ToT Patch 1.2 (July 18th) Bug Reports
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- Theodore01
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Monks lay on hands does not heal anymore.
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Do you mean Wholeness of body? Monks don't have lay on hands.
- zhazz
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Re: ToT Patch 1.2 (July 18th) Bug Reports
This has happened several times over past two years, and in multiple places. It's a known bug, though to my knowledge no-one knows exactly why it happens.
- Theodore01
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Oha, I assumed it was the Wholeness of body feat,EasternCheesE wrote: ↑Fri Jul 22, 2022 8:03 amDo you mean Wholeness of body? Monks don't have lay on hands.
but it's actually Lay on hands with my 10CHA Mo/DivineChampion - so it's not a bug.

- Blackhorizon
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Dwarven Defender class skills on level up window. Craft Alchemy (still have it?), Craft Armor and Weapon.

Feytouched class skill. Lore: Nature OR Lore: Local, Lore: Nature?

Master of Disguise. Lore. All? Some? Which?

Phantom. Disable Trap.

Techsmith - Disable Device
Thief Acrobat - Disable Device
Whirling Dervish - Disable Device
Might have missed some while going through the skills for the Wiki.

Feytouched class skill. Lore: Nature OR Lore: Local, Lore: Nature?

Master of Disguise. Lore. All? Some? Which?

Phantom. Disable Trap.

Techsmith - Disable Device
Thief Acrobat - Disable Device
Whirling Dervish - Disable Device
Might have missed some while going through the skills for the Wiki.
Last edited by Blackhorizon on Sat Jul 23, 2022 4:57 pm, edited 9 times in total.
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- Theodore01
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Tumble allows to 'jump' over unpassable obstacles.
Isn't that what jump is for?
also shouldn't tumble and jump cancel any other action in the taskbar? Right now you have to manually cancel if fighting, to trigger a J or T.
Isn't that what jump is for?
also shouldn't tumble and jump cancel any other action in the taskbar? Right now you have to manually cancel if fighting, to trigger a J or T.
- Steve
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Re: ToT Patch 1.2 (July 18th) Bug Reports
In JEGs at least, the minus is taken off of AB, but no corresponding AC bonus is added to the Character Sheet.
It an issue on main Servers.
Last edited by Steve on Thu Jul 28, 2022 3:39 am, edited 1 time in total.
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- Theodore01
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Re: ToT Patch 1.2 (July 18th) Bug Reports
The lag on S2 is unbearable, with just 4 players on and it freezes every couple of minutes for ~5-10 seconds.
This is an ongoing issue lately and I'm not the only one experiencing it.
This is an ongoing issue lately and I'm not the only one experiencing it.
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Just do a Forum search on the term "Uncanny Dodge"...i hear that compensates somehow...Steve wrote: ↑Sat Jul 23, 2022 5:51 pm I don't know if this is a feature or a bug, or if it is just with JEGs, but Bear Warrior Bear form does not receive an AC increase from using (the new) Combat Expertise feat.
In JEGs at least, the minus is taken off of AB, but no corresponding AC bonus is added to the Character Sheet.

Sorry couldn't help myself. Are you hitting the dodge cap because of the same shapechange counting as dodge bonus instead of natural bonus that I was on the warlock now that everyting and its brother is dodge? With new CE being dodge instead of unkeyed and shapechange/polymorph etc. being dodge instead of natural I'm guessing any polymorph build will face this now as the new defensive options are all dodge bonuses where they weren't before
- mrm3ntalist
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Re: ToT Patch 1.2 (July 18th) Bug Reports
This happens on server 1 as wellTheodore01 wrote: ↑Mon Jul 25, 2022 12:05 pm The lag on S2 is unbearable, with just 4 players on and it freezes every couple of minutes for ~5-10 seconds.
This is an ongoing issue lately and I'm not the only one experiencing it.
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- RagingPeace
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Grapple always seems to be on cooldown since the lag patch
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Re: ToT Patch 1.2 (July 18th) Bug Reports
That's my fault, and it should be okay in next patch. I made a typo in feat id to check.RagingPeace wrote: ↑Wed Jul 27, 2022 4:46 pm Grapple always seems to be on cooldown since the lag patch
- Steve
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Re: ToT Patch 1.2 (July 18th) Bug Reports
Using Improved Knocked—or just Knockdown—my PC will run towards the selected Target, but then stop a few paces from said mob. The script will fire for Knockdown—and I see the calculation float overhead...which causes some delay of the effect, meaning the mob still attacks 1-2 before the knockdown is applied—however, the issue is my PC will not continue to attack. It just stays at a distance, and I have to manually re-engage.
It used to be that if you selected a mob, then clicked Knockdown, the PC would run/walk/engage the Target, apply the Knockdown, then continue to Attack.
Bug? Known issue? Can it be fixed to be like it was before?
It used to be that if you selected a mob, then clicked Knockdown, the PC would run/walk/engage the Target, apply the Knockdown, then continue to Attack.
Bug? Known issue? Can it be fixed to be like it was before?
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- Snarfy
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Re: ToT Patch 1.2 (July 18th) Bug Reports
So I logged on my bard/BG/DC that I seldom play, and went to use the ToT feat replacer, and got this...

It started at 29 feats, and I picked 2 before I realized what was happening.
.... pretty sure I'm not supposed to be getting 29 feats, lol. Is this one of those things where I'll need to rcr to fix?

It started at 29 feats, and I picked 2 before I realized what was happening.

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Re: ToT Patch 1.2 (July 18th) Bug Reports
Hi there. Did you log in with this bard in first days of ToT? We had such issue then, but not now.Snarfy wrote: ↑Tue Aug 09, 2022 9:27 pm So I logged on my bard/BG/DC that I seldom play, and went to use the ToT feat replacer, and got this...
It started at 29 feats, and I picked 2 before I realized what was happening..... pretty sure I'm not supposed to be getting 29 feats, lol. Is this one of those things where I'll need to rcr to fix?
Also, please PM us your player name/PC name so we check their feats pre-tot to identify what can be the cause of it