Hunter kit

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mrm3ntalist
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Re: Hunter kit

Unread post by mrm3ntalist »

Flatted Fifth wrote: Thu Jul 01, 2021 1:33 pm Twf and improved twf could be put on the Special Bonus Feat List in the edited OP. Mainly what I think should happen is

1: hunter trapping stop breaking stealth
2: trap finding feat
3: rapid shot and many shot not be the only options because archer style ranger has them already
4 beef up kit overall to be more worth the loss of spells
Bobthehero wrote: Thu Jul 01, 2021 11:56 am If at all possible, I suggest the levels where you get the archery feat instead grant you the choice between that archery feat or the equivalent TWF feat. That way one can pick if their Hunter wants to be primarily ranged with a possibility of TWFing with some measure of success or the reverse. Doesn't prevent the class from doing a bit of both, and doesn't make the kit feel like a penalty when you take the ''wrong'' fighting style.
The archery feats you get from ranger can only be used when only light armor is equipped. On the contrary the general feats that you get from hunter can be used with any type of armor. That was part of the basis the hunter kit was implemented. The 2 extra favored enemies the kit provides helps a lot to balance the loss of spells - in my view - so i dont know how much more beefing up it needs. The trapping needs to be more efficient for certain.
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Flatted Fifth
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Re: Hunter kit

Unread post by Flatted Fifth »

"The archery feats you get from ranger can only be used when only light armor is equipped. "

Yeah.... Two people keep bringing this up as if it matters. What are you going to do, make a char with high enough dex to be effective with ranged weapons and then NOT WEAR ight armor? Oh, so you're going to get zen archery feat to use wisdom instead and then get a kit that disables ranger spellcasting? Sure. Go ahead if you want to. You do you. But for MOST players who chose archery style ranger because they want all 4 archery style feats the rapid shot and many shot from the kit are a waste and the difference between armor choices irrelevant. Saying that there's a difference between ranger rapid shot and regular does NOT change the FACT that it's more of a value add to twf rangers than most archery ones. And I'm getting tired of pedantry.

Ffs.
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Young Werther
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Re: Hunter kit

Unread post by Young Werther »

Brutal throw is pretty sick. Strength to AB for throwing weps.

So anyway how do you pump the trap DC? Craft trap feats and gear? I was looking at making a hunter RP build going dex rogue hybrid. Also does anyone know if blinding strike allows ranged attacks to use it? Like the wiki doesn't say man.
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Tanlaus
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Re: Hunter kit

Unread post by Tanlaus »

Young Werther wrote: Thu Jul 01, 2021 4:35 pm Brutal throw is pretty sick. Strength to AB for throwing weps.

So anyway how do you pump the trap DC? Craft trap feats and gear? I was looking at making a hunter RP build going dex rogue hybrid. Also does anyone know if blinding strike allows ranged attacks to use it? Like the wiki doesn't say man.
Actually it does work on darts, but not bows, crossbows and other ranged weapons. Not sure about throwing axes.

It's not supposed to work on throwing weapons but it does due to the way the engine is coded.
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mrm3ntalist
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Re: Hunter kit

Unread post by mrm3ntalist »

Flatted Fifth wrote: Thu Jul 01, 2021 3:50 pm Ffs.
Quoted for double the effect... :violin:
Flatted Fifth wrote: Thu Jul 01, 2021 3:50 pm "The archery feats you get from ranger can only be used when only light armor is equipped. "

Yeah.... Two people keep bringing this up as if it matters. What are you going to do, make a char with high enough dex to be effective with ranged weapons and then NOT WEAR ight armor? Oh, so you're going to get zen archery feat to use wisdom instead and then get a kit that disables ranger spellcasting? Sure. Go ahead if you want to. You do you. But for MOST players who chose archery style ranger because they want all 4 archery style feats the rapid shot and many shot from the kit are a waste and the difference between armor choices irrelevant. Saying that there's a difference between ranger rapid shot and regular does NOT change the FACT that it's more of a value add to twf rangers than most archery ones. And I'm getting tired of pedantry.
Whether you like it or not, there are ranged builds STR or WIS based that play with medium or heavy armor. That was one of the reasons the hunter class was implemented. This is coming from someone that was opposing this kit, for basically the same reasons are you, but when presented their reasoning, i changed my mind. I still dont like it but I understand the need for it.
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Kitunenotsume
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Re: Hunter kit

