Theorycrafting: Shifter

Questions About Character Builds, Build Critiques, and Build Sharing

Moderators: Moderator, DM

User avatar
The_Sorting_Hat
Posts: 64
Joined: Sun Nov 15, 2020 4:00 pm

Re: Theorycrafting: Shifter

Unread post by The_Sorting_Hat »

Did anyone figure out yet if Shifter with Dragon Form or Magical Animal or whichever non-shifter form will get the Shifter bonuses (shield AC and so forth) in those forms?
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Theorycrafting: Shifter

Unread post by Steve »

The_Sorting_Hat wrote: Tue Jul 20, 2021 6:50 am Did anyone figure out yet if Shifter with Dragon Form or Magical Animal or whichever non-shifter form will get the Shifter bonuses (shield AC and so forth) in those forms?
I doubt it, since Shifter forms, Wild Shape forms, polymorph/shapechange (Spells) forms all have differences.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
Terankar
Posts: 113
Joined: Wed Apr 01, 2020 2:03 pm

Re: Theorycrafting: Shifter

Unread post by Terankar »

They would make sense to work, outside of the stats part, as they do not have spells and if so, that they do not, then I would think they should.
User avatar
The_Sorting_Hat
Posts: 64
Joined: Sun Nov 15, 2020 4:00 pm

Re: Theorycrafting: Shifter

Unread post by The_Sorting_Hat »

Seems pretty pointless to pick up the epic animal, elemental and dragon forms to me, since they don't get any of the shifter stuff...
User avatar
YYA
Posts: 380
Joined: Thu Jul 30, 2020 8:52 am

Re: Theorycrafting: Shifter

Unread post by YYA »

Well, if I could ignore the lack of player hostility on this server, I would make an Aasimar Druid 6/Blackguard 4/Shifter 20 that was the follower of Malar. I would get Natural Spell, Divine Might, Divine Shield, and Epic Divine Might -- so the build would end up with 21 strength, and 21+ in charisma (the more the better). Epic Divine Might for extra damage, Divine Shield for extra AC when needed, and Flame Weapon to get extra 1d8 Fire damage on your Werewolf claws, which can also induce bleeding. The Werewolf form would be the center piece of all roleplay, you are a beast of Malar. So, send a tell to players in the same area asking if they consent to being attacked or hunted by a beast of Malar.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
User avatar
DaloLorn
Posts: 2466
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: Theorycrafting: Shifter

Unread post by DaloLorn »

YYA wrote: Wed Jul 21, 2021 12:41 pm Well, if I could ignore the lack of player hostility on this server, I would make an Aasimar Druid 6/Blackguard 4/Shifter 20 that was the follower of Malar. I would get Natural Spell, Divine Might, Divine Shield, and Epic Divine Might -- so the build would end up with 21 strength, and 21+ in charisma (the more the better). Epic Divine Might for extra damage, Divine Shield for extra AC when needed, and Flame Weapon to get extra 1d8 Fire damage on your Werewolf claws, which can also induce bleeding. The Werewolf form would be the center piece of all roleplay, you are a beast of Malar. So, send a tell to players in the same area asking if they consent to being attacked or hunted by a beast of Malar.
That sounds pretty fun!
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
Terankar
Posts: 113
Joined: Wed Apr 01, 2020 2:03 pm

Re: Theorycrafting: Shifter

Unread post by Terankar »

Why would you take natural spell with no spells available?

Divine might and shield is a feat and will or should not be available during shapeshift
User avatar
TheKai
Recognized Donor
Posts: 1089
Joined: Wed Oct 30, 2013 12:53 pm
Location: Paradise

Re: Theorycrafting: Shifter

Unread post by TheKai »

Terankar wrote: Wed Jul 21, 2021 1:24 pm Why would you take natural spell with no spells available?

