EasternCheesE wrote: ↑Thu Nov 11, 2021 9:10 am
To me, reducing casting time and lowering the use cost would promote usage of sending over just sending a tell. Spending 1k to spend 10 more rounds to send a message with syntax one must remember (and type the name by hand) always loses to /t which only requires to select the name from the menu and has 0 time and gold cost.
You only spend 1k if you use an item, and you only spend 10 rounds if you're casting it manually (without quickening).
The problem is, you've got a pricey consumable item or you've got a limited resource (spell slots, and also known spells if spontaneous caster). And that's not even taking into account the very reasonable possibility that a spellcaster doesn't have Quicken Spell.
I wonder if the /tell reliance might be attributed to server split?
I havn't had to send Sendings across the servers yet, but do they work?
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Abolish the sending amulets! Absolute mobile phones. Trivialising a level 5 spell that is limited to 25 words because it is meant to be difficult to send messages like that.
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Deathgrowl wrote: ↑Thu Nov 11, 2021 12:04 pm
Abolish the sending amulets! Absolute mobile phones. Trivialising a level 5 spell that is limited to 25 words because it is meant to be difficult to send messages like that.
Hoihe wrote: ↑Thu Nov 11, 2021 7:35 am
One thing that may skew perceptions is the ability to use whisper-lock from the hotbar.
It allows you to limit your spoken message to only those in whisper range.
Now, it still shows up in the combat log that someone casted a spell or used an amulet.
But, if you dont see that and someone just whispers it it may be easy to miss.
One example of using it as role-play tool. Then again, so often even in my events I see players whispering without emoting doing such. In my opinion people around should see your lips moving or your PC leaning towards another. But this is just my pet peeve, I guess.
I'm of mind that Sending shouldn't be so readily available. Nor should other high level magic, like teleportation. It makes spellcasting less special. But that isn't subject of discussion here. The topic being whether or not Sending can be used as a tool to promote role-play. A very good question OP asked here, in my opinion. It comes down to each and everyone of us to promote role-play with tools at our disposal, right?
When I began to play here some of my companions/random encounters (2019) tried to force me to disable thst default emote your pc is whispering.
It felt outright wrong. This is clear example how to exclude other people from role play. The default emote of whispering should be on all the time unless players emote to whisper themselves. And if a tool allows to whisper untonniced it should be tied to a skill check against spot of all present persons.
Myself, i would like to see something different, where sending could create a thing like lightning ball that would state message annonymously in front of character.
This would bring it into interaction with other PCs - one would need to mind where and whom sends it. It would remove free and auto-reply (would require to use own sending).
We have a system almost identical where i am now. Its not so much a spell but an ability that one can gain by taking greater spell focus: Illusion. You activate it and speak the message, if the person your sending to is on the same server then an shadowy and partially incorporeal image of yourself appears before the target and speaks the message. If the person is on a different server then a small glowing ball of light appears in front of them and speaks the message. In both cases the message is said aloud though it is possible to use whisper so only those close to it can hear it.
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You have to use a normal tell for a cross-server sending. I don't mind saving some gold on that, but if the staff doesn't want us to, it should be fixed.