
More awesome changes.

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Whips will no longer give Improved Disarm, but instead all disarming attacks made with whips (along with a few other weapons) will have a +2 bonus to the attempt.
Improved KD, yes.Theodore01 wrote: ↑Fri Jun 10, 2022 8:53 am Will knockdown from shifters wyvern, werewolf, owlbear become improved KD or do they get something else instead?
Sometime this month.
Rhifox on Discord wrote:For combat to be interesting, there has to be give and take. It has to involve strategy and choices made in combat. BG's design philosophy for the last decade has been bullet sponge mechanics. You get your big stats against the enemy's big stats and hit them against one another until one falls over. It's nothing but autoattack buff and bash, for both casters and martials.
I'd also note, again, that builds that can max Tumble often are unarmored/light armored builds, which are currently the strongest builds on the server.
The changes are meant at expanding the choices players can take in the middle of combat. Whether to focus on attack or offense, new movement options (Jump is functionally DDoor for martials), area control options (grappling to stop an enemy from moving, casting, or even attacking you at all), disarming an opponent to make them deal less damage, etc. Plus, the moving of many actions to free increases the number of feats players have (hey, there's your requested additional feat progression), which allows them to further customize and diversify their builds.
I can only assume this is referring to monks and.... ??? Which other light armor builds are the most powerful exactly? Full tumble mages?Rhifox on Discord wrote:I'd also note, again, that builds that can max Tumble often are unarmored/light armored builds, which are currently the strongest builds on the server.
Dual Wield Fighter builds with high Dexterity.Snarfy wrote: ↑Fri Jun 10, 2022 1:43 pmI can only assume this is referring to monks and.... ??? Which other light armor builds are the most powerful exactly? Full tumble mages?Rhifox on Discord wrote:I'd also note, again, that builds that can max Tumble often are unarmored/light armored builds, which are currently the strongest builds on the server.![]()
I'll just reiterate that negating dodge AC from tumble is not going to go well for those unarmored/light armored, non-strongest builds on the server. Some of which, including my rogue, have no way to recoup that lost AC, other than to enable a defensive mode that penalizes AB, or carry yet another set of gear(in addition to the 3 sets I carry already for stealth, detection, and saving throws)... which is super appealing (/s) when you are already running at encumbrance.
Here may be the problem that isn't being "sold" enough: we all know that a build needs at least 54 AC if you want to solo content in the Epics. That is, even though after reaching lvl 30 there is no penalty for dying, the idea is held by us players to not have to die, and just make it through the content to attempt to attain some rewards in the form of Items.Blame The Rogue wrote: ↑Fri Jun 10, 2022 5:14 pm when it comes to tumble, you have dual-wielders, and monks, then you have everyone else
i'll reiterate. former mechanics and gear changes have already lost my main, a fighter based sword and board, 4 ac. these changes will cost him another ac, and one ab, and he gets nothing in return
mediam ab builds will also suffer, as well as mages that dont equip shields
And how often does that happen? For me maybe once or twice a year. (While others enjoy them regularly every week...)
Roll for... *checks options* ... Disable Regen!Dragonslayer wrote: ↑Tue Jun 07, 2022 8:26 amI know, I was just being sarcastic.artemitavik wrote: ↑Mon Jun 06, 2022 4:56 pmwell, in theory, it would work just like our current dice system... by choice unless enforced by a DM. Someone wants to emote fight you or throw stuff or hatever, and you don't wanna engage in roll-offs... well, don't.Dragonslayer wrote: ↑Mon Jun 06, 2022 8:58 am I love it!
Looking forward to another 14 page thread on how it impedes people's roleplay through arbitrary dice rolls rather than one person's choice to RP or not.