Thanks so much for your time.

Full humourous screenshot here
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on 5e, magical items are immune
A couple things to 'unpack' from your post:Flatted Fifth wrote: ↑Fri Jun 24, 2022 4:04 am I also like the "rusted" suggestion. Maybe it could be a temp enhancement penalty for weapons that is removed by using the forge wand sold at Thunderhammer Smithy with a successful craft weapon skill check while standing at a forge? Since we don't actually have crafting, though and therefore almost no one has any points in it, the DC would have to be low.
Actually, There could be TWO ways to remove the rusted penalty: As above, OR through multiple castings of the Remove Curse spell. Each casting of the Remove Curse Spell targeting a rusted weapon rolls a d20. When the sum total of rolls made this way equals 50 then the "rusted" enhancement penalty is removed. That way you don't have to have crafting on a craftless server to get rid of it, but you can't get rid of it with just one casting in the middle of combat, either.
// prepares to start selling Remove Curse wands >:)
Anyway, a monster that temporarily hampers your stuff in a way that cannot be resolved immediately is cool. A monster that outright destroys your stuff.... significantly less cool.
It could also affect metal armors and shields when it hits you in addition to your weapon when you hit it. Cloth, leather, wood, leaf-stuff, mithril, alchemical silver, and adamantine should all be immune since they contain no iron. Unless we want the "rust" to be entropic decay rather than actual rust, then anything is game.
So it is evident that they affect metals without specificity, including things like silver and gold (which can and do tarnish - a form of rusting). Adamantine, Mithral, and Alchemical Silver have no stated resistance to rusting.It prefers ferrous metals (steel or iron) over precious metals (such as gold or silver) but will devour the latter if given the opportunity.
[. . .]
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
Rhifox wrote: ↑Fri Jun 24, 2022 5:38 am I am planning on an alternative item damage system, which would be used for rust monsters and Sunder actions. This was meant for the combat patch, but had to be delayed until after the patch due to the amount of work needing done. The new system will simply make a destroyed item unequippable until repaired, rather than deleting it.
This sounds neat. I'm looking forwards to it.Rhifox wrote: ↑Fri Jun 24, 2022 5:38 am I am planning on an alternative item damage system, which would be used for rust monsters and Sunder actions. This was meant for the combat patch, but had to be delayed until after the patch due to the amount of work needing done. The new system will simply make a destroyed item unequippable until repaired, rather than deleting it.
Rhifox wrote: ↑Fri Jun 24, 2022 5:38 am I am planning on an alternative item damage system, which would be used for rust monsters and Sunder actions. This was meant for the combat patch, but had to be delayed until after the patch due to the amount of work needing done. The new system will simply make a destroyed item unequippable until repaired, rather than deleting it.