Divine might and shield is a feat and will or should not be available during shapeshift
Use it before you shift, like spell buffs
"Are you Thor? God of Hammers?"
Terankar
Posts: 113
Joined: Wed Apr 01, 2020 2:03 pm

Re: Theorycrafting: Shifter

Unread post by Terankar »

That is a good way to go about it, but just seems like a mechanical workaround rather than actual part of the character.
User avatar
YYA
Posts: 380
Joined: Thu Jul 30, 2020 8:52 am

Re: Theorycrafting: Shifter

Unread post by YYA »

Terankar wrote: Wed Jul 21, 2021 1:24 pm Why would you take natural spell with no spells available?

Divine might and shield is a feat and will or should not be available during shapeshift
matelener wrote: Sat Jul 17, 2021 6:49 pm
Kanada wrote: Sat Jul 17, 2021 6:06 pm I apologize if I missed it but what about natural spell in forms?
It will work but I think you can pick Natural Spell only on a druid level
I believe it was stated that Natural Spell would work with the Shfiter Forms, thus allowing you to cast the level two "Flame Weapon" or "Frost Weapon" on your claws. These spells last 60 seconds per caster level, so with just 6 caster levels you can get potentially up to 6 minutes of use per spell cast, which goes up to 10 minutes with Practiced Spell Caster feat, and that could be doubled to 20 minutes with the Extend spell feat.

Alternatively, you could spend your 3rd level spell slots on Thorn Skin, which would give you +1d4 piercing damage for either 6 or 10 rounds. As for other notable spells, there is Briar Web, Pass Without Trace for a minor stealh skill boost as you probably lack the item bonuses, and even Longstrider could see some potential use as method of catching up to a fleeing prey.

As for Divine Might and Shield, those do not attach their effects on any particular item, and therefore you can 'cast them' before shifting into the desired form to get the most out of them. You will have to get out of form to re-apply, which will in all due likelihood throw away your cast of Flame or Frost Weapon, and the more rounds you spend casting spells, the more rounds you will burn away from your Divine Might and Shield. Thus if you can prepare yourself to a short fight, you can be a force to be reckoned with. But in more general terms, you are just going to cast Flame or Frost Weapon on yourself, and then use Longstrider to get away if things get too hairy.

Oh, and as for stock NWN2 spells, level one has Camouflage, which grants the target +10 to Hide checks. Good for sneaking about. First level also has Lesser Vigor, and the third level has have acess to Vigor, which can provide you some extra regeneration before the one provided by Shifter PRC kicks in.

So once again, against a fight you can prepare yourself, such a character is quite literally a beast. But outside, it is just a regular strong build.

And yeah, Natural spell is necessary, and the game will force you to start with 11 in wisdom as a first level druid, but I think it would be safer to start with at least 13 wisdom on a non-Aasimar, and possibly with 15 on Aasimar proper to avoid spell slot loss during shifting. The way the game does it is that when you shift you basically polymorph into a base creature that lacks your racial bonus, which drops out spells. The wiki mentions how this should have been fixed, but I have not tried it myself. So, take it with some grains of salt.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
Terankar
Posts: 113
Joined: Wed Apr 01, 2020 2:03 pm

Re: Theorycrafting: Shifter

Unread post by Terankar »

YYA wrote: Thu Jul 22, 2021 8:15 am
Terankar wrote: Wed Jul 21, 2021 1:24 pm Why would you take natural spell with no spells available?

Divine might and shield is a feat and will or should not be available during shapeshift
matelener wrote: Sat Jul 17, 2021 6:49 pm
Kanada wrote: Sat Jul 17, 2021 6:06 pm I apologize if I missed it but what about natural spell in forms?
It will work but I think you can pick Natural Spell only on a druid level
I believe it was stated that Natural Spell would work with the Shfiter Forms, thus allowing you to cast the level two "Flame Weapon" or "Frost Weapon" on your claws. These spells last 60 seconds per caster level, so with just 6 caster levels you can get potentially up to 6 minutes of use per spell cast, which goes up to 10 minutes with Practiced Spell Caster feat, and that could be doubled to 20 minutes with the Extend spell feat.

