What Drow Thread(s) Taught Me
- Almarea90
- Posts: 953
- Joined: Tue Jun 25, 2019 8:26 am
Re: What Drow Thread(s) Taught Me
There are many interesting points and I personally think level cap 20 and application for certain concepts is a good compromise (I would have been happy to apply for tiefling race when I rolled Edelgarde), as long as there is no cap on the number of applications that can be accepted on the server. I would not be a fan of a system that would refuse an application no matter how good it is just because the cap has been reached.
I will not pronounce myself on builds, mechanics and balancing issues as my understanding on the topic is extremely limited.
I will not pronounce myself on builds, mechanics and balancing issues as my understanding on the topic is extremely limited.
Edelgarde Spades - Guide of Candlekeep and Deneirrath priest, still a Disney princess in the wrong tale.
Gleam of the Firefly - In your darkest hour, look for the firefly
Auntie Ed's Wands(TM): Saving the Coast one Protection from Evil at time.
Candlekeep Public Collection Reference
Gleam of the Firefly - In your darkest hour, look for the firefly
Auntie Ed's Wands(TM): Saving the Coast one Protection from Evil at time.
Candlekeep Public Collection Reference
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yyj
Re: What Drow Thread(s) Taught Me
I learned that:
1. DnD lore is subject to more revisionism than actual real world history.
2. Reading.
3. That drow and tiefling can be used in an interchangeable manner.
4. That no matter what's implemented on the server, someone will complain.
1. DnD lore is subject to more revisionism than actual real world history.
2. Reading.
3. That drow and tiefling can be used in an interchangeable manner.
4. That no matter what's implemented on the server, someone will complain.
- YYA
- Posts: 380
- Joined: Thu Jul 30, 2020 8:52 am
Re: What Drow Thread(s) Taught Me
If someone wants to learn words of a made-believe-pretend language of their very own creation, they should not be surprised if people do not wish to interact with them. Drommon is more understandable with Surface-Drow interactions, not in Underdark itself.
You have words like slender, supple, sylphlike, and graceful. You need not use a word that makes people think of diet liches.
This server has S'shamath as its drow city, and thus it needs not be bound by cultural traditions of Menzoberranzan where any deviation from local 'racial' norms is seen as a sign of weakness, and where any offending newborn would be slain right after its birth. Wizards favour intelligence ability modifier, not the colour of eyes or skin. And speaking of drow skin colour, if you look at covers of those Drizzt Books, Menzoberranzan drow are actually kind of purplish in their skin hue. Not ash-grey or something. And considering how different elf clans fled into Underdark, it is not that farfetched to suggest that a different racial variations would have risen to dominance somewhere else, even if they shared the very same Menzoberranzan culture.
It is your character, just remember to role-play your alignment.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
- YYA
- Posts: 380
- Joined: Thu Jul 30, 2020 8:52 am
Re: What Drow Thread(s) Taught Me
And who exactly decides what is a less lore common build? Because let us imagine that I dislike you, that my forum username is some shade of blue, and that you have made e a human fighter with some combination of PRCs -- what prevents me from just deciding that your character is 'less lore common' and done without an application?
You literally get experience on this server by sitting around a campfire and occasionally typing something. There are literal quests that can be done at level one if you purchase a handful of invisibility potions. There is an in game consignment store where you can find +3 equipment, and sometimes better, at a mere fraction of the price it would be sold by the NPCs.Calen wrote: ↑Tue Aug 17, 2021 2:48 pm- The server is tuned towards power building and gathering loot thus people will pick races that benefit these builds.
With the 3/20 rule and limited amount of classes to pick as a big chunk are race/deity bound thus most people end up with cookie cutter builds.
And yes, this server can also be played as if it were a video game.
Kaedrin would not want that.
Oh, I could make a Favored Soul 26/Cleric 1/Rogue 1/Fighter 2. You cannot escape cookie cutter builds, with or without the rule. The rule is fine as it is.
