Rhifox wrote: ↑Tue Feb 15, 2022 2:41 am
Going to put in a warning here that people not use this thread to attack other players or staff, or it'll be locked.
This entire thread is as close as an open letter to staff that we'll ever get. Usually any and all threads criticising staff are locked and/or deleted. Maybe that's because the poster is frustrated about something, and is letting emotions get into their writing, thus assaulting staff. Maybe it's because "arguing with staff will get you banned" is literally displayed in-game when logging in, and some staffers take that a bit too seriously.
If players have complaints about staff and/or staff decisions they need to be able to voice any such with a unified voice, rather than private messages from individuals that just get lost in the void. This thread is doing exactly that. Giving players a place to tell the staff that they dropped the ball, and that some members of staff are making decisions impacting the players, without involving the players.
Which segues into this:
DM SummerBreeze wrote: ↑Tue Feb 15, 2022 1:03 am
Planehopper wrote: ↑Mon Feb 14, 2022 9:26 pm
gedweyignasia wrote: ↑Mon Feb 14, 2022 3:01 pm
This is a discussion for the dev forums.
This is a discussion for the DM-Dev forums.
I disagree.
This server is a community. We all contribute, players and staff, in a shared vision of storytelling and fun. If there is a point to your changes, if there is a goal you are attempting to reach, the players should know what it is so they can decide whether they agree with it or not. That matters, right? That the players are having fun? Transparency is something we are supposed to be striving for here - and changing the goals of the server is something everyone should be aware of, not just those with dev access.
Our goal here should be to ensure that the players perceive their time here as fun. That's a measurement that is as individual as it is varied, but one we have tried to keep in mind for the last fifteen years. A backbone of our success, in my opinion. All the numbers in the world cannot measure player perception. But this thread can. Discord can. The players themselves can.
And, to me, it seems like quite a few aren't really enjoying this 'experiment'.
I have to agree with PH here. I was under the impression we were supposed to be heading in a direction of more transparency with players and including players at the table for discussion more often. Not only was a large portion of the staff left out of this discussion but all the players as well.
We should be looking at why players were enjoying those areas so much more often than other areas, and then make a plan to build up the lesser used areas to make them more viable, not remove the areas that people enjoy. We aren't going to stop the "rush to 30" mentality many players have, regardless of how much we nerf one area or another. Making good areas worse instead of worse areas better is a backwards philosophy to approach this.
Also the recent obsession with "collecting data" instead of listening to player feedback is similarly the wrong approach. Forcing players to find alternate avenues is not showing they are having fun. Feedback from people who are playing the game and their enjoyment is more important than looking at spreadsheets.
Transparency between staff and players is paramount.
10 years ago, or maybe it was 15?, it's been so long. Anyway. In the distant past staff has been quite closed about anything and everything. It lead to decisions being made without player involvement, promotion of questionable behaviour, and promotion of even more questionable staffers to higher positions of power, leading to favouritism, nepotism, and harassment of certain types of players.
There's a lot of #2 going on on the server that I don't agree with. Both as a player and a tabletop DM myself. The promise of more transparency, however, is doing some good in alleviating those concerns.
Trust is a currency that is slow to earn, and easy to spend. Staff earns trust from the player-base at an incredibly slow pace. And all it takes it one bad decision to spend all of it, and go into a deficit. Transparency is one of the best ways to earn trust.
DM SummerBreeze wrote: ↑Tue Feb 15, 2022 1:03 am
((I would love to personally see less of the "must be 30 to participate" but much of the server is built in this fashion. Almost every area has spawns. Most.players are level 30. It's just how the servers culture has developed over time and we're all too old to go back on it now. I'd rather see an easy road till about 20 and make the 20-30 slower, and have a 10 level spread so the level 20s still gain xp when partied with level 30s. But thats my 2 cents and my personal opinion. ))
Level 30 is not required to partake in events. Not at all.
However, there is a disease on the server that is spread by the constant use of Server Yells from staff announcing events. That disease being:
"I'm gonna join in, despite my character being too far away to know"
For small scale events it isn't such a big deal. Like when a DM decides to drop a NPC into an area, and do something for a small group of PCs already there. For big events, however, everyone and their mother come running from far away. Resulting in 40+ PCs all gathered in a very small area, with a level spread from 5 to 30. The DMs can't easily tell the 30s to go take a hike, without causing a #2-storm. And the level 5s can't compete in any meaningful way with the level 30s.
That's why, for a lot of players, their character doesn't start until level 30, when they can be relevant in events. Until then their level 10 character specializing in a non-mechanical skill will be outdone by a skill-monkey level 30 character that decided to dump a lot of points into the same skill because "why the heck not"?
Going back on-topic, I'll add this:
Adding new areas, classes, and NPCs to the game is perfectly fine to do without much player-involvement. It's when changes are made to something already existing that players need to be involved.
As much of a mess as the loot re-balance thread was, it allowed players to give their input before too many changes were made. It was amazing, and we felt part of the decision-making process.
It was still a process, however, and I know some staffers are against processes and guidelines, because it makes their hobby of supporting the server with content seem more like actual work. That's another hurdle that has to be passed at some point, since shooting from the hip obviously won't work. This thread demonstrates that quite clearly.