Alternatively, you could spend your 3rd level spell slots on Thorn Skin, which would give you +1d4 piercing damage for either 6 or 10 rounds. As for other notable spells, there is Briar Web, Pass Without Trace for a minor stealh skill boost as you probably lack the item bonuses, and even Longstrider could see some potential use as method of catching up to a fleeing prey.

As for Divine Might and Shield, those do not attach their effects on any particular item, and therefore you can 'cast them' before shifting into the desired form to get the most out of them. You will have to get out of form to re-apply, which will in all due likelihood throw away your cast of Flame or Frost Weapon, and the more rounds you spend casting spells, the more rounds you will burn away from your Divine Might and Shield. Thus if you can prepare yourself to a short fight, you can be a force to be reckoned with. But in more general terms, you are just going to cast Flame or Frost Weapon on yourself, and then use Longstrider to get away if things get too hairy.

Oh, and as for stock NWN2 spells, level one has Camouflage, which grants the target +10 to Hide checks. Good for sneaking about. First level also has Lesser Vigor, and the third level has have acess to Vigor, which can provide you some extra regeneration before the one provided by Shifter PRC kicks in.

So once again, against a fight you can prepare yourself, such a character is quite literally a beast. But outside, it is just a regular strong build.

And yeah, Natural spell is necessary, and the game will force you to start with 11 in wisdom as a first level druid, but I think it would be safer to start with at least 13 wisdom on a non-Aasimar, and possibly with 15 on Aasimar proper to avoid spell slot loss during shifting. The way the game does it is that when you shift you basically polymorph into a base creature that lacks your racial bonus, which drops out spells. The wiki mentions how this should have been fixed, but I have not tried it myself. So, take it with some grains of salt.
Thank you for the extra post. I found it very informative in terms of setting into perspective.

I honestly think that human is the best fit for the shifter due to the extra feat. It really opens up the possibilities.
joleda
Posts: 189
Joined: Sat May 16, 2009 1:20 pm

Re: Theorycrafting: Shifter

Unread post by joleda »

So it appears that Druid has a mechanical advantage over Wizard, Sorcerer, and Spirit Shaman due to Natural Spell. Druid has another advantage over Sorcerer and Spirit Shaman in that Druid only requires 5 levels, while Sorcerer and Spirit Shaman require 6. Any non-roleplay reason to take Sorcerer or Spirit Shaman?
Kalgain
Posts: 176
Joined: Thu Mar 12, 2015 12:17 pm

Re: Theorycrafting: Shifter

Unread post by Kalgain »

If you want shifter 20 you only have one additional class choice besides your divine spellcasting class and shifter anyway. Spirit shaman 6 / other class 4 / shifter 20 might be one of the best options since spirit shaman gives you alertness for free.
Kalgain
Posts: 176
Joined: Thu Mar 12, 2015 12:17 pm

Re: Theorycrafting: Shifter

Unread post by Kalgain »

Has anybody experience with powerbuilding a dragon druid? How does an optimized dragon druid compare against the shifter?

dragon has a higher str than the shifter shapes which offsets the medium bab, higher base nat ac which compensates the shield bonus, higher dr, regeneration spell is stronger than shifter regeneration, dragon companion and spells.

Did I miss something or is dragon druid much stronger than shifter?
User avatar
DaloLorn
Posts: 2466
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: Theorycrafting: Shifter

Unread post by DaloLorn »

Druids are very likely stronger at tanking and killing things, yes. Their main disadvantages compared to shifters are a lack of versatility (they can cast their limited supply of DC spells, they can buff their party, and they can smash things, whereas a shifter can blast things with magic, move around really quick, passively see through invisibility, or turn a whole party invisible), and the need to unload a ton of spells onto themselves to do what a shifter is passively capable of.

However, the greater STR modifier of a dragon druid isn't that much greater. The shifter will still have a higher AB, and they'll probably have a high enough BAB to get an extra attack over the druid.
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
Post Reply

Return to “Character Building”