So, like what, Sun Elf with Half-Orc ability score adjustments? Nah, that is not D&D, that is just generic MMO stuff.
Or how about you just stick with Rogue levels? You no longer have to take three levels of Shadowdancer.
Or, simply double the lore based NPC levels and abilities. Duke Eltan is a level 40 Fighter. Elminster is a level 60 something Wizard. Drizzt would be level 40 something as well. Which the server has actually already done in a sense... The Frost Giant King has those silly 50+ fortitude saves simply because he once had the stats of a 30-50 CR NPC mob. He was also much more difficult to kill.
You know, it is possible to create NPC bosses that no one can kill alone, or even in a party, but players tend to get to rather upset at such challenges... So the high end bosses have already been nerfed down a lot from what they once were.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
- Ghost
- DM
- Posts: 7258
- Joined: Wed Nov 12, 2014 12:12 pm
Re: What Drow Thread(s) Taught Me
Since you're not very subtly hinting at DM corruption in such processes: When we used to have applications, there were no single DM making decisions to approve or disapprove on their own.YYA wrote: ↑Wed Aug 18, 2021 2:44 amAnd who exactly decides what is a less lore common build? Because let us imagine that I dislike you, that my forum username is some shade of blue, and that you have made e a human fighter with some combination of PRCs -- what prevents me from just deciding that your character is 'less lore common' and done without an application?
If you on the other hand imagine that everyone with a "forum username in some shade of blue" dislike you, I submit that perhaps it is unhealthy to stick around whether this perception of dislike is factual or not - and if it is, whether it is justified or not. Doesn't even have to be this server, or any nwn2 server. Any place where the decision makers in a community for some reason have decided they don't like you and thus will treat you unfairly, may not be the healthiest or most productive place to spend one's time.
- YYA
- Posts: 380
- Joined: Thu Jul 30, 2020 8:52 am
Re: What Drow Thread(s) Taught Me
Dungeon Masters are people too, and people are imperfect. Thus the number of Dungeon Masters responsible for a decision does not really change the situation at hand, because Dungeon Masters do not exist in some nebulous void devoid of all interpersonal relationships: in other words, do they really want to argue with a friend on principle alone -- something that in all dye practice appears to be frowned upon on this forum community -- or would they rather wish to maintain a more amicable work place environment? You also have to remember that BGTSCC is not the first of its kind to manifest itself on this green Earth, and therefore, there will always be people who will not even consider sending any class or PRCs application simply because of past events on some other server. I do remember when the Red Wizard was an application class, and people were often asking about alternative builds they could use simply because they did not want to send any application, or were far too uncertain of the nebulous server specific 'requirements.'
Corruption is always a possibility, but there are bureaucratic processes that are more susceptible to it than some others. And if we are honest, if there are no application only classes or races, there can be no application related corruption.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
- DaloLorn
- Posts: 2467
- Joined: Tue Mar 26, 2019 2:44 am
- Location: Discord (@dalolorn)
Re: What Drow Thread(s) Taught Me
Having played on a server with applications as widespread as what Calen is suggesting:
No, thanks.
First off, there's only so much DM time to go around, and it's already not enough. That's why we no longer have applications for classes like Shadow Adept, and why writing a good bio no longer has an XP reward. It's also why we've recently witnessed the institution of a rate limit on DM requests. They have too much on their plate, and not enough time or manpower to deal with it. (It is tempting, I think, to reapply... but the DM client still gives me nightmares, and my chronic altoholism didn't go well with trying to carve out a chunk of playtime for DMing.
)
Secondly, while Ghost raises a good argument for why corruption is less likely, it is still not entirely unbelievable that an application could be shot down by antagonistic DMs misinforming the rest of the team. For instance, of the DMs currently on the team, I believe Ghost is easily the one I've interacted with the most, whether as a DM or a player. If he were so inclined (which I doubt!