Unread post by Kitunenotsume »

Flatted Fifth wrote: Thu Jul 01, 2021 3:50 pm What are you going to do, make a char with high enough dex to be effective with ranged weapons and then NOT WEAR ight armor?
I use Mithril Fullplate, because it has strictly higher AC than anything short of 34 dex and clothing. (Any other mithril armor is only topped by 32 dex + clothing; also being not a +2 dex-race makes it basically impossible for me). So really all you need is 13 dex and a +3 item, and you can focus on a primary other ability if needed.
Being able to use shooty-feats in it is useful, as is having an armor value at progression levels that can't be reached through dex alone.
Because it counts as medium armor, any ranger style feats are disabled.

I would be strongly surprised if I was unique in this consideration, and given the server economics currently it isn't hard to obtain.

Young Werther wrote: Thu Jul 01, 2021 4:35 pm So anyway how do you pump the trap DC? Craft trap feats and gear?
From what I have seen, you get base DC 10, +1 per 5 ranger levels, +1 per 5 Craft Trap modifier.
So a level 30 ranger.hunter would have (not including gear) 10 (base) + 6 (from class) + 6 (from 33 Craft Trap), for a total of DC 22.
Not really impressive, which is why the Barbed Trap hunter-feat is useful (since even if they pass you get 2 rounds of slow).
If you have less Ranger levels or Craft Trap, the DC will be correspondingly worse.
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Young Werther
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Re: Hunter kit

Unread post by Young Werther »

Kitunenotsume wrote: Thu Jul 01, 2021 8:18 pm From what I have seen, you get base DC 10, +1 per 5 ranger levels, +1 per 5 Craft Trap modifier.
So a level 30 ranger.hunter would have (not including gear) 10 (base) + 6 (from class) + 6 (from 33 Craft Trap), for a total of DC 22.
Not really impressive, which is why the Barbed Trap hunter-feat is useful (since even if they pass you get 2 rounds of slow).
If you have less Ranger levels or Craft Trap, the DC will be correspondingly worse.
I figured it out when I got enough caffiene soaked into my brain to realize what it meant by ranks on the wiki, then it became a rhetorical question for the devs of how they can pump it up. ;) But I overlooked that barbed is irresistable so that's cool! :thumbsup:
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Flatted Fifth
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Re: Hunter kit

Unread post by Flatted Fifth »

I've completely stopped reading this thread because I can't stand people who reply to a thread without reading it first, and people who think they can score bunny points with the dev team by always saying everything is just perfect as-is, and people who think that if something works out well for one very specific and unusual build then it must be just great the way it is. Either the dev team will take my points in the OP to heart or they will not.
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Lockonnow
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Re: Hunter kit

Unread post by Lockonnow »

mastajabba and mrm3ntalist i know you have a ranger and was Nasir from Robin hood the hoodman a Ranger he did use 2 sword Nasir is a Hunter
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Valefort
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Re: Hunter kit

Unread post by Valefort »

Flatted Fifth wrote: Wed Jul 14, 2021 10:16 pm I've completely stopped reading this thread because I can't stand people who reply to a thread without reading it first, and people who think they can score bunny points with the dev team by always saying everything is just perfect as-is, and people who think that if something works out well for one very specific and unusual build then it must be just great the way it is. Either the dev team will take my points in the OP to heart or they will not.
Or you can discuss the fair points they've made instead of being dismissive, slightly insulting and refusing to see the bigger picture you failed to see.

Either way :

1: hunter trapping stop breaking stealth, very unfortunately not doable to my knowledge
2: trap finding feat, yes sounds like a good idea
3: rapid shot and many shot not be the only options because archer style ranger has them already, ok it can be giving the other ranger path depending on what was chosen
4 beef up kit overall to be more worth the loss of spells, yes, making the traps more worthwile is the real issue
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Lockonnow
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Re: Hunter kit

Unread post by Lockonnow »

but you wont wish to lose that spell that you use from ranger it is to good to lose if you like to hide
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