Nerf (Hellfire) Warlock

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Steve
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Nerf (Hellfire) Warlock

Unread post by Steve »

The use of Restoration to remove the Hellfire use penalty is lame. Not the player doing it, but that it can be done. I don’t think restoration should fix the cos of hellfire at all!!

Retributive Invisibility is subject to Dispel. Reapplying buffs in a fight can get a PC killed right quick. Also, against an opponent with Blind Sight feat, that 50% concealment is essentially now 25%, and mages have also lots of long duration concealment spells.
Last edited by Steve on Wed Aug 18, 2021 10:09 am, edited 2 times in total.

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matelener
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Re: Nerf Warlock

Unread post by matelener »

I have to agree, I've played hellfire warlock and it's the silliest thing ever to constantly fight with a character sheet open to see my CON score while lugging hundreds of resto potions. Maybe one way of doing it right is to penalize the caster with HP loss similarly to Blood Magic.
Halian
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Re: Nerf Warlock

Unread post by Halian »

Precisely. Locks can do pretty much everything. NERF is needed. Or a permanent con hit. like PERMANET.

You nerfed the hell out of SL which is not nearly as powrful as Locks...

This should be addressed.
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Rhifox
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Re: Nerf Warlock

Unread post by Rhifox »

Restoration needs to be looked at in general. Hellfire Locks are obviously the most egregious offenders, but it is an issue in a lot of areas. It makes it too easy to just shrug off any attribute damaging spells or abilities.
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Rain
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Re: Nerf Warlock

Unread post by Rain »

LazyTrain wrote: Sat Jun 26, 2021 7:19 pm Glad I RCR'd my warlock before this whole discussion happened.
You too?
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tankteddy
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Re: Nerf Warlock

Unread post by tankteddy »

Hellfire warlock is not the issue itself, again the issue is Warlock.
Conlock is still op with out Hellfire,
Dexlock is still OP without Hellfire
MeleeLock is still OP without Hellfire.
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matelener
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Re: Nerf Warlock

Unread post by matelener »

Well, my comment wasn't about warlock power per se but rather the CON drain mechanic being just a poor design / gampelay experience.
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Hoihe
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Re: Nerf Warlock

Unread post by Hoihe »

Rhifox wrote: Sat Jun 26, 2021 7:21 pm Restoration needs to be looked at in general. Hellfire Locks are obviously the most egregious offenders, but it is an issue in a lot of areas. It makes it too easy to just shrug off any attribute damaging spells or abilities.
Healing magic, of all kinds, should be buffed. Not nerfed.

Nerfing it mechanically will inevitably end up being abused by malicious actors to hurt players.
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Rhifox
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Re: Nerf Warlock

Unread post by Rhifox »

Hoihe wrote: Sun Jun 27, 2021 9:05 am
Rhifox wrote: Sat Jun 26, 2021 7:21 pm Restoration needs to be looked at in general. Hellfire Locks are obviously the most egregious offenders, but it is an issue in a lot of areas. It makes it too easy to just shrug off any attribute damaging spells or abilities.
Healing magic, of all kinds, should be buffed. Not nerfed.

Nerfing it mechanically will inevitably end up being abused by malicious actors to hurt players.
This is a mechanical nerfing. Not IC nerfing. It's just too easy to just negate any class or ability that does any kind of attribute damage right now.

In pnp, Lesser Restoration and Restoration require 3 rounds to cast. Greater Restoration requires 10 minutes. On BG, basically every character can essentially cast them quickened with wands. That's the issue.
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Rain
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Re: Nerf Warlock

Unread post by Rain »

Hoihe wrote: Sun Jun 27, 2021 9:05 am
Rhifox wrote: Sat Jun 26, 2021 7:21 pm Restoration needs to be looked at in general. Hellfire Locks are obviously the most egregious offenders, but it is an issue in a lot of areas. It makes it too easy to just shrug off any attribute damaging spells or abilities.
Healing magic, of all kinds, should be buffed. Not nerfed.

Nerfing it mechanically will inevitably end up being abused by malicious actors to hurt players.
I for one actually think healing in the server is way to powerful. Considering the introduction and discovery of rejuvenation caccoon exliers being utilized more often and are easily obtainable.

Not to mention how easy it is for potions of heal to be obtained. Fights these days in both PVE and PVP could potentially last forever and from my own experience have been completely stalemated due to both parties chugging 10-20 potions of heal per fight.

Let me not mention both potions and exilers are undisriptable either by CC effects of silence feilds.

There is also a meta starting now with the 100% RCR period where alot more people are playing con high stat fighters and warlocks with fiendish resilience 5 and Fast Healing 3 (6 perm regen) which also adds to the problem of overhealing.

In my opinion there needs to be atleast 1 way to nullify how players heal with a debuff similar to grevious wounds from league of legends.
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Hoihe
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Re: Nerf Warlock

Unread post by Hoihe »

Rhifox wrote: Sun Jun 27, 2021 9:08 am
Hoihe wrote: Sun Jun 27, 2021 9:05 am
Rhifox wrote: Sat Jun 26, 2021 7:21 pm Restoration needs to be looked at in general. Hellfire Locks are obviously the most egregious offenders, but it is an issue in a lot of areas. It makes it too easy to just shrug off any attribute damaging spells or abilities.
Healing magic, of all kinds, should be buffed. Not nerfed.

Nerfing it mechanically will inevitably end up being abused by malicious actors to hurt players.
This is a mechanical nerfing. Not IC nerfing. It's just too easy to just negate any class or ability that does any kind of attribute damage right now.

In pnp, Lesser Restoration and Restoration require 3 rounds to cast. Greater Restoration requires 10 minutes. On BG, basically every character can essentially cast them quickened with wands. That's the issue.
If they're made to require multiple rounds to cast, but have the same result - am good with the change.
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edmaster
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Re: Nerf Warlock

Unread post by edmaster »

One shouldn’t balanced for pvp. At all, then it becomes a forever swigging pendulum of dumb. Also why don’t we switch hellfire warlock to do straight damage instead of constitution damage.
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Re: Nerf Warlock

Unread post by edmaster »

Make Hellfire deal damage. Problem solved!
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Steve
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Re: Nerf Warlock

Unread post by Steve »

If we’re spit balling here, I’d suggest making Hellfire NOT restorable by Restoration at all, but, change Hellfire to regenerate CON over time, something like Ki Step: first Hellfire is free, next and following used reduce CON by 1, but every minute not used, the Hellfire Warlock regenerates +1 CON.

This means that a CON hellfire warlock could still blast Hellfire as now, but after X uses, the warlock is “spent,” and must wait quite a few minutes regenerating. However, judicious use would keep the blast “bonus” very useful over the long run.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

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Rain
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Re: Nerf Warlock

Unread post by Rain »

LazyTrain wrote: Sun Jun 27, 2021 3:39 pm And they've got the usual cloud of "evil alignment" hanging over them so they'll definitely get metagamed at some point and then the RP will be pretty much dead because that's how this server works.
^
This.

Wanna know that majority of my RP? Sitting in an area AFK for 9 hours to make it look like i'm being productive on my character until eventually I can have something fun to do with DM involvement or guild members. Team evil = Get no RP cause your evil = question why your even playing on the server to begin with = log off and wait for that one DM event of the month for your character to attend = rinse repeat.

Not blaming the community for this problem either just stating the facts of why playing an evil character at this given moment on the server is a huge problem and answering the age old question why people question so many evil players take long breaks over and over and over again.
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Larfleeze Keres Hamoa - Plague Doctor
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"For the night is dark, and full of terrors."
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