Going to try to answer as best as I can, there are others who know more about the game than I, but here goes!
1. DC is 15, I'm not sure if rolling a 1 does the trick for passing.
2. It's just when moving in combat as far as I know.
3. DC is 15. Is that what you're referring to?
4. I think it does, up to 20.
DM Dreamer wrote: ↑Sun Aug 01, 2021 2:01 pm
Going to try to answer as best as I can, there are others who know more about the game than I, but here goes!
1. DC is 15, I'm not sure if rolling a 1 does the trick for passing.
2. It's just when moving in combat as far as I know.
3. DC is 15. Is that what you're referring to?
4. I think it does, up to 20.
3-What I want to ask; If I'm not going to take any feat that the 3 feat(dodge,mobility and spring attack) doesn't require; Should I give tumble 15 points instead of those the 3 feats? (except for the 1 ac that dodge gives.)
1) in P&P, skill checks to not auto pass/fail on 20/1s, so 14 Tumble modifier should result in 100% success. I'm not entirely sure if that is translated to NWN2 perfectly, but in theory you should be fine.
2) Tumble only applies for movement. Ranged attacks or Spells in melee don't get a Tumble check. However, per my experimentation, Mobility appears to apply its bonus to all AoO.
3) You get +1 Dodge AC per 10 ranks of Tumble (ranks, not modifier) so if you get 30 Tumble you get +3 dodge AC. This is probably a better use for most characters than the 3 feats spent to accomplish the same thing you get automatically per #1.
4) as noted previously, you can get a total +20 dodge bonus, cumulatively between all Dodge sources.
Kitunenotsume wrote: ↑Sun Aug 01, 2021 2:19 pm
1) in P&P, skill checks to not auto pass/fail on 20/1s, so 14 Tumble modifier should result in 100% success. I'm not entirely sure if that is translated to NWN2 perfectly, but in theory you should be fine.
2) Tumble only applies for movement. Ranged attacks or Spells in melee don't get a Tumble check. However, per my experimentation, Mobility appears to apply its bonus to all AoO.
3) You get +1 Dodge AC per 10 ranks of Tumble (ranks, not modifier) so if you get 30 Tumble you get +3 dodge AC. This is probably a better use for most characters than the 3 feats spent to accomplish the same thing you get automatically per #1.
4) as noted previously, you can get a total +20 dodge bonus, cumulatively between all Dodge sources.
1-I'm sorry, but I didn't fully understand, even though I translated it from google translate.
Kitunenotsume wrote: ↑Sun Aug 01, 2021 2:19 pm
1) in P&P, skill checks to not auto pass/fail on 20/1s, so 14 Tumble modifier should result in 100% success. I'm not entirely sure if that is translated to NWN2 perfectly, but in theory you should be fine.
Unless NWN2 uses different rules for Skill Checks than P&P does (which it might), a tumble modifier (the total on your character sheet) of 14 or greater should result in immunity to movement-based AoO.
This is because 14+1 (minimum die roll) meets a DC 15, and will therefore always succeed at avoiding the AoO. If NWN2 does use auto-fail on natural 1 rolls for skill checks, then you do not have immunity and will be affected 5% of the time regardless.
It means you should be good with 14 modified tumble. The lowest you can roll is then 15, which is enough. Modified tumble means the sum of skill ranks, bonuses from feats and equipment and dexterity modifier.
So if you have 10 skill ranks and 18 dexterity, which gives +4 modifier, you are at 14 tumble.
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Kitunenotsume wrote: ↑Sun Aug 01, 2021 2:19 pm
1) in P&P, skill checks to not auto pass/fail on 20/1s, so 14 Tumble modifier should result in 100% success. I'm not entirely sure if that is translated to NWN2 perfectly, but in theory you should be fine.
Unless NWN2 uses different rules for Skill Checks than P&P does (which it might), a tumble modifier (the total on your character sheet) of 14 or greater should result in immunity to movement-based AoO.
This is because 14+1 (minimum die roll) meets a DC 15, and will therefore always succeed at avoiding the AoO. If NWN2 does use auto-fail on natural 1 rolls for skill checks, then you do not have immunity and will be affected 5% of the time regardless.
if it is as you say; It means; tumble(15) is doing what spring attack is doing? (unless you roll the dice 1)
Deathgrowl wrote: ↑Sun Aug 01, 2021 2:49 pm
It means you should be good with 14 modified tumble. The lowest you can roll is then 15, which is enough. Modified tumble means the sum of skill ranks, bonuses from feats and equipment and dexterity modifier.
So if you have 10 skill ranks and 18 dexterity, which gives +4 modifier, you are at 14 tumble.
so I don't need to get the 3 feat(dodge,mobility and spring attack)? is that so?
Kitunenotsume wrote: ↑Sun Aug 01, 2021 3:12 pm
If you wish to move without being hit by attacks of Opportunity,then no, the entire feat chain is pretty much redundant and overcosted.
No? So, would it be a right decision to give tumble 14 points and not take the feat chain?
Kitunenotsume wrote: ↑Sun Aug 01, 2021 3:12 pm
You would still need the feats if you wished to get something that required them as prerequisites, like Whirlwind attack.
No. I will not take any feat that requires the feat chain.
SneakWalker wrote: ↑Sun Aug 01, 2021 3:30 pm
No? So, would it be a right decision to give tumble 14 points and not take the feat chain?
That is correct. The skill points alone will give you that utility, no feats are required.
You may wish to take Tumble in steps of 10 due to the AC bonus, but as long as your overall total from ranks + bonuses (from Dexterity, items, feats, etc) is greater than 14, you are good-to-go.
SneakWalker wrote: ↑Sun Aug 01, 2021 3:30 pm
No? So, would it be a right decision to give tumble 14 points and not take the feat chain?
That is correct. The skill points alone will give you that utility, no feats are required.
You may wish to take Tumble in steps of 10 due to the AC bonus, but as long as your overall total from ranks + bonuses (from Dexterity, items, feats, etc) is greater than 14, you are good-to-go.
oh, thanks. that's good.
I've been wasting my feat points for nothing until now.
I asked a few more questions, but I have one more question;
Does the epic armor skin and luck of heroes stack to the others regardless? For example, ice troll berserker...
SneakWalker wrote: ↑Sun Aug 01, 2021 4:00 pmDoes the epic armor skin and luck of heroes stack to the others regardless? For example, ice troll berserker...
Ice Troll Berserker gives 'enchantment bonus' to Natural Armor, so it will not stack with spells or the bonuses from amulets.
Luck of Heroes gives +1 AC, as does Armor Skin, and both stack with everything.
But speaking of Tumble... If you wear Armor or Shield, these things will impose an Armor Check Penalty. For example if you wear a Full Plate (Armor Check Penalty of -6), and a Tower Shield (Armor Check Penalty -10), which would mean that you actually need Tumble skill of 30 in order to avoid Attacks of Opportunity from movement. 30 (Tumble Skill) - 16 (Armor Check Penalty) = 14 (So you can beat skill DC of 15 even with roll of a one). It is one the reasons why you verey rarely see 'Stealth' characters going about in Full Plate and Tower Shield.
As for avoiding Attacks of Opportunity from Spell Casting, you can use Defensive Casting mode, which means that as long as you have Concentration skill that can meet or beat the DC of "15 + (Spell Level)" you can cast spells without provoking attacks of opportunity, and Concentrantion skill of 23 means automatic success. But that said, it is usually better to go for Improved Combat Expertise as it simply increases your AC by +6. (But ICE requires two feats, and at least 13 Intelligence.)
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.