), it would probably not be too difficult for him to tell everyone how horribly irresponsible a player I am, with my rare encounters with the other DMs being sufficient only to generate token opposition to his claims.
Thirdly, applications are typically used to filter out possibilities. False positives can far too easily occur, unless your screening process is so lenient that it amounts to little more than writing down "okay, this guy wants to play XYZ" on a roster somewhere. Maybe there's a miscommunication between player and DM. Maybe the player is pushing things a little too close for the DMs' comfort, but would probably be fairly responsible about the matter. Maybe the player made an honest mistake early on, tried to course-correct when called out on it, but couldn't correct hard and fast enough without breaking internal consistency. Who knows? But using an application process as a substitute for actually enforcing the rules is bound to cause problems in more ways than one.
To make this a little less abstract, I'm going to take a dive down the history of the Menner family (spoilered for length):
No, thanks.
First off, there's only so much DM time to go around, and it's already not enough. That's why we no longer have applications for classes like Shadow Adept, and why writing a good bio no longer has an XP reward. It's also why we've recently witnessed the institution of a rate limit on DM requests. They have too much on their plate, and not enough time or manpower to deal with it. (It is tempting, I think, to reapply... but the DM client still gives me nightmares, and my chronic altoholism didn't go well with trying to carve out a chunk of playtime for DMing.
Secondly, while Ghost raises a good argument for why corruption is less likely, it is still not entirely unbelievable that an application could be shot down by antagonistic DMs misinforming the rest of the team. For instance, of the DMs currently on the team, I believe Ghost is easily the one I've interacted with the most, whether as a DM or a player. If he were so inclined (which I doubt!
Thirdly, applications are typically used to filter out possibilities. False positives can far too easily occur, unless your screening process is so lenient that it amounts to little more than writing down "okay, this guy wants to play XYZ" on a roster somewhere. Maybe there's a miscommunication between player and DM. Maybe the player is pushing things a little too close for the DMs' comfort, but would probably be fairly responsible about the matter. Maybe the player made an honest mistake early on, tried to course-correct when called out on it, but couldn't correct hard and fast enough without breaking internal consistency. Who knows? But using an application process as a substitute for actually enforcing the rules is bound to cause problems in more ways than one.
To make this a little less abstract, I'm going to take a dive down the history of the Menner family (spoilered for length):
Hidden: show
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European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
Active characters:
- Zeila Linepret
- Ilhara Evrine
- Linathyl Selmiyeritar
- Belinda Ravenblood
- Virin Swifteye
- Gurzhuk
- Calen
- Posts: 243
- Joined: Sun Jul 20, 2014 6:40 pm
Re: What Drow Thread(s) Taught Me
Giving feedback in the form of constructive criticism or suggestions is useful for a dev team ,regardless if it is achievable in its current form.
The idea behind feedback is progress ,improvement but most of all clarity, it doesn't necessarily mean the suggestions should be implanted.
Raising a concern or simply showing that a part of the community shares certain views can spark productive discussions.
Different point of views can lead to new ideas, as long as there is a mutual understanding that there is merit to be found in hearing both sides.
Reacting negative and/or angry towards different opinions is however counterproductive and will eventually lead to a toxic community.
The idea behind feedback is progress ,improvement but most of all clarity, it doesn't necessarily mean the suggestions should be implanted.
Raising a concern or simply showing that a part of the community shares certain views can spark productive discussions.
Different point of views can lead to new ideas, as long as there is a mutual understanding that there is merit to be found in hearing both sides.
Reacting negative and/or angry towards different opinions is however counterproductive and will eventually lead to a toxic community.
Kethelis Thoatril - Weathering. Guarding Books
Idris - When life gives you rubble...
- YYA
- Posts: 380
- Joined: Thu Jul 30, 2020 8:52 am
Re: What Drow Thread(s) Taught Me
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.
