Tekill wrote: ↑Tue Jun 28, 2022 2:34 am
EasternCheesE wrote: ↑Mon Jun 27, 2022 6:52 pm
@Tekill
As usual, if you know you can help server with dev/qc/DM/creative writing/building, we are always ready to check your application.
I would only get in the way, having no skils that would be help in seeing the 600+ ideas come to light.
But that is a lot of ideas!
It makes me feel kind of good to know so many people have an interest in the server to suggest so many ideas over the years. I find it very constructive albeit overwhelming, I imagine.
If you do not mind, can I ask you a question EasternCheesE?
Does our forum bickering give you any sort help or perspective in what the community is looking for in terms of custom changes to the game?
Do we in any way shape or form, help prioritize these 600+ ideas?
Sure, it does. But keep in mind that there is way more forum discussions and suggestions than our time/spirit to check or participate since we still want to actually do Dev/QC work. I surely try to keep up with all bug reports that are posted, but suggestions thread is the place i only read from time to time.
Also, being honest, in most cases, suggestions don't look well-thought off or giving really weighted info, so, in order to implement the idea, we have to analyze and rework it from scratch to see pros/cons, possible applications and so on. And some are just hard to implement technically while looking simple from outside, eg that "show CL when casting spells". It felt like an easy thing to do and then it turned out i need to rewrite our magic system almost from scratch to actually make it reliable (and i still plan to do it cause showing CL did already help to identify a dozen of bugs).
Well, creative writing doesn't require any hard skills aside from proficiency with english and desire. Quest writing doesn't require deep lore knowledge as well.
If you are interested what kind of quests and their objectives we are capable to implement (as technical limitations still exist), you can ask us and i will make a study of what i (which means anyone more skilled than me totally can do it) can theoretically implement.
As a small hint, i looked at legends questing plugin and while it's not easy to integrate it into our server, here are the questing goals it lists and i'm pretty sure we can actually implement such quests even without special questing plugin:
QC job does also only require understanding of game mechanics (doesn't even require super knowledge of it in fact) and being a fair/trustworthy person. Say, i'm definitely not a building pro myself, not even medium, i suck at it at most times.
Map building requires some skill, but it's not really hard to learn. Say, from the moment i first opened toolset to the moment i mostly finished Formian hive and Forlorn ruins areas, it was about 1-2 months. Could be like 2-3 weeks if i knew how to work with toolset, but it wasn't that horrible experience. I also wasn't a dev when i started, so i didn't have any access to look how it's done in existing areas. Sadly, due to my RL stuff, releasing map was super delayed, it was mostly finished in like last september.
Dev deffo requires hard skills and since Devs work with things we want to keep non-disclosed in many cases (and given impact devs can make on server), Dev applications are checked thoroughly.
As of DM team, it's better to ask them, i myself am not familiar with their processes.