from server update thread,Rhifox wrote: ↑Sat Jul 02, 2022 9:21 amAs Knockdown and Disarm are now base feats available for everyone, Improved Knockdown and Improved Disarm require Combat Expertise instead.Blame The Rogue wrote: ↑Sat Jul 02, 2022 5:59 am new version of my main is 15, 9 fighter/3 rogue/3 cleric. improved knockdown has yet to show up in available feat list while leveling thus far. any thoughts? can i just take something else like combat expertise, and get CE swapped out for improved knockdown?
"* Knockdown is now automatically granted to all characters. The free version of knockdown gives the target a chance to knock you down if you fail your attempt. If you are using a weapon conducive to knocking people down (such as whips, scythes, sickles, and so on), you are disarmed instead of knocked down if your opponent succeeds on their rebound if you failed your initial knockdown attempt. Improved Knockdown can be selected with feats and makes you count as one size larger. Enlarge effects now count for the purposes of knockdown bonuses. As the full set of knockdown feats is now 1 free + 1 feat, any characters with both KD+IKD will gain one free feat slot to spend on a replacement feat. You will not be required to RCR to gain that replacement feat."
from coming soon thread,
"Type of Feat: General
Specifics: A character with this feat can attempt a special knockdown attempt. A character may only knock down creatures that are one size larger than itself or less. The attacker a melee touch attack against his target. This provokes an attack of opportunity from the attacker's target. If the touch attack succeeds, the attacker makes a d20 roll modified by his strength bonus, and the difference between his creature size and the target creature size times 4. The defender makes a d20 roll modified by the better of his strength and dexterity bonus. If the attacker meets or beats the defender's roll, the defender is knocked down. If the attacker loses the opposed check, the defender may immediately react and make a strength check opposed by the attacker's dexterity or strength check to try and knock him down.
Prone characters cannot attack. Characters receive a +4 bonus to attack prone opponents in melee, but a -4 penalty to attack them with a ranged weapon.
Some weapons can be used to make knockdown attacks. If a valid weapon is used, the attacker is disarmed if he loses the opposed check instead of provoking a knockdown attempt by the defender. Valid weapons include flails, halberds, kamas, scythes, sickles, and whips.
A character with Improved Knockdown can attempt to knock an opponent down as an instant action, and no longer provokes an attack of opportunity when making a knockdown attempt. In addition, he gains a +4 bonus on the strength check to knock an opponent down.
Use: Selected.
Special: All characters receive this feat for free."
1 free + 1 feat, any characters with both KD+IKD will gain one free feat slot to spend on a replacement featRhifox wrote: ↑Sat Jun 18, 2022 4:46 pmNormal KD (which has the AOO) is free for all characters. Improved KD is now what you take with feats, and removes the AOO and increases the size bonus. Both new KDs also take int account Enlarge (and Reduced) Person for the purpose of size modifiers.Blame The Rogue wrote: ↑Sat Jun 18, 2022 3:46 pm question about improved kd. if you take kd you get imp kd free? now kd itself, not imp kd, raises the creature size by one of what you can knock down? and why does staff feel the ab nerf to use imp kd is necessary? and why does using kd now provoke an aoo from the foe? i dont follow the logic
So, if you currently have Improved KD, you will now have a bonus feat to spend on something else. If you currently have normal KD, you will now have Improved KD.
The only ones that have to worry about the AOO are people with the free version of KD.