- Tekill
- Recognized Donor
- Posts: 928
- Joined: Wed Jun 18, 2014 10:12 am
- Location: BC, Canada
Re: What Drow Thread(s) Taught Me
I learned, there is a strongly held belief that the drow are an overpowered monster race played by pvp mongering murder hobos. And that the UD is a unique world in itself, such a Dragonlance or Ravenloft. So, seeing a drow on the surface is like seeing a kender on Toril.
I learned that if drow and the UD are not made to be a vital part of a server then this belief will prevail at the expense of UD players.
I learned that if drow and the UD are not made to be a vital part of a server then this belief will prevail at the expense of UD players.
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
- Ewe
- Custom Content
- Posts: 746
- Joined: Wed Feb 28, 2018 2:01 pm
Re: What Drow Thread(s) Taught Me
1. Fight Rudeness with Kindness.
2. Meet violence with swifter violence.
3. Help all Drow in distress.
4. There is a place for everyone in the great Light above, where the flowers and trees grow.
5. Learn to hunt and be self sufficient.
6. Strangers should be given food and shelter and warmth.
7. All feasts should be accompanied by song and merriment.
2. Meet violence with swifter violence.
3. Help all Drow in distress.
4. There is a place for everyone in the great Light above, where the flowers and trees grow.
5. Learn to hunt and be self sufficient.
6. Strangers should be given food and shelter and warmth.
7. All feasts should be accompanied by song and merriment.
AKA Dae-Glyth
Discord: Dae-Glyth#1759
Discord: Dae-Glyth#1759
- DM SummerBreeze
- Retired Staff
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- Joined: Sat Aug 01, 2020 6:47 pm
Re: What Drow Thread(s) Taught Me
But I only know one drow
Discord Contact: @E1imination
I only do player requests if a player requests me specifically for a request. Otherwise I run my own written stories. <3
I only do player requests if a player requests me specifically for a request. Otherwise I run my own written stories. <3
- Tekill
- Recognized Donor
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- Location: BC, Canada
Re: What Drow Thread(s) Taught Me
Drizzt Do'Urden!DM SummerBreeze wrote: ↑Fri Aug 20, 2021 9:48 pmBut I only know one drow![]()
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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JIŘÍ
- Posts: 269
- Joined: Tue Jul 09, 2019 5:28 pm
Re: What Drow Thread(s) Taught Me
There is nothing wrong with PVP, as long as it comes out of role play.
Any PC just jumping onto another pc only because of name tag or race, is however bad.
Because on both sides are players who play for fun. Denying any interaction to the opposing player is bad. One linie of hateful proclamation before pvp is not an interaction.
There can be also very tense and hostile interaction with it not slipping into pvp in the end at all. It takes more effort and skill to get to that point and any claim of how it breaks someone's role play is just blatant attempt to cover for own laziness or simple not desiring to provide full blooded interaction to the opposition be it a drow, bandit, orc or anyone else.
Ignoring everything what happened just to push for kill over and over without allowing other side to influence and shift your character is also kind of cheap play. Why bother to interact if you intend to always go in your set up railroad (for example an elf repeatedly saved by an orc but still trying to kill that orc on every single encounter).
Any PC just jumping onto another pc only because of name tag or race, is however bad.
Because on both sides are players who play for fun. Denying any interaction to the opposing player is bad. One linie of hateful proclamation before pvp is not an interaction.
There can be also very tense and hostile interaction with it not slipping into pvp in the end at all. It takes more effort and skill to get to that point and any claim of how it breaks someone's role play is just blatant attempt to cover for own laziness or simple not desiring to provide full blooded interaction to the opposition be it a drow, bandit, orc or anyone else.
Ignoring everything what happened just to push for kill over and over without allowing other side to influence and shift your character is also kind of cheap play. Why bother to interact if you intend to always go in your set up railroad (for example an elf repeatedly saved by an orc but still trying to kill that orc on every single encounter).
Discord contact: Haf#6089