Coming Soon: Discussion Thread (2022)

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Steve
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Re: Coming Soon: Loot Updates

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Rhifox wrote: Mon May 02, 2022 3:33 pm
Steve wrote: Mon May 02, 2022 3:31 pm After a few days now, I have noticed and can surely say that Loot with Spell Resistance as a bonus has drastically increased.

Like, 150% at least!

This poses a problem in that Mudd's Consignment cannot accept SR items to be listed.
I did not change anything related to spell resistance drops (excepting the higher probabilities for RIG items to drop with more than 0/1 property).
Strange. Well, I'm honestly not exaggerating. I've seen more loot drop with SR 10–14 on it in the last few days than I could believe.

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Re: Coming Soon: Loot Updates

Unread post by wangxiuming »

Maybe a run of bad luck? i havent gotten any spell resistance items since the update, but I’m sure now that I’ve said it I’ll get nothing but :?
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Theodore01
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Re: Coming Soon: Loot Updates

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mithral weapons are dropping like a plague.

Haven't seen a single whip, other than made of rawhide. Hope we can find CI/AS/Adm ones?
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Re: Coming Soon: Loot Updates

Unread post by Snarfy »

I'm also finding a heap of items with SR, as well as mithral weapons. Still, so far I like the up-tick in variety of items found.
(And I found only 1 whip so far out of about 100+ items looted)
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Re: Coming Soon: Epic Spell and Magic Updates

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*logs back onto caster characters to check new updates*

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Re: Coming Soon: Order of the Bow Initiate Revamp

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The skill point gained is too low, since the hide and survival was cutted off, the class should to offer a bit more than two skill point per level.
Another point, i got ranger 17 / 7 lvls of OOBI and the extra damage does not compensates the 4 attacks lost( you shot 2 attacks Manyshot and wait until the end of the turn to attack again so tecnically you have 2 clean shots, against 3-4 cleanshots without the feature, doing the math is the samething), with 2 skills points/level bleeding my skills like survival and spot. The only good side is to save arrows since you will exchange extra attacks per dmg.



Thanks.
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Steve
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Re: Coming Soon: Loot Updates

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Also seeing massive uptick in Mithral weapons (really Mithral, not just in name).

But equally weapons that have an AB bonus along with EB bonus (of soooo often just a +1 as well, like this:

Image

I though reading explicitly that something was done to the scripts to STOP AB and EB being put on the same weapon?!? Was it just wishful thinking?? :think:

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Re: Coming Soon: Loot Updates

Unread post by Kitunenotsume »

That might be from Masterwork?
Masterwork items have +1 AB if a weapon
- RIG mithral, adamantine, duskwood, and zalantar are now masterwork items as specified by pnp.
I expect it should not effect total rolled modifiers, since it's on the material properties.
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Steve
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Re: Coming Soon: Loot Updates

Unread post by Steve »

Kitunenotsume wrote: Fri May 06, 2022 3:34 pm That might be from Masterwork?
Masterwork items have +1 AB if a weapon
- RIG mithral, adamantine, duskwood, and zalantar are now masterwork items as specified by pnp.
I expect it should not effect total rolled modifiers, since it's on the material properties.
Ooh! You so smart! :mrgreen:

BTW...my forth mithral weapon today:

Image

EDIT: that mace has AB +2!!!

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Re: Coming Soon: Warlock Revamp

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Rhifox wrote: Wed Feb 16, 2022 9:07 pm * Brimstone Blast, Hellrime Blast, and Tempest Blast are merged into a new eldritch essence: Elemental Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Brimstone deals fire damage with chance to inflict a DoT, Hellrime deals cold damage with chance to inflict a penalty to Dexterity, and Tempest deals electrical damage with a chance to daze.
I was wondering: does the new Elemental Blast bypass SR check, like Vitriolic Blast does (and unlike regular Eldritch Blast magic dmg)?
Last edited by Steve on Fri May 13, 2022 6:19 am, edited 1 time in total.

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Re: Coming Soon: Warlock Revamp

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Steve wrote: Fri May 13, 2022 4:59 am
Rhifox wrote: Wed Feb 16, 2022 9:07 pm * Brimstone Blast, Hellrime Blast, and Tempest Blast are merged into a new eldritch essence: Elemental Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Brimstone deals fire damage with chance to inflict a DoT, Hellrime deals cold damage with chance to inflict a penalty to Dexterity, and Tempest deals electrical damage with a chance to daze.
I was wondering: does the new Elemental Blast bypass SR chech, like Vitriolic Blast does (and unlike regular Eldritch Blast magic dmg)?
It does not.
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Steve
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Re: Coming Soon: Warlock Revamp

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Rhifox wrote: Fri May 13, 2022 5:45 am
Steve wrote: Fri May 13, 2022 4:59 am
Rhifox wrote: Wed Feb 16, 2022 9:07 pm * Brimstone Blast, Hellrime Blast, and Tempest Blast are merged into a new eldritch essence: Elemental Blast. This blast allows you to choose which essence you wish to use. All of these blasts work with any eldritch blast shape. Brimstone deals fire damage with chance to inflict a DoT, Hellrime deals cold damage with chance to inflict a penalty to Dexterity, and Tempest deals electrical damage with a chance to daze.
I was wondering: does the new Elemental Blast bypass SR chech, like Vitriolic Blast does (and unlike regular Eldritch Blast magic dmg)?
It does not.
Okay. And I can assume this is the same for Baneful Blasts?

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Re: Coming Soon: Warlock Revamp

Unread post by Rhifox »

Baneful Blasts is a mode, not an individual blast. Aside from the damage bonus, your blasts continue to function as expected.

If you meant the other multi-blast blasts, though, yes, they don't bypass SR. Vitriolic remains the only SR-bypassing blast. Penetrating Blasts gives the option for increasing the SR penetration of all of your blasts and invocations, though, if you choose to take that instead.
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Re: Coming Soon: Warlock Revamp

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Okay, thanks.

Just considering here a low CL warlock, and not to get "disabled" by having less-than-necessary CL, or not reaching Greater Invocations for Vitriolic. Cheers.

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Re: Coming Soon: Warlock Revamp

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In reference to beating Spell Resistance with an invocation or an Eldritch Blast, there is a bug that uses one-half the Warlock's actual caster level, including any bonuses. A level 10 Warlock would have a caster level of 5 for beating Spell Resistance. The Spell Penetration feats have their bonuses cut in half as well; each adds only +1 to beat Spell Resistance instead of +2. This bug become very significant when battling creatures with racial Spell Resistance such as Drow and Deep Gnome.
https://nwn2.fandom.com/wiki/Warlock

I'm coming back to this game after many years, and playing a warlock on the server. I know at the beginning of this thread someone mentioned that this bug had been fixed a long time ago, but wanted to see if is indeed confirmed fixed via testing. I feel like any time I run into a creature with SR on the server (spiders in the gnoll caves, Wyrmling boss in the Hilltop Ruins, or druids in the cloakwood) it seems like I'm failing SR checks 9/10 times as a blaster-type warlock regardless of my level and the fact that I have the spell penetration feat.

Aside from the above concern, the changes are great and I appreciate all the effort that must have gone into them.
Last edited by Hullack on Mon May 16, 2022 10:23 am, edited 1 time in total.
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