monk long ago), warlock, hellfire warlock and dragonslayer. Lvl 23, 54 AC with IMA + shield UMD (+4 gear), 10 DR, 4 regen, Fire immunity, 4 apr and whopping 24 DMG straight from 32 STR and Northlander hewing with ~50 acid/magic dmg from his hideous blow once per round. He totally can deal about 150 dmg per round. Sounds cool, right? And it is. This guy is totally unkillable in early epics, be it trolls, reaching woods, Nashkel mines or Yuan-ti. But he simply can't hit a (#2)! From 4 attacks i have, i barely land 2 at most times while being under effect of greater heroism. And his AC will never improved beyond 56 without elixirs i don't use. This means, he can't solo Frost king&Co. If something has about 40 AB, he will be hit often and painfully without any way to regenerate it back fast.
What are his weak parts? 40 AC fully buffed while not shapeshifted and low HP. Mord = death, getting down to <100 HP as cornugon = death. This build can't heal while shapeshifted, it doesn't benefit from weapons thus can't have vamp regen too. And if i drop shape midfight, he's dead next round. This also renders his Hellfire powers very niche and RP thing since there is no sense to use them in most occasions: He's not blaster and he can't use potions while using WoC.
Again, it's very strong for early and mid epics, but, he'll never reach the level of power which allows for soloing frost giant or Balor. Shapeshifter warlocks die to bosses, because they lack DMG to kill them in under 3 minutes and after 3 minutes, they can't afford to unshape and rebuff.
On the contrary, dragon shaper druid is stronger than shifter warlock. Same goes for CL 30 arcane caster who focuses on transmutation. Arcane and warlock Cornugon shapes are identical.

From my feeling, warlocks are very strong because they get a huge power spike at lvl 21 (eldritch master), they totally own AoE and low-mid epics, but not beyond it. They have 70% of all the good features most classes have and very little drawbacks. Though, without very specific builds, they stay on this 70% forever. The only warlock build i know who can surpass their limitations and be good at high epics is blaster CONlock due to access to dark premonition and retributive invisibility and a big HP pool to kill most mobs in a war of attrition. But, basically, this refers to any high hp class.

Warlock, in general, is a flexible class that allows for many viable multiclassed builds. The totally look overpowered compared their lvl 21 partymembers when they are on their lvl 21 due to said spike i mentioned. But, when other builds have possibility to progress, to get more specialized and good things, the only thing that changes for my warlocks past lvl 21 is their blast dice and AB.
Due to warlock unique mechanics, i simply don't see how we can power it down (or, Conlock specifically) without killing the whole idea of it. To me, it's really, too well balanced class that lacks it's weak spots where many builds have them.

I myself feel that warlocks are easy to play, that's true. That's why i play my wizard/rogue build which has way more weak points and way more tactics and strategies, which makes him funnier.
So this means that even non-optimised builds that focus on warlock's abilities can do whatever they want alone. Well, imagine what you could do with optimised warlock builds then.
I couldn't agree more.

I have been saying this as well, and while I don't want to throw EasternCheese under the bus....brace yourself for some bumps and scrapes...because you sort of defeated your own argument.

The entirely of the defense of whether or not Warlock seems overpowered seems to come down to claims that other classes/builds have the possibility of doing one or some things better. That's not really a valid defense. Some classes and builds specialize in one or two areas, and only a small selection of optimized builds can consistently "solo" most high epic content reliably. Warlocks simply excel with minimal investment in a wide variety of areas.

I have seen warlocks in the low teens get that monstrous summon and lay waste to everything effortlessly until deep into epic level content.
I have seen warlocks do reliably stun inducing, hostile targeted only, area of effect blast damage end that puts a pure caster's limited high circle spells to shame, only warlocks can do it limitlessly. I like the addition of reserve spell feats and evocation re-ignition and all...I think those are nice reasonable attempts at balance, but it still pales in comparison to the armored, perma hasted, limitlessly concealed Warlock's endless damage blasts.
(I'm not asking to continue powering up mages, in fact I'm generally against linear power increase)

This idea that it peaks at level 21 is either incorrect, or the power jump at level 21 is so extreme it's actually a bigger problem than stated. My observation is that the Warlock gets some big power boosts at certain levels (like other classes), but a level 30 warlock is still reliably able to solo more high epic content than almost any other class/build type. Please don't come at me with individual specific examples of non-Warlocks that can
solo high epic areas unless you have something that directly refutes any of the points I made here, I am aware of them.
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Re: Nerf Warlock

Unread post by Shadowspinner70 »

Just before I go into work, most people have done absolutely awesome with this and I love you all for it. I apologize for not having gotten to it quickly enough, but a few people have come in to insert jokes or even flame a bit.

Granted, I adore jokes! Just contribute to the thread alongside the joke.

Just gonna give a general warning so don't expect PMs unless things end up downhill (somehow). This thread came back to its target very quickly, so thank you.

Now back into my cave.
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Re: Nerf Warlock

Unread post by yyj »

Rhifox wrote: Sat Jun 26, 2021 7:21 pm Restoration needs to be looked at in general. Hellfire Locks are obviously the most egregious offenders, but it is an issue in a lot of areas. It makes it too easy to just shrug off any attribute damaging spells or abilities.
Well for starters, in pnp it restores 1d4 ability damage of one ability (players handbook 3.5) but it also cures exhaustion and fatigue (so you can cure barbarian or dervish exhaustion with it, which is a lot of ability damage), so that latter part is consistent with pnp, but in nwn2 it heals ALL ability damage taking you from 0 con to 20 or whatever you had before.

So thats what actually needs to be looked at, lesser resto curing barbarian and dervish fatigue is totally fine. Dunno if it's used for other things.
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